Drilldown: CardReleases

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CardReleases > ReleaseDate: March 2021 & IsPhysical: No

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None (2) · At the start of each of your turns, heal up to 3 allies whose home is site 6. Fellowship: Exert Galadriel to play an Elf; that Elf's twilight cost is -1. (1) · At the start of each of your turns, you may heal another Elf. Fellowship: Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) · Bearer must be Boromir. Maneuver: Exert Boromir and discard this possession to spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes. (1) · Bearer must be Frodo. Fellowship or Regroup: Exert Frodo to reveal 4 cards at random from an opponent's hand. Remove (1) for each Orc revealed (limit (2)). (1) · Damage +1. Each underground site's Shadow number is -1. While the fellowship is at an underground site, Gimli is strength +1. (1) · Fellowship: Exert Sam and another companion to remove a burden. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). (1) · Nazgul are not roaming. While you can spot a Hobbit, the Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · Ranger. Each time the fellowship moves during the fellowship phase, remove (1). (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) · Shadow: Exert a [SAURON] minion to add (1) for each [SAURON] Orc you can spot (limit (3)). (1) · Spell. Weather. To play, exert a [ISENGARD] minion. Plays on a site. No player may play skirmish events or use skirmish special abilities during skirmishes involving an [ISENGARD] minion at this site. Discard this condition at the end of the turn. (1) · Stealth. Bearer must be a ranger. Each site's shadow number is -1. (1) · Stealth. Bearer must be Merry or Pippin. Limit 1 per character. Each site's Shadow number is -1. (1) · Stealth. Bearer must be Sam. Each site's Shadow number is -1. Discard this possession when at an underground site. (1) · Tale. Bearer must be the Ring-bearer. Skirmish: Discard this condition to make the Ring-bearer strength +4 if skirmishing a Nazgul or to take off The One Ring. (1) · To play, spot 2 [SHIRE] companions. Plays to your support area. Each time you remove a burden (except by a Hobbit's game text), you may heal up to 2 companions (limit once per phase). (1) · To play, spot an [ISENGARD] minion. Plays to your support area. Shadow: Spot 2 [ISENGARD] minions and remove (2) to reveal a card at random from the Free Peoples player's hand. Place that card on top of that player's draw deck. (1) · To play, spot Gandalf or an Elf. At the start of each of your turns, heal up to 3 allies whose home is site 3. Fellowship: Exert Elrond twice (or once if you can spot 2 other [Elven] allies) to draw a card. (1) · To play, spot Gandalf. Fellowship: Exert Ottar and discard a card from hand to draw a card. (1)
TaggedGameText:
None (2) · Damage +1.
Each underground site's Shadow number is -1. While the fellowship is at an underground site, Gimli is strength +1. (1)
· Fellowship: Exert Sam and another companion to remove a burden.
Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). (1)
· Ranger.
Each time the fellowship moves during the fellowship phase, remove twilight1. (1)
· Shadow: Exert a sauron minions to twilight1 for each sauron Orc you can spot (limit twilight3). (1) · Spell. Weather. To play, exert a isengard minion. Plays on a site.
No player may play skirmish events or use skirmish special abilities during skirmishes involving an isengard minion at this site. Discard this condition at the end of the turn. (1)
· Stealth. Bearer must be a ranger.
Each site's Shadow number is -1. (1)
· Stealth.
Bearer must be Merry or Pippin. Limit 1 per character. Each site's Shadow number is -1. (1)
· Stealth. Bearer must be Sam.
Each site's Shadow number is -1.
Discard this possession when at an underground site. (1)
· Tale. Bearer must be the Ring-bearer.
Skirmish: Discard this condition to make the Ring-bearer strength +4 if skirmishing a Nazgûl or to take off The One Ring. (1)
· At the start of each of your turns, heal up to 3 allies whose home is site 6.
