Drilldown: CardReleases
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LOTR-EN07S338.0 (1) ·
LOTR-EN07S339.0 (1) ·
LOTR-EN07S340.0 (1) ·
LOTR-EN07S341.0 (1) ·
LOTR-EN07S342.0 (1) ·
LOTR-EN07S343.0 (1) ·
LOTR-EN07S353.0 (1) ·
LOTR-EN07S354.0 (1) ·
LOTR-EN07S355.0 (1) ·
LOTR-EN07S356.0 (1) ·
LOTR-EN07S357.0 (1) ·
LOTR-EN07S358.0 (1) ·
LOTR-EN07S359.0 (1) ·
LOTR-EN08S117.0 (1) ·
LOTR-EN08S118.0 (1) ·
LOTR-EN08S120.0 (1) ·
LOTR-EN10S117.0 (1) ·
LOTR-EN10S118.0 (1) ·
LOTR-EN10S120.0 (1)
LOTR-EN07S338.0 (1) ·
LOTR-EN07S339.0 (1) ·
LOTR-EN07S340.0 (1) ·
LOTR-EN07S341.0 (1) ·
LOTR-EN07S342.0 (1) ·
LOTR-EN07S343.0 (1) ·
LOTR-EN07S353.0 (1) ·
LOTR-EN07S354.0 (1) ·
LOTR-EN07S355.0 (1) ·
LOTR-EN07S356.0 (1) ·
LOTR-EN07S357.0 (1) ·
LOTR-EN07S358.0 (1) ·
LOTR-EN07S359.0 (1) ·
LOTR-EN08S117.0 (1) ·
LOTR-EN08S118.0 (1) ·
LOTR-EN08S120.0 (1) ·
LOTR-EN10S117.0 (1) ·
LOTR-EN10S118.0 (1) ·
LOTR-EN10S120.0 (1)
Anduin Banks (1) ·
Base of Mindolluin (1) ·
Beacon of Minas Tirith (1) ·
City of the Dead (1) ·
Cross Roads (1) ·
Hall of the Kings (1) ·
Morgul Vale (1) ·
Morgulduin (1) ·
Northern Ithilien (1) ·
Osgiliath Channel (1) ·
Osgiliath Crossing (1) ·
Osgiliath Fallen (1) ·
Pelennor Grassland (1) ·
Pelennor Plain (1) ·
Pelennor Prairie (1) ·
Ruined Capitol (1) ·
The Dimholt (1) ·
Tower of Ecthelion (1) ·
Watchers of Cirith Ungol (1)
Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. (1) ·
Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) ·
Plains. Shadow: Exert a minion and spot 6 companions to add (1). (1) ·
River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) ·
River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
River. Shadow: Spot your minion and 6 companions to make the move limit for this turn -1. (1) ·
River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) ·
Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion. (1) ·
Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) ·
Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) ·
Shadow: Remove 2 threats to play a Nazgul from your discard pile. His twilight cost is -2. (1) ·
Shadow: Spot 2 [RAIDER] Men and remove a threat to add (2). (1) ·
Skirmish: Remove 2 threats to make your [SAURON] minion strength +3. (1) ·
Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1) ·
Skirmish: Spot your [WRAITH] Orc and remove 2 threats to make that [WRAITH] Orc strength +3. (1) ·
Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1)
'''Plains.''' '''Archery:''' Spot your minion and remove 3 burdens to make the minion archery total +3. (1) ·
'''Plains.''' '''Shadow:''' Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) ·
'''Plains.''' '''Shadow:''' Exert a minion and spot 6 companions to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''River.''' '''Regroup:''' Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) ·
'''River.''' '''Shadow:''' Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
'''River.''' '''Shadow:''' Spot your minion and 6 companions to make the move limit for this turn –1. (1) ·
'''River.''' '''Skirmish:''' Spot your minion and remove a burden to make that minion strength +2. (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to heal a companion. (1) ·
'''Sanctuary.''' '''Underground.''' '''Fellowship:''' Add 3 threats to play an enduring companion from your draw deck. (1) ·
'''Shadow:''' Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) ·
'''Shadow:''' Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2. (1) ·
'''Shadow:''' Spot 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men and remove a threat to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Skirmish:''' Remove 2 threats to make your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3. (1) ·
'''Skirmish:''' Spot your minion and remove 2 burdens to make that minion '''damage +1'''. (1) ·
'''Skirmish:''' Spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc and remove 2 threats to make that [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +3. (1) ·
'''Underground.''' '''Shadow:''' Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1)
Showing below up to 19 results in range #1 to #19.