Drilldown: CardReleases

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CardReleases > Block: Fellowship & ArrowDir: Right

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GameText:
Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) · Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) · Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn). (1) · Plains. Uruk-hai are not roaming. (1) · River. Fellowship: Discard a [GONDOR] card from hand to heal a [GONDOR] companion. (1) · River. For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · River. Maneuver events may not be played. (1) · River. Sanctuary. The twilight cost of the first Nazgul played at Ford of Bruinen each turn is -5. (1) · River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · River. When the fellowship moves to Anduin Confluence, discard every ally. (1) · River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · Sanctuary. Fellowship: Play a Hobbit to draw a card. (1) · Sanctuary. Fellowship: Play a Man to draw a card. (1) · Sanctuary. Fellowship: Play an Elf to draw a card. (1) · Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2) · Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) · Underground. Each companion and minion bearing a hand weapon is damage +1. (1) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) · Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile. (1) · Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2. (1) · Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · When the fellowship moves to Eregion Hills, add a burden. (1)
TaggedGameText:
Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) · Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) · Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · Mountain. Shadow: Spot a isengard minion to play a weather card from your draw deck (limit 1 per turn). (1) · Plains. Uruk-hai are not roaming. (1) · River. Fellowship: Discard a gondor card from hand to heal a gondor companion. (1) · River. Sanctuary. The twilight cost of the first Nazgûl played at Ford at Bruinen each turn is -5. (1) · River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · River. For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · River. Maneuver events may not be played. (1) · River. When the fellowship moves to Anduin Confluence, discard every ally. (1) · River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · Sanctuary. Fellowship: Play a Hobbit to draw a card. (1) · Sanctuary. Fellowship: Play a Man to draw a card. (1) · Sanctuary. Fellowship: Play an Elf to draw a card. (1) · Sanctuary. When the fellowship moves from Council Courtyard, remove twilight2. (2) · Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) · Underground. Each companion and minion bearing a hand weapon is damage +1. (1) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (1) · Underground. Maneuver: Discard your tale from play or from hand to heal your companion. (1) · Underground. Shadow: Remove twilight1 to play a Shadow weapon from your discard pile. (1) · Underground. The twilight cost of the first moria archer played each Shadow phase is -2. (1) · Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · When the fellowship moves to Eregion Hills, add a burden. (1)
FormattedGameText:
'''Forest'''. '''Sanctuary'''. '''Fellowship''': Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) · '''Forest.''' '''River.''' While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · '''Forest.''' '''Sanctuary.''' While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) · '''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · '''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn). (1) · '''Plains.''' Uruk-hai are not roaming. (1) · '''River.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) · '''River.''' '''Sanctuary.''' The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5. (1) · '''River.''' '''Shadow:''' Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · '''River.''' For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · '''River.''' For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · '''River.''' Maneuver events may not be played. (1) · '''River.''' When the fellowship moves to Anduin Confluence, discard every ally. (1) · '''River.''' When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · '''River.''' While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · '''Sanctuary.''' '''Fellowship:''' Play a Hobbit to draw a card. (1) · '''Sanctuary.''' '''Fellowship:''' Play a Man to draw a card. (1) · '''Sanctuary.''' '''Fellowship:''' Play an Elf to draw a card. (1) · '''Sanctuary.''' When the fellowship moves from Council Courtyard, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Sanctuary.''' When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) · '''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''. (1) · '''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion. (1) · '''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion. (1) · '''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile. (1) · '''Underground.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer played each Shadow phase is -2. (1) · '''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · When the fellowship moves to Eregion Hills, add a burden. (1)
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