Drilldown: CardReleases
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Knight. Each time Isildur loses a skirmish, exert a companion. Each time Isildur wins a skirmish, heal a companion. (1) ·
Knight. Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile. Each time you reconcile, you may draw a card. (2)
Each time Isildur wins a skirmish, heal a companion. (1) ·
Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile.
Each time you reconcile, you may draw a card. (2)
'''Knight.'''
Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile.
Each time you reconcile, you may draw a card. (2) ·
'''Knight.''' Each time Isildur loses a skirmish, exert a companion.
Each time Isildur wins a skirmish, heal a companion. (1)
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