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Drilldown: CardReleases
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LOTR-EN00D001.0
LOTR-EN00D002.0
LOTR-EN00D003.0
LOTR-EN00D004.0
LOTR-EN00D009.0
LOTR-EN00S001.0
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LOTR-ENV0S001.0
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BaseCardID:
Other values:
LOTR-EN00D001.0
LOTR-EN00D002.0
LOTR-EN00D003.0
LOTR-EN00D004.0
LOTR-EN00D009.0
LOTR-EN00S001.0
LOTR-EN01S319.0
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LOTR-EN01S330.0
LOTR-EN01S331.0
LOTR-EN01S332.0
LOTR-EN01S333.0
LOTR-EN01S334.0
LOTR-EN01S335.0
LOTR-EN01S336.0
LOTR-EN01S349.0
LOTR-EN01S360.0
LOTR-EN01S361.0
LOTR-EN01S362.0
LOTR-EN01S363.0
LOTR-EN02S115.0
LOTR-EN02S116.0
LOTR-EN02S117.0
LOTR-EN03S120.0
LOTR-EN04S323.0
LOTR-EN04S324.0
LOTR-EN04S325.0
LOTR-EN04S326.0
LOTR-EN04S327.0
LOTR-EN04S328.0
LOTR-EN04S329.0
LOTR-EN04S330.0
LOTR-EN04S331.0
LOTR-EN04S332.0
LOTR-EN04S333.0
LOTR-EN04S334.0
LOTR-EN04S335.0
LOTR-EN04S336.0
LOTR-EN04S347.0
LOTR-EN04S348.0
LOTR-EN04S349.0
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LOTR-EN04S351.0
LOTR-EN04S352.0
LOTR-EN04S353.0
LOTR-EN04S354.0
LOTR-EN04S360.0
LOTR-EN04S361.0
LOTR-EN04S362.0
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LOTR-EN05S118.0
LOTR-EN05S120.0
LOTR-EN06S115.0
LOTR-EN06S116.0
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LOTR-EN07S329.0
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LOTR-EN07S331.0
LOTR-EN07S332.0
LOTR-EN07S333.0
LOTR-EN07S334.0
LOTR-EN07S335.0
LOTR-EN07S336.0
LOTR-EN07S337.0
LOTR-EN07S344.0
LOTR-EN07S345.0
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LOTR-EN07S347.0
LOTR-EN07S348.0
LOTR-EN07S349.0
LOTR-EN07S350.0
LOTR-EN07S351.0
LOTR-EN07S352.0
LOTR-EN07S360.0
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LOTR-EN15A018.0
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LOTR-ENV0S001.0
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Subset:
A (1)
·
D (5)
·
S (121)
Revision:
None
(127)
ReleaseDate:
None
(127)
LanguageCode:
EN (127)
IsPhysical:
No (5)
·
Yes (122)
IsPlayable:
Yes (127)
CollInfo:
None
(127)
IsUnique:
No (127)
Title:
Ettenmoors (2)
·
Buckland Homestead (2)
·
The Prancing Pony (2)
·
The Bridge of Khazad-dûm (2)
·
Green Dragon Inn (2)
·
Cavern Entrance (2)
·
Caras Galadhon (2)
·
Neekerbreekers’ Bog (2)
·
Breeding pit of Isengard (2)
·
Mount Doom (2)
·
Fortress of Orthanc (2)
·
Emyn Muil (2)
·
Trollshaw Forest (2)
Other values:
Abandoned Mine Shaft
Anduin Banks
Anduin Confluence
Anduin River
Bag End
Bree Gate
Bree Streets
Breeland Forest
Bucklebury Ferry
Caverns of Isengard
Caves of Aglarond
City Gates
Courtyard Parapet
Crags of Emyn Muil
Crashed Gate
Dagorlad
Dammed Gate-stream
Deep of Helm
Deeping Wall
Derndingle
Doors of Durin
Dunharrow Plateau
East Road
East Wall of Rohan
Eastemnet Downs
Eastemnet Gullies
Eastfold
Edoras Hall
Fangorn Forest
Farmer Maggot’s Fields
Flats of Rohan
Fords of Isen
Gate of Mordor
Great Hall
Green Hill Country
Haunted Pass
Helm's Gate
Hobbiton Market
Hobbiton Party Field
Hobbiton Woods
Hornburg Armory
Hornburg Courtyard
Hornburg Parapet
Hornburg Wall
Horse-country
Isengard Ruined
Isenwash
King's Tent
Meduseld
Mere of Dead Faces
Midgewater Marshes
Midgewater Moors
Minas Tirith Fifth Circle
Minas Tirith First Circle
Minas Tirith Fourth Circle
Minas Tirith Second Circle
Minas Tirith Seventh Circle
Minas Tirith Sixth Circle
