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Drilldown: CardReleases
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Shadows
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LOTR-EN11S227.0
LOTR-EN11S228.0
LOTR-EN11S229.0
LOTR-EN11S230.0
LOTR-EN11S231.0
LOTR-EN11S232.0
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LOTR-ENV0S001.0
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LOTR-EN11S227.0
LOTR-EN11S228.0
LOTR-EN11S229.0
LOTR-EN11S230.0
LOTR-EN11S231.0
LOTR-EN11S232.0
LOTR-EN11S233.0
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LOTR-EN15S192.0
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LOTR-EN18S134.0
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LOTR-EN18S136.0
LOTR-EN18S137.0
LOTR-EN18S138.0
LOTR-EN18S139.0
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LOTR-ENV0S001.0
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None
Revision:
None
(80)
ReleaseDate:
None
(80)
LanguageCode:
EN (80)
IsPhysical:
Yes (80)
IsPlayable:
Yes (80)
CollInfo:
None
(80)
IsUnique:
No (80)
Title:
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Abandoned Mine Shaft
Anduin Banks
Anduin Confluence
Anduin River
Barazinbar
Breeding pit of Isengard
Buckland Homestead
Caras Galadhon
Cavern Entrance
Caves of Aglarond
Chamber of Mazarbul
City Gates
City of Kings
Courtyard Parapet
Crags of Emyn Muil
Crossroads of the Fallen Kings
Dammed Gate-stream
Dol Guldur
Doors of Durin
Doorway to Doom
East Road
East Wall of Rohan
Emyn Muil
Ettenmoors
Expanding Marshland
Falls of Rauros
Fangorn Glade
Flats of Rohan
Foot of Mount Doom
Fords of Isen
Fortress of Orthanc
Gate of Mordor
Green Dragon Inn
Harrowdale
Heights of Isengard
Helm's Gate
Hill of Sight
Hobbiton Market
Imladris
Isengard Ruined
Isenwash
Mere of Dead Faces
Mithlond
Morannon Plains
Moria Guardroom
Moria Stairway
Mount Doom
Neekerbreekers’ Bog
North Undeep
Northern Pelennor
Nurn
Old Forest Road
Osgiliath Reclaimed
Pelennor Fields
Pelennor Flat
Pinnacle of Zirakzigil
Rath Dínen
Redhorn Pass
Rohan Uplands
Shores of Nen Hithoel
Sirannon Ruins
Slag Mounds
Slopes of Orodruin
Stables
Starkhorn
Steward's Tomb
Streets of Bree
The Angle
The Bridge of Khazad-dûm
The Great Gates
The Prancing Pony
Trollshaw Forest
Valley of the Silverlode
Watch-tower of Cirith Ungol
West Gate of Moria
Westemnet Village
Westfold Village
Window on the West
Wold Battlefield
Woody-End
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Subtitle:
None
(80)
Subtypes:
Standard (80)
TwilightCost:
None
(80)
Strength:
None
(80)
StrengthMod:
None
(80)
Vitality:
None
(80)
VitalityMod:
None
(80)
SiteNum:
None
(80)
SiteNumMod:
None
(80)
Resistance:
None
(80)
ResistanceMod:
None
(80)
CanBearRing:
None
(80)
Signet:
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Block:
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None
· Shadows ·
Fellowship
·
Towers
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King
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Hobbit
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Other
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None
ShadowNum:
None
(21)
·
1 (20)
·
2 (19)
·
3 (19)
·
4 (1)
ArrowDir:
Left (37)
·
None (11)
·
Right (32)
GameText:
Other values:
At the start of the Fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of your fellowship phase, you may exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck.
Battleground. Each character bearing a hand weapon is strength +2.
Battleground. Each time a companion is killed, add a burden.
Battleground. Each time a follower is transferred to a character, the first Shadow player may exert a companion twice.
Battleground. Each time a [GANDALF] companion wins a skirmish, the Free Peoples player may discard a condition from play.
Battleground. Each time the fellowship moves to this site add (1) for each culture you can spot.
Battleground. Forest. While you can spot 3 minions (or 6 companions), each unbound companion is resistance -2.
Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced.
Battleground. Plains. At the start of the regroup phase, each Shadow player may exert a minion to exert a companion.
Battleground. Plains. Shadow: Make your lurker minion lose lurker until the regroup phase.
Battleground. Plains. When the fellowship moves to this site, each player may reinforce a culture token.
