Drilldown: CardReleases

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CardReleases > SiteNum: 2 & ShadowNum: 1-2

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Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [gandalf] card). (1) · Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) · Forest. Each time you play a possession or artifact on your companion, draw a card. (1) · Forest. Fellowship: Play Treebeard from your draw deck. (1) · Forest. Stealth events may not be played. (1) · Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) · Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) · Plains. At the start of each fellowship phase, heal up to 3 wounds from companions. (1) · Plains. Battleground. Each time an Uruk-hai is played, that minion must exert. (1) · Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) · Plains. If the Shadow has initiative, minions are not roaming. (1) · Plains. Shadow: Spot 3 [ISENGARD] trackers to prevent the fellowship from moving again this turn. (1) · Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) · River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry. (1) · Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn -1. (1) · The roaming penalty for each Nazgul you play to Bree Streets is -2. (1) · While you can spot a ranger, the move limit is +1 for this turn. (1)
TaggedGameText:
Forest. Fellowship: Play Treebeard from your draw deck. (1) · Forest. Each time you play a possession or artifact on your companion, draw a card. (1) · Forest. Stealth events may not be played. (1) · Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) · Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) · Plains. Battleground. Each time an Uruk-hai is played, that minion must exert. (1) · Plains. Shadow: Spot 3 isengard trackers to prevent the fellowship from moving again this turn. (1) · Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) · Plains. At the start of each fellowship phase, heal up to 3 wounds from companions. (1) · Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) · Plains. If the Shadow has initiative, minions are not roaming. (1) · River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) · Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn –1. (1) · Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a gandalf card). (1) · Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) · The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) · While you can spot a ranger, the move limit is +1 for this turn. (1)
FormattedGameText:
'''Forest.''' '''Fellowship:''' Play Treebeard from your draw deck. (1) · '''Forest.''' Each time you play a possession or artifact on your companion, draw a card. (1) · '''Forest.''' Stealth events may not be played. (1) · '''Forest.''' While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) · '''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) · '''Plains.''' '''Battleground.''' Each time an Uruk-hai is played, that minion must exert. (1) · '''Plains.''' '''Shadow:''' Spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers to prevent the fellowship from moving again this turn. (1) · '''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) · '''Plains.''' At the start of each fellowship phase, heal up to 3 wounds from companions. (1) · '''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand. (1) · '''Plains.''' If the Shadow has initiative, minions are not roaming. (1) · '''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) · '''Shadow:''' If the Shadow has initiative, spot your minion to make the move limit for this turn –1. (1) · Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card). (1) · Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) · The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) · While you can spot a ranger, the move limit is +1 for this turn. (1)
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