Minas Tirith Third Circle
Moria Guardroom
Narchost
Orthanc Balcony
Orthanc Library
Palantír Chamber
Pelennor Fields
Pelennor Flat
Plains of Rohan
Plains of Rohan Camp
Rath Dínen
Redhorn Pass
Rocks of Emyn Muil
Rohirrim Camp
Rohirrim Road
Rohirrim Village
Saruman’s Laboratory
Shire Lookout Point
Slag Mounds
Sleeping Quarters
Slopes of Amon Hen
Steps of Edoras
Steward's Tomb
Summit of Amon Hen
The Angle
The Great Gates
The Riddermark
Tol Brandir
Town Center
Uruk Camp
Wastes of Emyn Muil
Weatherhills
Weathertop
West Road
Westemnet Village
Western Emyn Muil
Westfarthing
Westfold
Westfold Village
Window on the West
Wold Battlefield
Wold of Rohan
Woody-End
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Subtitle:
None
(127)
Subtypes:
(Click arrow to add another value)
None
·
Man
·
Support Area
·
Orc
· Standard ·
Uruk-hai
·
Skirmish
·
Hand Weapon
·
Nazgul
·
Elf
·
Hobbit
·
Dwarf
·
Wizard
·
Maneuver
·
Mount
·
Fellowship
·
Shadow
·
Regroup
·
Ranged Weapon
·
Response
Other values:
Archery
Armor
Assignment
Balrog
Bird
Box
Bracers
Brooch
Cloak
Creature
Crow
Dragon
Eagle
Ent
Gauntlets
Half-troll
Helm
Maia
Palantir
Phial
Pipe
Ring
Sanctuary
Shield
Site
Spider
Staff
Tree
Troll
Wraith
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TwilightCost:
None
(127)
Strength:
None
(127)
StrengthMod:
None
(127)
Vitality:
None
(127)
VitalityMod:
None
(127)
SiteNum:
None
(43)
·
1 - 2 (27)
·
2 - 5 (21)
·
5 - 6 (10)
·
6 - 9 (26)
SiteNumMod:
None
(127)
Resistance:
None
(127)
ResistanceMod:
None
(127)
CanBearRing:
None
(127)
Signet:
None (127)
Block:
Fellowship (32)
·
King (24)
·
Shadows (39)
·
Towers (32)
ShadowNum:
None
(47)
·
1 - 2 (16)
·
2 - 3 (17)
·
3 - 8 (29)
·
8 - 9 (18)
ArrowDir:
(Click arrow to add another value)
None
·
None
· Left ·
Right
·
Other
GameText:
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2)
·
Dwelling. Shadow: Play a Nazgul to discard a condition from play. (2)
·
Underground. Skirmish special abilities cannot be used. (2)
·
Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2)
·
Forest. No more than 1 minion can be assigned to each skirmish. (2)
·
Fellowship: Add a burden to play Aragorn from your draw deck. (2)
Other values:
_none
At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site.
Battleground. Each companion and minion bearing a hand weapon is strength +2.
Battleground. Each time the fellowship moves to this site add (1) for each culture you can spot.
Battleground. Plains. At the start of the regroup phase, each Shadow player may exert a minion to exert a companion.
Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2.
Battleground. Shadow: Play Saruman from your draw deck.
Battleground. The fellowship archery total is +1. The minion archery total is -1.
Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4.
Battleground. Underground. The Balrog is twilight cost -3.
Battleground. When the fellowship moves to the site, add 2 for each companion over 5.
Battleground. While a player can spot more companions than minions, each minion is strength +1.
Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2.
Dwelling. At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker.
Dwelling. When the fellowship moves to this site, the first Shadow player may discard 2 cards from hand to add a burden.
Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.
Each companion's twilight cost is +2
Each Nazgul at Weathertop is fierce.
Each Nazgul's twilight cost is -1.