Battleground. Underground. The Balrog is twilight cost -3.
Battleground. When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
Battleground. When the fellowship moves to the site, add 2 for each companion over 5.
Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card.
Battleground. While a player can spot more companions than minions, each minion is strength +1.
Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck.
Dwelling. At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
Dwelling. River. When your fellowship moves to this site, you may heal each Hobbit companion.
Dwelling. Shadow: Play a Nazgul to discard a condition from play.
Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker.
Dwelling. When the fellowship moves to this site, the first Shadow player may discard 2 cards from hand to add a burden.
Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.
Dwelling. While the fellowship is at this site, followers cannot be transfered to a character.
Forest. At the start of your fellowship phase, you may heal 2 Elves.
Forest. Each companion is twilight cost +2.
Forest. Each time you play an artifact or possession on your companion, you may draw a card.
Forest. No more than 1 minion can be assigned to each skirmish.
Forest. Shadow: Play a Nazgul (or spot 6 companions and discard 2 cards from hand) to draw a card.
Forest. Shadow: Remove a burden to play a Nazgul from your discard pile.
Forest. When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
Forest. When the fellowship moves to this site, add (1) for each Free Peoples weapon.
Marsh. At the start of your fellowship phase, you may play a [GOLLUM] Free Peoples card from your draw deck.
Marsh. Each companion of a race that has the most companions is strength -1 until the regroup phase.
Marsh. Regroup: Exert your Gollum or your Smeagol to play the fellowship's next site.
Marsh. Shadow: If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost -3.
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character.
Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile.
Mountain. At the start of your fellowship phase, you may exert a Dwarf to play a [DWARF] possession from your draw deck.
Mountain. Culture tokens cannot be added, removed, or reinforced.
Mountain. Each card that is about to be placed into the discard pile is removed from the game instead.
Mountain. Each time your Dwarf wins a skirmish, you may draw a card.
Mountain. If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion.
Mountain. Maneuver: Exert your [ORC] minion to discard a card at random from the Free Peoples player's hand.
Mountain. Maneuver: Remove 2 and exert your minion that is not fierce to make that minion fierce until the regroup phase.
Mountain. Shadow: Remove 2 and discard 2 Free Peoples cards from hand to draw a card.
Mountain. When the fellowship moves to this site, each player wounds two of his characters.
Plains. At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand.
Plains. During the archery phase, [URUK] minions cannot take wounds.
Plains. Each hunter character is strength +1.
Plains. Each unbound companion skirmishing more than 1 minion is strength +3.
Plains. Each [MEN] minion gains ambush (1).
Plains. Skirmish: Exert your character, (except an enduring character) to make it strength +2.
Plains. Skirmish: Exert your Man (except an enduring Man) to make him or her damage +1.
Plains. Until the regroup phase, each minion skirmishing a [ROHAN] companion loses fierce and cannot gain fierce.
Plains. While you control this site, each of your hunter minions is strength +1.
Regroup: Exert your minion and remove a threat to make the Free Peoples player discard one of his or her conditions.
River.
River. Each character is strength +1 for each card borne by that character.
River. Shadow: Spot 5 [ORC] Orcs to prevent the fellowship from moving again this turn.
River. The fellowship archery total is -3.
River. The minion archery total is +2 for each companion in the fellowship over 4.
River. The minion archery total is -3.
River. When the fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play.
River. When the fellowship moves to this site, discard each ally from play.
River. When the fellowship moves to this site, each player heals each of his or her characters.
River. When the fellowship moves to this site, if it is a Sanctuary, remove 2 burdens.
Underground. Each character bearing a hand weapon is damage +1.
Underground. Each unwounded [GONDOR] Man is defender +1.
Underground. If this site is not in region 1 when the fellowship moves from here during the regroup phase, add a burden.
Underground. Skirmish special abilities cannot be used.
Underground. The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
Underground. The twilight cost of the first hunter minion played each shadow phase is -2.
Underground. When the fellowship moves from this site, remove (2).
Underground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
Underground. When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
When sanctuary healing at this site, the Free Peoples player heals only 3 wounds instead of 5.
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4.
Wounds cannot be prevented or healed. Burdens cannot be removed.
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TaggedGameText:
Other values:
<keyword>Battleground. Forest.</keyword> While you can spot 3 minions (or 6 companions), each unbound companion is resistance –2.