Fellowship: Exert Galadriel to play an Elf; that Elf's twilight cost is -1. (1)
· At the start of each of your turns, you may heal another Elf.
Fellowship: Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1)
· Bearer must be Boromir.
Maneuver: Exert Boromir and discard this possession to spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes. (1)
· Bearer must be Frodo.
Fellowship: or Regroup: Exert Frodo to reveal 4 cards at random from an opponent's hand. Remove twilight1 for each Orc revealed (limit twilight2). (1)
· Nazgûl are not roaming.
While you can spot a Hobbit, the Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase.
Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1)
· To play, spot 2 shire companions.
Each time you remove a burden (except by a Hobbit's game text), you may heal up to 2 companions (limit once per phase). (1)
· To play, spot an isengard minion.
Shadow: Spot 2 isengard minions and remove twilight2 to reveal a card at random from the Free Peoples player's hand. Place that card on top of that player’s draw deck. (1)
· To play, spot Gandalf or an Elf.
At the start of each of your turns, heal up to 3 allies whose home is site 3.
Fellowship: Exert Elrond twice (or once if you can spot 2 other elven allies) to draw a card. (1)
· To play, spot Gandalf.
Fellowship: Exert Ottar and discard a card from hand to draw a card. (1)
FormattedGameText:
None (2) · '''Damage +1.''' Each underground site's Shadow number is -1. While the fellowship is at an underground site, Gimli is strength +1. (1) · '''Fellowship:''' Exert Sam and another companion to remove a burden. '''Response:''' If Frodo dies, make Sam the '''Ring-bearer (resistance 5).''' (1) · '''Ranger.''' Each time the fellowship moves during the fellowship phase, remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Shadow:''' Exert a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc you can spot (limit [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). (1) · '''Spell.''' '''Weather.''' To play, exert a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion. Plays on a site. No player may play skirmish events or use skirmish special abilities during skirmishes involving an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion at this site. Discard this condition at the end of the turn. (1) · '''Stealth'''. Bearer must be Sam. Each site's Shadow number is -1. Discard this possession when at an underground site. (1) · '''Stealth.''' Bearer must be Merry or Pippin. Limit 1 per character. Each site's Shadow number is -1 (1) · '''Stealth.''' Bearer must be a ranger. Each site's Shadow number is -1. (1) · '''Tale.''' Bearer must be the Ring-bearer. '''Skirmish:''' Discard this condition to make the Ring-bearer strength +4 if skirmishing a Nazgûl or to take off The One Ring. (1) · At the start of each of your turns, heal up to 3 allies whose home is site 6. '''Fellowship:''' Exert Galadriel to play an Elf; that Elf's twilight cost is -1. (1) · At the start of each of your turns, you may heal another Elf. '''Fellowship:''' Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) · Bearer must be Boromir. '''Maneuver:''' Exert Boromir and discard this possession to spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes. (1) · Bearer must be Frodo. '''Fellowship:''' or '''Regroup:''' Exert Frodo to reveal 4 cards at random from an opponent's hand. Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Orc revealed (limit [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). (1) · Nazgûl are not roaming. While you can spot a Hobbit, the Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Maneuver:''' Exert Saruman to make an Uruk-hai '''fierce''' until the regroup phase. '''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) · To play, spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions. Each time you remove a burden (except by a Hobbit's game text), you may heal up to 2 companions (limit once per phase). (1) · To play, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion. '''Shadow:''' Spot 2 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minions and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reveal a card at random from the Free Peoples player’s hand. Place that card on top of that player's draw deck. (1) · To play, spot Gandalf or an Elf. At the start of each of your turns, heal up to 3 allies whose home is site 3. '''Fellowship:''' Exert Elrond twice (or once if you can spot 2 other [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] '''[[Elven_Culture|Elven]]''' allies) to draw a card. (1) · To play, spot Gandalf. '''Fellowship:''' Exert Ottar and discard a card from hand to draw a card. (1)
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