Each time a companion is killed, add a burden.
Each time you play a companion here, you must discard 2 cards from hand.
Each [DUNLAND] Man may not take wounds during the archery phase.
Each [GONDOR] companion is defender +1 until the end of the turn.
Fellowship: Exert 2 unbound companions to play Legolas from your draw deck.
Fellowship: Exert a Hobbit to play a companion or ally; that character's twilight cost is -1.
Fellowship: Exert a Hobbit to play Bilbo from your draw deck.
Fellowship: Exert a Hobbit to play Merry or Pippin from your draw deck.
Fellowship: Exert a Hobbit to play Sam from your draw deck.
Fellowship: Exert a Hobbit to play The Gaffer from your draw deck.
Fellowship: Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn.
Fellowship: Exert Aragorn twice to play a companion with the Aragorn signet from your draw deck.
Fellowship: Play a companion with the Frodo signet to remove a burden.
Fellowship: Play a [SHIRE] ally to draw a card.
Fellowship: Spot a Dwarf to play a [DWARVEN] condition from your draw deck (limit once per turn).
Fellowship: Spot Gandalf and add (2). Each player may draw a card.
Fellowship: Spot Gandalf to play Gandalf's Cart from your draw deck.
Forest. Each time you play a possession or artifact on your companion, draw a card.
Forest. Each time you play an artifact or possession on your companion, you may draw a card.
Forest. Fellowship: Exert a Hobbit to play your site 2 (replacing opponent's site if necessary).
Forest. Fellowship: Play Treebeard from your draw deck.
Forest. Shadow: Play a Nazgul (or spot 6 companions and discard 2 cards from hand) to draw a card.
Forest. Shadow: Remove a burden to play a Nazgul from your discard pile.
Forest. Stealth events may not be played.
Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn.
Maneuver: Exert a minion to make that minion fierce until the regroup phase.
Maneuver: Spot 4 companions and exert your [ISENGARD] Orc to make the Free Peoples player wound a companion.
Marsh. At the start of your fellowship phase, you may play a [GOLLUM] Free Peoples card from your draw deck.
Marsh. Each companion of a race that has the most companions is strength -1 until the regroup phase.
Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert.
Marsh. Regroup: Exert your Gollum or your Smeagol to play the fellowship's next site.
Mountain. Culture tokens cannot be added, removed, or reinforced.
Mountain. If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion.
Mountain. Maneuver: Remove 2 and exert your minion that is not fierce to make that minion fierce until the regroup phase.
Plains. At the start of each fellowship phase, heal up to 3 wounds from companions.
Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens.
Plains. Battleground. Each time an Uruk-hai is played, that minion must exert.
Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3.
Plains. Each hunter character is strength +1.
Plains. Each time a minion is played, the Free Peoples player discards a card from hand.
Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add (1).
Plains. Each unbound companion skirmishing more than 1 minion is strength +3.
Plains. Each [MEN] minion gains ambush (1).
Plains. Fellowship: Exert 2 unbound companions to play Aragorn from your draw deck.
Plains. Fellowship: Exert 2 unbound companions to play Gimli from your draw deck.
Plains. If the Shadow has initiative, minions are not roaming.
Plains. If the Shadow has initiative, the Shadow number of this site is +3.
Plains. Shadow: Spot 3 [ISENGARD] trackers to prevent the fellowship from moving again this turn.
Plains. Skirmish: Exert a companion or minion to make that character strength +2.
Plains. Skirmish: Exert your character, (except an enduring character) to make it strength +2.
Plains. Skirmish: Exert your Man (except an enduring Man) to make him or her damage +1.
Plains. When the fellowship moves to this site, add 3 threats.
Plains. While you can spot a [ROHAN] mount at Horse-country, the move limit is +1 for this turn.
Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows).
Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound.
River. Each character is strength +1 for each card borne by that character.
River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase.
River. The fellowship archery total is -3.
River. The minion archery total is +2 for each companion in the fellowship over 4.
River. When the fellowship moves to this site, discard each ally from play.
River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry.
Sanctuary. Battleground. Each [ROHAN] ally may participate in archery fire and skirmishes at Great Hall.
Sanctuary. Fellowship: Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile.
Sanctuary. Fellowship: Play a possession to draw a card.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Hobbit companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [DWARVEN] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ELVEN] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [GONDOR] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ROHAN] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal Gandalf three times.
Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion.
Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn -1.
Shadow: Remove 2 burdens to play a minion from your discard pile.
Shadow: Remove a threat and spot your minion to draw a card.
Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase.
The roaming penalty for each Nazgul you play to Bree Streets is -2.
The twilight cost of each Hobbit is -1.
The twilight cost of each [ISENGARD] minion is -1.
The twilight cost of each [ROHAN] possession is -1.
Underground. Each unwounded [GONDOR] Man is defender +1.
Underground. If this site is not in region 1 when the fellowship moves from here during the regroup phase, add a burden.
Underground. Sanctuary. Maneuver: Remove (2) to make one of your Uruk-hai fierce until the regroup phase.
Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog's twilight cost is -6.
Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile.
Underground. The twilight cost of the first hunter minion played each shadow phase is -2.
Underground. When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
When sanctuary healing at this site, the Free Peoples player heals only 3 wounds instead of 5.
When the fellowship moves from East Wall of Rohan, add (2).
When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove (2).
When the Fellowship moves from Western Emyn Muil, each Ring-bound companion must exert.
When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4.
When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden.
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats.
While you can spot a ranger, the move limit is +1 for this turn.
Wounds cannot be prevented or healed. Burdens cannot be removed.
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TaggedGameText:
Battleground. Mountain. Underground.
Until the end of the game, sites in this region cannot be replaced. (2)
·
Dwelling.
Shadow:
Play a Nazgûl to discard a condition from play. (2)
·
Forest.
No more than 1 minion can be assigned to each skirmish. (2)
·
Underground.
Skirmish special abilities cannot be used. (2)
·
Underground.
The twilight cost of the first hunter minion played each Shadow phase is –2. (2)
·
Fellowship:
Add a burden to play Aragorn from your draw deck. (2)
·
Marsh.
When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2)
Other values:
<keyword>Battleground. Plains.</keyword> At the start of the regroup phase, each Shadow player may exert a minion to exert a companion.
<keyword>Battleground. Underground.</keyword> The Balrog is twilight cost –3.
<keyword>Battleground.</keyword> <keyword>Shadow:</keyword> Play Saruman from your discard pile; his twilight cost is -2.
<keyword>Battleground.</keyword> <keyword>Shadow:</keyword> Play Saruman from your draw deck.
<keyword>Battleground.</keyword> Each companion and minion bearing a hand weapon is strength +2.
<keyword>Battleground.</keyword> Each time the fellowship moves to this site, add <symbol>twilight1</symbol> for each culture you can spot.
<keyword>Battleground.</keyword> The fellowship archery total is +1. The minion archery total is ?-1.
<keyword>Battleground.</keyword> The Shadow number of Fortress of Orthanc is +2 for each companion over 4.
<keyword>Battleground.</keyword> When the fellowship moves to the site, add <symbol>twilight2</symbol> for each companion over 5.
<keyword>Battleground.</keyword> While a player can spot more companions than minions, each minion is strength +1.
<keyword>Battleground.</keyword> While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2.
<keyword>Dwelling.</keyword> At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
<keyword>Dwelling.</keyword> When the fellowship moves from this site, wound each minion that is not a lurker.
<keyword>Dwelling.</keyword> When the fellowship moves to this site, the first Shadow player may discard 2 cards from hand to add a burden.
<keyword>Dwelling.</keyword> When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.
<keyword>Fellowship:</keyword> Exert 2 unbound companions to play Legolas from your draw deck.
<keyword>Fellowship:</keyword> Exert a Hobbit to play a companion or ally; that character’s twilight cost is -1.
<keyword>Fellowship:</keyword> Exert a Hobbit to play Bilbo from your draw deck.
<keyword>Fellowship:</keyword> Exert a Hobbit to play Merry or Pippin from your draw deck.
<keyword>Fellowship:</keyword> Exert a Hobbit to play Sam from your draw deck.
<keyword>Fellowship:</keyword> Exert a Hobbit to play The Gaffer from your draw deck.
<keyword>Fellowship:</keyword> Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn.
<keyword>Fellowship:</keyword> Exert Aragorn twice to play a companion with the Aragorn signet from your draw deck.
<keyword>Fellowship:</keyword> Play a <symbol>shire</symbol> ally to draw a card.