<keyword>Battleground. Mountain. Underground.</keyword> Until the end of the game, sites in this region cannot be replaced.
<keyword>Battleground. Plains. Shadow:</keyword> Make your lurker minion lose <keyword>lurker</keyword> until the regroup phase.
<keyword>Battleground. Plains.</keyword> At the start of the regroup phase, each Shadow player may exert a minion to exert a companion.
<keyword>Battleground. Plains.</keyword> When the fellowship moves to this site, each player may reinforce a culture token.
<keyword>Battleground. Underground.</keyword> The Balrog is twilight cost –3.
<keyword>Battleground.</keyword> Each character bearing a hand weapon is strength +2.
<keyword>Battleground.</keyword> Each time a <symbol>gandalf</symbol> companion wins a skirmish, the Free Peoples player may discard a condition from play.
<keyword>Battleground.</keyword> Each time a companion is killed, add a burden.
<keyword>Battleground.</keyword> Each time a follower is transfered to a character, the first Shadow player may exert a companion twice.
<keyword>Battleground.</keyword> Each time the fellowship moves to this site, add <symbol>twilight1</symbol> for each culture you can spot.
<keyword>Battleground.</keyword> When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
<keyword>Battleground.</keyword> When the fellowship moves to the site, add <symbol>twilight2</symbol> for each companion over 5.
<keyword>Battleground.</keyword> When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card.
<keyword>Battleground.</keyword> While a player can spot more companions than minions, each minion is strength +1.
<keyword>Dwelling.</keyword> <keyword>River.</keyword> When your fellowship moves to this site, you may heal each Hobbit companion.
<keyword>Dwelling.</keyword> <keyword>Shadow:</keyword> Play a Nazgûl to discard a condition from play.
<keyword>Dwelling.</keyword> At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck.
<keyword>Dwelling.</keyword> At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
<keyword>Dwelling.</keyword> When the fellowship moves from this site, wound each minion that is not a lurker.
<keyword>Dwelling.</keyword> When the fellowship moves to this site, the first Shadow player may discard 2 cards from hand to add a burden.
<keyword>Dwelling.</keyword> When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.
<keyword>Dwelling.</keyword> While the fellowship is at this site, followers cannot be transferred to a character.
<keyword>Forest. Shadow:</keyword> Play a Nazgûl (or spot 6 companions and discard 2 cards from hand) to draw a card.
<keyword>Forest.</keyword> At the start of your fellowship phase, you may heal 2 Elves.
<keyword>Forest.</keyword> Each companion is twilight cost +2.
<keyword>Forest.</keyword> Each time you play an artifact or possession on your companion, you may draw a card.
<keyword>Forest.</keyword> No more than 1 minion can be assigned to each skirmish.
<keyword>Forest.</keyword> When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
<keyword>Forest.</keyword> When the fellowship moves to this site, add <symbol>twilight1</symbol> for each Free Peoples weapon.
<keyword>Forest.</keyword><keyword>Shadow:</keyword> Remove a burden to play a Nazgûl from your discard pile.
<keyword>Marsh.</keyword> <keyword>Regroup:</keyword> Exert your Gollum or your Sméagol to play the fellowship's next site.
<keyword>Marsh.</keyword> <keyword>Shadow:</keyword> If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3.
<keyword>Marsh.</keyword> At the start of your fellowship phase, you may play a <symbol>gollum</symbol> Free Peoples card from your draw deck.
<keyword>Marsh.</keyword> Each companion of a race that has the most companions is strength –1 until the regroup phase.
<keyword>Marsh.</keyword> When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character.
<keyword>Mountain. Maneuver:</keyword> Remove <symbol>twilight2</symbol> and exert your minion that is not fierce to make that minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Mountain. Shadow:</keyword> Remove <symbol>twilight2</symbol> and discard 2 Free Peoples cards from hand to draw a card.
<keyword>Mountain.</keyword> At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile.
<keyword>Mountain.</keyword> At the start of your fellowship phase, you may exert a Dwarf to play a <symbol>dwarven</symbol> possession from your draw deck.
<keyword>Mountain.</keyword> Culture tokens cannot be added, removed, or reinforced.
<keyword>Mountain.</keyword> Each card that is about to be placed into the discard pile is removed from the game instead.
<keyword>Mountain.</keyword> Each time your Dwarf wins a skirmish, you may draw a card.
<keyword>Mountain.</keyword> If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion.
