Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > ShadowNum: 6

Use the filters below to narrow your results.

Subset:
Revision:
ReleaseDate:
LanguageCode:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique:
Subtitle:
Subtypes:
TwilightCost:
Strength:
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
ShadowNum:
ArrowDir:
GameText:
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (4) (limit once per turn). (1) · Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) · Battleground. The minion archery total is +2 for each unbound companion over 3 (1) · Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) · Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · Plains. Shadow: Exert a minion and spot 6 companions to add (1). (1) · Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows). (1) · River. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) · River. Fellowship: Discard a [GONDOR] card from hand to heal a [GONDOR] companion. (1) · River. For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) · River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · River. Shadow: Spot your minion and 6 companions to make the move limit for this turn -1. (1) · River. When the fellowship moves to Anduin Confluence, discard every ally. (1) · River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog's twilight cost is -6. (1) · When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert. (1) · When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1)
TaggedGameText:
Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) · Battleground. The minion archery total is +2 for each unbound companion over 3. (1) · Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · Plains. Shadow: Exert a minion and spot 6 companions to add twilight1. (1) · Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) · Regroup: Spot your minion and remove twilight9 to make the fellowship move again this turn (if the move limit allows). (1) · River. Fellowship: Discard a gondor card from hand to heal a gondor companion. (1) · River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) · River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · River. Shadow: Spot your minion and 6 companions to make the move limit for this turn –1. (1) · River. For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · River. When the fellowship moves to Anduin Confluence, discard every ally. (1) · River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · River. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) · Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) · At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add twilight4 (limit once per turn). (1) · Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · When the fellowship moves to King’s Room without a rohan companion, each unbound companion must exert. (1) · When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1)
FormattedGameText:
'''Battleground.''' Each companion and minion bearing a hand weapon is strength +2. (1) · '''Battleground.''' The minion archery total is +2 for each unbound companion over 3. (1) · '''Forest.''' '''River.''' While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · '''Plains.''' '''Battleground.''' The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · '''Plains.''' '''Shadow:''' Exert a minion and spot 6 companions to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Plains.''' At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) · '''Regroup:''' Spot your minion and remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the fellowship move again this turn (if the move limit allows). (1) · '''River'''. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) · '''River.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) · '''River.''' '''Regroup:''' Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) · '''River.''' '''Shadow:''' Exert 2 minions and spot 6 companions to draw 2 cards. (1) · '''River.''' '''Shadow:''' Spot your minion and 6 companions to make the move limit for this turn –1. (1) · '''River.''' For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · '''River.''' For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · '''River.''' When the fellowship moves to Anduin Confluence, discard every ally. (1) · '''River.''' When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · '''River.''' While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · '''Underground.''' '''Shadow:''' Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) · At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) · Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert. (1) · When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1)
PromoText:

Showing below up to 25 results in range #1 to #25.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)