Drilldown: CardReleases

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CardReleases > Block: Shadows & ArrowDir: Right

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None (3) · At the start of the Fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck. (1) · At the start of your fellowship phase, you may exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck. (1) · Battleground. Each character bearing a hand weapon is strength +2. (1) · Battleground. Each time a companion is killed, add a burden. (1) · Battleground. Each time a follower is transferred to a character, the first Shadow player may exert a companion twice. (1) · Battleground. Each time a [GANDALF] companion wins a skirmish, the Free Peoples player may discard a condition from play. (1) · Battleground. Forest. While you can spot 3 minions (or 6 companions), each unbound companion is resistance -2. (1) · Battleground. Plains. Shadow: Make your lurker minion lose lurker until the regroup phase. (1) · Battleground. When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden. (1) · Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (1) · Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (1) · Dwelling. River. When your fellowship moves to this site, you may heal each Hobbit companion. (1) · Forest. At the start of your fellowship phase, you may heal 2 Elves. (1) · Forest. Each companion is twilight cost +2. (1) · Forest. When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture. (1) · Forest. When the fellowship moves to this site, add (1) for each Free Peoples weapon. (1) · Marsh. Shadow: If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost -3. (1) · Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (1) · Mountain. At the start of your fellowship phase, you may exert a Dwarf to play a [DWARF] possession from your draw deck. (1) · Mountain. Each time your Dwarf wins a skirmish, you may draw a card. (1) · Mountain. Maneuver: Exert your [ORC] minion to discard a card at random from the Free Peoples player's hand. (1) · Mountain. Shadow: Remove 2 and discard 2 Free Peoples cards from hand to draw a card. (1) · Plains. At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand. (1) · Plains. During the archery phase, [URUK] minions cannot take wounds. (1) · Plains. Until the regroup phase, each minion skirmishing a [ROHAN] companion loses fierce and cannot gain fierce. (1) · River. Shadow: Spot 5 [ORC] Orcs to prevent the fellowship from moving again this turn. (1) · River. The minion archery total is -3. (1) · Underground. Each character bearing a hand weapon is damage +1. (1) · Underground. The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost. (1) · Underground. When the fellowship moves from this site, remove (2). (1) · Underground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens. (1) · When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4. (1)
TaggedGameText:
Battleground. Forest. While you can spot 3 minions (or 6 companions), each unbound companion is resistance –2. (1) · Battleground. Plains. Shadow: Make your lurker minion lose lurker until the regroup phase. (1) · Battleground. Each character bearing a hand weapon is strength +2. (1) · Battleground. Each time a gandalf companion wins a skirmish, the Free Peoples player may discard a condition from play. (1) · Battleground. Each time a companion is killed, add a burden. (1) · Battleground. Each time a follower is transfered to a character, the first Shadow player may exert a companion twice. (1) · Battleground. When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden. (1) · Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) · Dwelling. River. When your fellowship moves to this site, you may heal each Hobbit companion. (1) · Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) · Forest. At the start of your fellowship phase, you may heal 2 Elves. (1) · Forest. Each companion is twilight cost +2. (1) · Forest. When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture. (1) · Forest. When the fellowship moves to this site, add twilight1 for each Free Peoples weapon. (1) · Marsh. Shadow: If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3. (1) · Mountain. Shadow: Remove twilight2 and discard 2 Free Peoples cards from hand to draw a card. (1) · Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2) · Mountain. At the start of your fellowship phase, you may exert a Dwarf to play a dwarven possession from your draw deck. (1) · Mountain. Each time your Dwarf wins a skirmish, you may draw a card. (1) · Mountain.Maneuver: Exert your orc minion to discard a card at random from the Free Peoples player's hand. (1) · Plains. At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand. (1) · Plains. During the archery phase, urukhai minions cannot take wounds. (1) · Plains. Until the regroup phase, each minion skirmishing a rohan companion loses fierce and cannot gain Fierce. (1) · River. Shadow: Spot 5 orc Orcs to prevent the fellowship from moving again this turn. (1) · River. The minion archery total is –3. (1) · Underground. Each character bearing a hand weapon is Damage +1. (1) · Underground. The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost. (1) · Underground. When the fellowship moves from this site, remove twilight2. (1) · Underground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens. (1) · At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck. (1) · At the start of your fellowship phase, you may exert a rohan Man to play a rohan mount from your draw deck. (1) · When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4. (1)
FormattedGameText:
'''Battleground. Forest.''' While you can spot 3 minions (or 6 companions), each unbound companion is resistance –2. (1) · '''Battleground. Plains. Shadow:''' Make your lurker minion lose '''lurker''' until the regroup phase. (1) · '''Battleground.''' Each character bearing a hand weapon is strength +2. (1) · '''Battleground.''' Each time a companion is killed, add a burden. (1) · '''Battleground.''' Each time a follower is transfered to a character, the first Shadow player may exert a companion twice. (1) · '''Battleground.''' Each time a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion wins a skirmish, the Free Peoples player may discard a condition from play. (1) · '''Battleground.''' When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden. (1) · '''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) · '''Dwelling.''' '''River.''' When your fellowship moves to this site, you may heal each Hobbit companion. (1) · '''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) · '''Forest.''' At the start of your fellowship phase, you may heal 2 Elves. (1) · '''Forest.''' Each companion is twilight cost +2. (1) · '''Forest.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture. (1) · '''Forest.''' When the fellowship moves to this site, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples weapon. (1) · '''Marsh.''' '''Shadow:''' If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3. (1) · '''Mountain. Shadow:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard 2 Free Peoples cards from hand to draw a card. (1) · '''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2) · '''Mountain.''' At the start of your fellowship phase, you may exert a Dwarf to play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession from your draw deck. (1) · '''Mountain.''' Each time your Dwarf wins a skirmish, you may draw a card. (1) · '''Mountain.''''''Maneuver:''' Exert your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to discard a card at random from the Free Peoples player's hand. (1) · '''Plains.''' At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand. (1) · '''Plains.''' During the archery phase, [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions cannot take wounds. (1) · '''Plains.''' Until the regroup phase, each minion skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion loses fierce and cannot gain '''Fierce.''' (1) · '''River. Shadow:''' Spot 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs to prevent the fellowship from moving again this turn. (1) · '''River.''' The minion archery total is –3. (1) · '''Underground.''' Each character bearing a hand weapon is '''Damage +1.''' (1) · '''Underground.''' The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost. (1) · '''Underground.''' When the fellowship moves from this site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Underground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens. (1) · At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck. (1) · At the start of your fellowship phase, you may exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck. (1) · When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4. (1)
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