<keyword>Mountain.</keyword> When the fellowship moves to this site, each player wounds two of his or her characters.
<keyword>Mountain.</keyword><keyword>Maneuver:</keyword> Exert your <symbol>orc</symbol> minion to discard a card at random from the Free Peoples player's hand.
<keyword>Plains. Skirmish:</keyword> Exert your Man (except an enduring Man) to make him or her <keyword>damage +1.</keyword>
<keyword>Plains.</keyword> <keyword>Skirmish:</keyword> Exert your character (except an enduring character), to make it strength +2.
<keyword>Plains.</keyword> At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand.
<keyword>Plains.</keyword> During the archery phase, <symbol>urukhai</symbol> minions cannot take wounds.
<keyword>Plains.</keyword> Each <symbol>men</symbol> minion gains ambush <symbol>twilight1</symbol>.
<keyword>Plains.</keyword> Each hunter character is strength +1.
<keyword>Plains.</keyword> Each unbound companion skirmishing more than 1 minion is strength +3.
<keyword>Plains.</keyword> Until the regroup phase, each minion skirmishing a <symbol>rohan</symbol> companion loses fierce and cannot gain <keyword>Fierce.</keyword>
<keyword>Plains.</keyword> While you control this site, each of your hunter minions is strength +1.
<keyword>Regroup:</keyword> Exert your minion and remove a threat to make the Free Peoples player discard one of his or her conditions.
<keyword>River. Shadow:</keyword> Spot 5 <symbol>orc</symbol> Orcs to prevent the fellowship from moving again this turn.
<keyword>River.</keyword>
<keyword>River.</keyword> Each character is strength +1 for each card borne by that character.
<keyword>River.</keyword> The fellowship archery total is –3.
<keyword>River.</keyword> The minion archery total is +2 for each companion in the fellowship over 4.
<keyword>River.</keyword> The minion archery total is –3.
<keyword>River.</keyword> When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play.
<keyword>River.</keyword> When the fellowship moves to this site, discard each ally from play.
<keyword>River.</keyword> When the fellowship moves to this site, each player heals each of his or her characters.
<keyword>River.</keyword> When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens.
<keyword>Underground.</keyword> Each character bearing a hand weapon is <keyword>Damage +1.</keyword>
<keyword>Underground.</keyword> Each unwounded <symbol>gondor</symbol> Man is <keyword>defender +1. </keyword>
<keyword>Underground.</keyword> If this site is not in region 1 when the fellowship moves from here during the regroup phase, add a burden.
<keyword>Underground.</keyword> Skirmish special abilities cannot be used.
<keyword>Underground.</keyword> The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
<keyword>Underground.</keyword> The twilight cost of the first hunter minion played each Shadow phase is –2.
<keyword>Underground.</keyword> When the fellowship moves from this site, remove <symbol>twilight2</symbol>.
<keyword>Underground.</keyword> When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
<keyword>Underground.</keyword> When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of your fellowship phase, you may exert a <symbol>rohan</symbol> Man to play a <symbol>rohan</symbol> mount from your draw deck.
When sanctuary healing at this site, the Free Peoples player heals only 3 wounds instead of 5.
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4.
Wounds cannot be prevented or healed. Burdens cannot be removed.
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FormattedGameText:
Other values:
'''Battleground. Forest.''' While you can spot 3 minions (or 6 companions), each unbound companion is resistance –2.
'''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced.
'''Battleground. Plains. Shadow:''' Make your lurker minion lose '''lurker''' until the regroup phase.
'''Battleground. Plains.''' At the start of the regroup phase, each Shadow player may exert a minion to exert a companion.
'''Battleground. Plains.''' When the fellowship moves to this site, each player may reinforce a culture token.
'''Battleground. Underground.''' The Balrog is twilight cost –3.
'''Battleground.''' Each character bearing a hand weapon is strength +2.
'''Battleground.''' Each time a companion is killed, add a burden.
'''Battleground.''' Each time a follower is transfered to a character, the first Shadow player may exert a companion twice.
'''Battleground.''' Each time a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion wins a skirmish, the Free Peoples player may discard a condition from play.
'''Battleground.''' Each time the fellowship moves to this site, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each culture you can spot.
'''Battleground.''' When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
'''Battleground.''' When the fellowship moves to the site, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each companion over 5.
'''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card.
'''Battleground.''' While a player can spot more companions than minions, each minion is strength +1.
