Drilldown: CardReleases

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CardReleases > Subtitle: None & Resistance: 6-7

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Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While this companion is skirmishing a wounded minion, he is strength +2. Maneuver: Exert this companion to heal another hunter. (1) · Possessions cannot be transferred from this companion to another character. Fellowship: Play a possession on this companion to liberate a site. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [GONDOR] token. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot. (1) · Ranger. Hunter 1. When this companion is in your starting fellowship, his twilight cost is -1. Skirmish: Remove a [GONDOR] token or exert a [GONDOR] Man to make the site number of a minion +2. (1) · Ranger. When you play this companion, you may play the fellowship's next site. (1) · Ranger. While you can spot a [GONDOR] token, this companion is strength +2. (1) · Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) · Skirmish: Discard a companion from hand to make an Ent strength +2. (1) · This companion is strength +1 for each [SHIRE] card that has a culture token on it. (1) · This companion is twilight cost -1 for each [GANDALF] companion you can spot. Fellowship: Place this companion in the dead pile to remove (5). (1) · To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · Valiant. At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1) · Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) · Valiant. While you can spot a [ROHAN] token, this companion is strength +2. (1) · When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) · When you play this companion, each [ROHAN] companion is strength +2 until the regroup phase. (1) · While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) · While this companion is at a battleground or plains site, he is strength +3. (1) · While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2. Maneuver: Exert this companion to place an [ELVEN] card from your discard pile on the bottom of your draw deck. (1) · While you can spot 3 Ents, this companion is strength +2. (1) · While you can spot 4 Ents, this companion is strength +3. Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a [GANDALF] character, you may play it. (1) · While you can spot a valiant Man, this companion?s twilight cost is -1. While no opponent controls a site, this companion is strength +2. (1) · While you can spot an [ELVEN] token, this companion is strength +2. (1) · While you can spot another Elf, this companion has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
TaggedGameText:
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
While this companion is skirmishing a wounded minion, he is strength +2.
Maneuver: Exert this companion to heal another hunter. (1)
· Ranger. Hunter 1.
When this companion is in your starting fellowship, he is twilight cost –1.
Skirmish: Remove a gondor token or exert a gondor Man to make the site number of a minion +2. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
At the start of each skirmish involving this companion and a roaming minion, you may reinforce a gondor token. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Each time this companion wins a skirmish, you may make a gondor ranger strength +2 until the regroup phase. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
This companion is strength +1 for each roaming minion you can spot. (1)
· Ranger. When you play this companion, you may play the fellowship's next site. (1) · Ranger. While you can spot agondortoken, this companion is strength +2. (1) · Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) · Skirmish: Discard a companion from hand to make an Ent strength +2. (1) · Valiant. While you can spot a rohan Man, this companion’s twilight cost is -1.
This companion is strength +1 for each hunter minion you can spot. (1)
· Valiant.
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1)
· Valiant.
While you can spot a rohan token, this companion is strength +2. (1)
· Possessions cannot be transferred from this companion to another character.
Fellowship: Play a possession on this companion to liberate a site. (1)
· This companion is strength +1 for each shire card that has a culture token on it. (1) · This companion is twilight cost -1 for each gandalf companion you can spot.
Fellowship: Place this companion in the dead pile to remove twilight5. (1)
· To play, spot 2 rohan companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2)
· When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) · When you play this companion, each rohan companion is strength +2 until the regroup phase. (1) · While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) · While this companion is at a battleground or plains site, he is strength +3. (1) · While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2.
Maneuver: Exert this companion to place an elven card from your discard pile on the bottom of your draw deck. (1)
· While you can spot 3 Ents, this companion is strength +2. (1) · While you can spot 4 Ents, this companion is strength +3.
Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a gandalf character, you may play it. (1)
· While you can spot a valiant Man, this companion’s twilight cost is -1.
This companion is strength +2 while no opponent controls a site. (1)
· While you can spot an elven token, this companion is strength +2. (1) · While you can spot another Elf, this companion has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
FormattedGameText:
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While this companion is skirmishing a wounded minion, he is strength +2. '''Maneuver:''' Exert this companion to heal another hunter. (1) · '''Ranger. Hunter 1.''' When this companion is in your starting fellowship, he is twilight cost –1. '''Skirmish:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token or exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to make the site number of a minion +2. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This companion is strength +1 for each roaming minion you can spot. (1) · '''Ranger.''' When you play this companion, you may play the fellowship's next site. (1) · '''Ranger.''' While you can spot a[[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]]token, this companion is strength +2. (1) · '''Response:''' If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) · '''Skirmish:''' Discard a companion from hand to make an Ent strength +2. (1) · '''Valiant.''' At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion '''defender +1''' until the regroup phase. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token, this companion is strength +2. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) · Possessions cannot be transferred from this companion to another character. '''Fellowship:''' Play a possession on this companion to liberate a site. (1) · This companion is strength +1 for each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] card that has a culture token on it. (1) · This companion is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion you can spot. '''Fellowship:''' Place this companion in the dead pile to remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) · When you play this companion, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +2 until the regroup phase. (1) · While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) · While this companion is at a battleground or plains site, he is strength +3. (1) · While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2. '''Maneuver:''' Exert this companion to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on the bottom of your draw deck. (1) · While you can spot 3 Ents, this companion is strength +2. (1) · While you can spot 4 Ents, this companion is strength +3. '''Maneuver:''' Exert this companion to reveal the bottom card of your draw deck. If it is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] character, you may play it. (1) · While you can spot a valiant Man, this companion’s twilight cost is -1. This companion is strength +2 while no opponent controls a site. (1) · While you can spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token, this companion is strength +2. (1) · While you can spot another Elf, this companion has '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
Lore:
"'Ents are earthborn, old as mountains...'" (1) · "All had swords at their sides, and were clad in green and brown of varied hues, as if the better to walk unseen in the glades of Ithilien." (1) · "We are proud to fight alongside Men, once more" (1) · Cloaked by Elven garments and by darkness, warriors led by Haldir reinforced Helm's Deep. (1) · Elven warriors used their strength and wisdom equally in battle. (1) · Ents rarely interacted with Men, but Saruman's devilry demanded action. (1) · Even the older men of Rohan had talents in the arts of war. (1) · Rangers use all five senses to hunt their prey. (1) · Rohirrim territories are not easily taken. (1) · Though Dáin rules Erebor as King Under the Mountain, many of his kindred continue to dwell in the Iron Hills. (1) · Treebeard's call to the Ent Moot could not be refused. (1) · While they may prefer to avoid conflict, the elves can be ferocious warriors in defense of their ideals. (1) · who draw within a league of the Celebrant escape unnoticed the patrols from Caras Galadhon. (1) · “...their faces were stern and keen.” (1) · “As they drew near the flash and flicker of their eyes could be seen.” (1) · “The road may pass, but they shall not!” (1) · “Their faces were hooded and masked with green, except for their eyes...” (1) · “There was a sound of soft laughter over their heads, and then another clear voice spoke in an elven-tongue.” (1) · “With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) · “‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'” (1) · “‘...suspecting what I most fear, a league between Orthanc and the Dark Tower, I led forth my éored, men of my own household....'” (1) · “‘And they became our allies, and have ever proved true to us...'” (1) · “‘Let us ride on!'” (1) · “‘There's a tidy bit of money tucked away up there, I hear tell....'” (1) · “‘We come to ambush the Men of Harad.'” (1) · “‘We drove them off after some time; they were many and fierce, but they cam over the mountains, and were unused to the woods.‘“ (1) · “‘We have not found what we sought...'” (1)
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