<keyword>Fellowship:</keyword> Play a companion with the Frodo signet to remove a burden.
<keyword>Fellowship:</keyword> Spot a Dwarf to play a <symbol>dwarven</symbol> condition from your draw deck (limit once per turn).
<keyword>Fellowship:</keyword> Spot Gandalf and add <symbol>twilight2</symbol>. Each player may draw a card.
<keyword>Fellowship:</keyword> Spot Gandalf to play Gandalf’s Cart from your draw deck.
<keyword>Forest. Shadow:</keyword> Play a Nazgûl (or spot 6 companions and discard 2 cards from hand) to draw a card.
<keyword>Forest.</keyword> <keyword>Fellowship:</keyword> Exert a Hobbit to play your site 2 (replacing opponent’s site if necessary).
<keyword>Forest.</keyword> <keyword>Fellowship:</keyword> Play Treebeard from your draw deck.
<keyword>Forest.</keyword> Each time you play a possession or artifact on your companion, draw a card.
<keyword>Forest.</keyword> Each time you play an artifact or possession on your companion, you may draw a card.
<keyword>Forest.</keyword> Stealth events may not be played.
<keyword>Forest.</keyword> While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn.
<keyword>Forest.</keyword><keyword>Shadow:</keyword> Remove a burden to play a Nazgûl from your discard pile.
<keyword>Maneuver:</keyword> Exert a minion to make that minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Maneuver:</keyword> Spot 4 companions and exert your <symbol>isengard</symbol> Orc to make the Free Peoples player wound a companion.
<keyword>Marsh.</keyword> <keyword>Regroup:</keyword> Exert your Gollum or your Sméagol to play the fellowship's next site.
<keyword>Marsh.</keyword> At the start of your fellowship phase, you may play a <symbol>gollum</symbol> Free Peoples card from your draw deck.
<keyword>Marsh.</keyword> Each companion of a race that has the most companions is strength –1 until the regroup phase.
<keyword>Marsh.</keyword> Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert.
<keyword>Mountain. Maneuver:</keyword> Remove <symbol>twilight2</symbol> and exert your minion that is not fierce to make that minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Mountain.</keyword> Culture tokens cannot be added, removed, or reinforced.
<keyword>Mountain.</keyword> If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion.
<keyword>Plains. Skirmish:</keyword> Exert your Man (except an enduring Man) to make him or her <keyword>damage +1.</keyword>
<keyword>Plains.</keyword> <keyword>Battleground.</keyword> Each time an Uruk-hai is played, that minion must exert.
<keyword>Plains.</keyword> <keyword>Battleground.</keyword> The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3.
<keyword>Plains.</keyword> <keyword>Fellowship:</keyword> Exert 2 unbound companions to play Aragorn from your draw deck.
<keyword>Plains.</keyword> <keyword>Fellowship:</keyword> Exert 2 unbound companions to play Gimli from your draw deck.
<keyword>Plains.</keyword> <keyword>Shadow:</keyword> Spot 3 <symbol>isengard</symbol> trackers to prevent the fellowship from moving again this turn.
<keyword>Plains.</keyword> <keyword>Skirmish:</keyword> Exert a companion or minion to make that character strength +2.
<keyword>Plains.</keyword> <keyword>Skirmish:</keyword> Exert your character (except an enduring character), to make it strength +2.
<keyword>Plains.</keyword> At the start of each fellowship phase, heal up to 3 wounds from companions.
<keyword>Plains.</keyword> At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens.
<keyword>Plains.</keyword> Each <symbol>men</symbol> minion gains ambush <symbol>twilight1</symbol>.
<keyword>Plains.</keyword> Each hunter character is strength +1.
<keyword>Plains.</keyword> Each time a minion is played, the Free Peoples player discards a card from hand.
<keyword>Plains.</keyword> Each time the Free Peoples player assigns a companion or ally to a skirmish, add <symbol>twilight1</symbol>.
<keyword>Plains.</keyword> Each unbound companion skirmishing more than 1 minion is strength +3.
<keyword>Plains.</keyword> If the Shadow has initiative, minions are not roaming.
<keyword>Plains.</keyword> If the Shadow has initiative, the Shadow number of this site is +3.
<keyword>Plains.</keyword> When the fellowship moves to this site, add 3 threats.
<keyword>Plains.</keyword> While you can spot a <symbol>rohan</symbol> mount at Horse-country, the move limit is +1 for this turn.