'''Dwelling.''' '''River.''' When your fellowship moves to this site, you may heal each Hobbit companion.
'''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play.
'''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck.
'''Dwelling.''' At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
'''Dwelling.''' When the fellowship moves from this site, wound each minion that is not a lurker.
'''Dwelling.''' When the fellowship moves to this site, the first Shadow player may discard 2 cards from hand to add a burden.
'''Dwelling.''' When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.
'''Dwelling.''' While the fellowship is at this site, followers cannot be transferred to a character.
'''Forest. Shadow:''' Play a Nazgûl (or spot 6 companions and discard 2 cards from hand) to draw a card.
'''Forest.''' At the start of your fellowship phase, you may heal 2 Elves.
'''Forest.''' Each companion is twilight cost +2.
'''Forest.''' Each time you play an artifact or possession on your companion, you may draw a card.
'''Forest.''' No more than 1 minion can be assigned to each skirmish.
'''Forest.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
'''Forest.''' When the fellowship moves to this site, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples weapon.
'''Forest.''''''Shadow:''' Remove a burden to play a Nazgûl from your discard pile.
'''Marsh.''' '''Regroup:''' Exert your Gollum or your Sméagol to play the fellowship's next site.
'''Marsh.''' '''Shadow:''' If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3.
'''Marsh.''' At the start of your fellowship phase, you may play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] Free Peoples card from your draw deck.
'''Marsh.''' Each companion of a race that has the most companions is strength –1 until the regroup phase.
'''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character.
'''Mountain. Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert your minion that is not fierce to make that minion '''fierce''' until the regroup phase.
'''Mountain. Shadow:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard 2 Free Peoples cards from hand to draw a card.
'''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile.
'''Mountain.''' At the start of your fellowship phase, you may exert a Dwarf to play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession from your draw deck.
'''Mountain.''' Culture tokens cannot be added, removed, or reinforced.
'''Mountain.''' Each card that is about to be placed into the discard pile is removed from the game instead.
'''Mountain.''' Each time your Dwarf wins a skirmish, you may draw a card.
'''Mountain.''' If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion.
'''Mountain.''' When the fellowship moves to this site, each player wounds two of his or her characters.
'''Mountain.''''''Maneuver:''' Exert your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to discard a card at random from the Free Peoples player's hand.
'''Plains. Skirmish:''' Exert your Man (except an enduring Man) to make him or her '''damage +1.'''
'''Plains.''' '''Skirmish:''' Exert your character (except an enduring character), to make it strength +2.
'''Plains.''' At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand.
'''Plains.''' During the archery phase, [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions cannot take wounds.
'''Plains.''' Each hunter character is strength +1.
'''Plains.''' Each unbound companion skirmishing more than 1 minion is strength +3.
'''Plains.''' Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion gains ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Plains.''' Until the regroup phase, each minion skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion loses fierce and cannot gain '''Fierce.'''
'''Plains.''' While you control this site, each of your hunter minions is strength +1.
'''Regroup:''' Exert your minion and remove a threat to make the Free Peoples player discard one of his or her conditions.
'''River. Shadow:''' Spot 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs to prevent the fellowship from moving again this turn.
'''River.'''
'''River.''' Each character is strength +1 for each card borne by that character.
'''River.''' The fellowship archery total is –3.
'''River.''' The minion archery total is +2 for each companion in the fellowship over 4.
'''River.''' The minion archery total is –3.
'''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play.
'''River.''' When the fellowship moves to this site, discard each ally from play.
'''River.''' When the fellowship moves to this site, each player heals each of his or her characters.
'''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens.
'''Underground.''' Each character bearing a hand weapon is '''Damage +1.'''
'''Underground.''' Each unwounded [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man is '''defender +1. '''
'''Underground.''' If this site is not in region 1 when the fellowship moves from here during the regroup phase, add a burden.
'''Underground.''' Skirmish special abilities cannot be used.
'''Underground.''' The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
'''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2.
'''Underground.''' When the fellowship moves from this site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Underground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
'''Underground.''' When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of your fellowship phase, you may exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck.
When sanctuary healing at this site, the Free Peoples player heals only 3 wounds instead of 5.
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4.
Wounds cannot be prevented or healed. Burdens cannot be removed.
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Data:Abandoned Mine Shaft (13U185)/Data
Data:Anduin Banks (11U227)/Data
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Data:Mere of Dead Faces (11U246)/Data
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