Drilldown: CardReleases

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CardReleases > Block : Fellowship or Shadows

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The Prancing Pony (4) · Caras Galadhon (3)
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None (6) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) · Underground. Skirmish special abilities cannot be used. (2) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2) · Dwelling. Shadow: Play a Nazgul to discard a condition from play. (2) · Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Forest. No more than 1 minion can be assigned to each skirmish. (2) · Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2)
TaggedGameText:
Sanctuary. When the fellowship moves from Council Courtyard, remove twilight2. (2) · Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) · Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand. (2) · River. When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2) · River. When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2) · Underground. Skirmish special abilities cannot be used. (2) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Underground. The twilight cost of the first hunter minion played each Shadow phase is –2. (2) · Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) · Dwelling. Shadow: Play a Nazgûl to discard a condition from play. (2) · Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2) · Forest. No more than 1 minion can be assigned to each skirmish. (2) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2)
FormattedGameText:
'''Sanctuary.''' When the fellowship moves from Council Courtyard, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) · '''Forest.''' No more than 1 minion can be assigned to each skirmish. (2) · '''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2) · '''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2) · '''Underground.''' Skirmish special abilities cannot be used. (2) · '''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (2) · '''Fellowship:''' Add a burden to play Aragorn from your draw deck. (2) · '''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · '''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) · '''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (2) · '''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2) · '''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) · '''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced. (2)
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