<keyword>Regroup:</keyword> Spot your minion and remove <symbol>twilight9</symbol> to make the fellowship move again this turn (if the move limit allows).
<keyword>Response:</keyword> If your minion is about to take a wound, discard 2 cards from hand to prevent that wound.
<keyword>River.</keyword> <keyword>Shadow:</keyword> Play up to 3 trackers from your discard pile; end your Shadow phase.
<keyword>River.</keyword> Each character is strength +1 for each card borne by that character.
<keyword>River.</keyword> The fellowship archery total is –3.
<keyword>River.</keyword> The minion archery total is +2 for each companion in the fellowship over 4.
<keyword>River.</keyword> When the fellowship moves to this site, discard each ally from play.
<keyword>River.</keyword> While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry.
<keyword>Sanctuary.</keyword> <keyword>Battleground.</keyword>Each <symbol>rohan</symbol> ally may participate in archery fire and skirmishes at Great Hall.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Play a possession to draw a card.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each <symbol>dwarven</symbol> companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each <symbol>elven</symbol> companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each <symbol>gondor</symbol> companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each <symbol>rohan</symbol> companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each Hobbit companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal Gandalf three times.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, wound each companion.
<keyword>Shadow:</keyword> If the Shadow has initiative, spot your minion to make the move limit for this turn –1.
<keyword>Shadow:</keyword> Remove 2 burdens to play a minion from your discard pile.
<keyword>Shadow:</keyword> Remove a threat and spot your minion to draw a card.
<keyword>Shadow:</keyword> Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase.
<keyword>Underground.</keyword> <keyword>Sanctuary.</keyword> <keyword>Maneuver:</keyword> Remove <symbol>twilight2</symbol> to make one of your Uruk-hai <keyword>fierce</keyword> until the regroup phase.
<keyword>Underground.</keyword> <keyword>Shadow:</keyword> Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6.
<keyword>Underground.</keyword> Each unwounded <symbol>gondor</symbol> Man is <keyword>defender +1. </keyword>
<keyword>Underground.</keyword> If this site is not in region 1 when the fellowship moves from here during the regroup phase, add a burden.
<keyword>Underground.</keyword> The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile.
<keyword>Underground.</keyword> When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site.
Each <symbol>dunland</symbol> Man may not take wounds during the archery phase.
Each <symbol>gondor</symbol> companion is defender +1 until the end of the turn.
Each companion’s twilight cost is +2.
Each Nazgûl at Weathertop is <keyword>fierce.</keyword>
Each Nazgûl’s twilight cost is -1.
Each time a companion is killed, add a burden.
Each time you play a companion here, you must discard 2 cards from hand.
The roaming penalty for each Nazgûl you play to Bree Streets is -2.
The twilight cost of each <symbol>isengard</symbol> minion is -1.
The twilight cost of each <symbol>rohan</symbol> possession is –1.
The twilight cost of each Hobbit is -1.
When sanctuary healing at this site, the Free Peoples player heals only 3 wounds instead of 5.
When the fellowship moves from East Wall of Rohan, add <symbol>twilight2</symbol>.
When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove <symbol>twilight2</symbol>.
When the Fellowship moves from Western Emyn Muil, each Ring-bound companion must exert.
When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4.
When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden.
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats.
While you can spot a ranger, the move limit is +1 for this turn.
Wounds cannot be prevented or healed. Burdens cannot be removed.
Search
FormattedGameText:
'''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced. (2)
·
'''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (2)
·
'''Forest.''' No more than 1 minion can be assigned to each skirmish. (2)
·
'''Underground.''' Skirmish special abilities cannot be used. (2)
·
'''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (2)
·
'''Fellowship:''' Add a burden to play Aragorn from your draw deck. (2)
·
'''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2)
Other values:
'''Battleground. Plains.''' At the start of the regroup phase, each Shadow player may exert a minion to exert a companion.
'''Battleground. Underground.''' The Balrog is twilight cost –3.
'''Battleground.''' '''Shadow:''' Play Saruman from your discard pile; his twilight cost is -2.
'''Battleground.''' '''Shadow:''' Play Saruman from your draw deck.
'''Battleground.''' Each companion and minion bearing a hand weapon is strength +2.
