Drilldown: CardReleases

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CardReleases > IsUnique: No & SiteNum: 5-9

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GameText:
Damage +1. (6) · Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (3) · Damage +1. The twilight cost of this minion is -1 for each site you control. (3) · Skirmish: Exert this minion to wound a character he is skirmishing. (2) · Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (2) · Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2. (2) · Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (2) · Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (2) · Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (2) · Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (2) · Damage +1. While you can spot an exhausted companion, this minion is strength +3. (2) · Damage +1. Fierce. To play, spot an [ORC] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) · Damage +1. This minion is strength +1 for each possession you spot. (2) · Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) · Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) · Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2) · For each [SAURON] condition you can spot, this minion is strength +1. (2)
 
TaggedGameText:
Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3)
· Damage +1. (2) · Damage +1. Fierce. To play, spot an orc minion.
Shadow: Discard an orc condition from play to play this minion from your discard pile. (2)
· Damage +1.
When you play this minion, you may place an isengard token on a machine. (2)
· Damage +1.
Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
· Damage +1. Fierce. To play, spot an orc minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) · Damage +1. Fierce. To play, spot an orc minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) · Damage +1. (2) · Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand. (2) · Skirmish: Exert this minion and spot another sauron minion and to add a threat. (2) · Damage +1.
This minion is strength +1 for each possession you spot. (2)
· Skirmish: Exert this minion to wound a character he is skirmishing. (2) · Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2)
· Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · Damage +1.
Skirmish:
If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2)
· For each sauron condition you can spot, this minion is strength +1. (2) · Damage +1. While you can spot an exhausted companion, this minion is strength +3. (2) · Damage +1.
The twilight cost of this minion is -1 for each site you control. (2)
· Damage +1.
Regroup: Stack this minion on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (2)
 
FormattedGameText:
'''Besieger.''' When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) · For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · '''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (2) · '''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) · '''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) · '''Damage +1'''. This minion is strength +1 for each possession you spot. (2) · '''Damage +1.''' (2) · '''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) · '''Damage +1.''' The twilight cost of this minion is -1 for each site you control. (2) · '''Damage +1. Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2) · '''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (2) · '''Damage +1. ''' (2) · '''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (2) · '''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · '''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (2) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (2) · '''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (2) · '''Skirmish:''' Exert this minion to wound a character he is skirmishing. (2) · '''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (2)
 
Lore:
None (110) · Some minions prefer to fight alone. (2) · Only Trolls had the strength to man the siege catapults. (2) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2) · Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) · They are trained to parry the swords of their enemies. (2) · The mammoth battering ram Grond required equally mammoth strength to wield it. (2) · “...new foes came swirling behind....” (2) · “‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (2) · “Some held that they were not Trolls, but giant Orcs...” (2)
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