'''Battleground.''' Each time the fellowship moves to this site, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each culture you can spot.
'''Battleground.''' The fellowship archery total is +1. The minion archery total is ?-1.
'''Battleground.''' The Shadow number of Fortress of Orthanc is +2 for each companion over 4.
'''Battleground.''' When the fellowship moves to the site, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each companion over 5.
'''Battleground.''' While a player can spot more companions than minions, each minion is strength +1.
'''Battleground.''' While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2.
'''Dwelling.''' At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
'''Dwelling.''' When the fellowship moves from this site, wound each minion that is not a lurker.
'''Dwelling.''' When the fellowship moves to this site, the first Shadow player may discard 2 cards from hand to add a burden.
'''Dwelling.''' When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.
'''Fellowship:''' Exert 2 unbound companions to play Legolas from your draw deck.
'''Fellowship:''' Exert a Hobbit to play a companion or ally; that character’s twilight cost is -1.
'''Fellowship:''' Exert a Hobbit to play Bilbo from your draw deck.
'''Fellowship:''' Exert a Hobbit to play Merry or Pippin from your draw deck.
'''Fellowship:''' Exert a Hobbit to play Sam from your draw deck.
'''Fellowship:''' Exert a Hobbit to play The Gaffer from your draw deck.
'''Fellowship:''' Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn.
'''Fellowship:''' Exert Aragorn twice to play a companion with the Aragorn signet from your draw deck.
'''Fellowship:''' Play a companion with the Frodo signet to remove a burden.
'''Fellowship:''' Play a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] ally to draw a card.
'''Fellowship:''' Spot a Dwarf to play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition from your draw deck (limit once per turn).
'''Fellowship:''' Spot Gandalf and add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. Each player may draw a card.
'''Fellowship:''' Spot Gandalf to play Gandalf’s Cart from your draw deck.
'''Forest. Shadow:''' Play a Nazgûl (or spot 6 companions and discard 2 cards from hand) to draw a card.
'''Forest.''' '''Fellowship:''' Exert a Hobbit to play your site 2 (replacing opponent’s site if necessary).
'''Forest.''' '''Fellowship:''' Play Treebeard from your draw deck.
'''Forest.''' Each time you play a possession or artifact on your companion, draw a card.
'''Forest.''' Each time you play an artifact or possession on your companion, you may draw a card.
'''Forest.''' Stealth events may not be played.
'''Forest.''' While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn.
'''Forest.''''''Shadow:''' Remove a burden to play a Nazgûl from your discard pile.
'''Maneuver:''' Exert a minion to make that minion '''fierce''' until the regroup phase.
'''Maneuver:''' Spot 4 companions and exert your [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion.
'''Marsh.''' '''Regroup:''' Exert your Gollum or your Sméagol to play the fellowship's next site.
'''Marsh.''' At the start of your fellowship phase, you may play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] Free Peoples card from your draw deck.
'''Marsh.''' Each companion of a race that has the most companions is strength –1 until the regroup phase.
'''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert.
'''Mountain. Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert your minion that is not fierce to make that minion '''fierce''' until the regroup phase.
'''Mountain.''' Culture tokens cannot be added, removed, or reinforced.
'''Mountain.''' If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion.
'''Plains. Skirmish:''' Exert your Man (except an enduring Man) to make him or her '''damage +1.'''
'''Plains.''' '''Battleground.''' Each time an Uruk-hai is played, that minion must exert.
'''Plains.''' '''Battleground.''' The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3.
'''Plains.''' '''Fellowship:''' Exert 2 unbound companions to play Aragorn from your draw deck.
'''Plains.''' '''Fellowship:''' Exert 2 unbound companions to play Gimli from your draw deck.
'''Plains.''' '''Shadow:''' Spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers to prevent the fellowship from moving again this turn.
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2.
'''Plains.''' '''Skirmish:''' Exert your character (except an enduring character), to make it strength +2.
'''Plains.''' At the start of each fellowship phase, heal up to 3 wounds from companions.
'''Plains.''' At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens.
'''Plains.''' Each hunter character is strength +1.
'''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand.
'''Plains.''' Each time the Free Peoples player assigns a companion or ally to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Plains.''' Each unbound companion skirmishing more than 1 minion is strength +3.
'''Plains.''' Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion gains ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Plains.''' If the Shadow has initiative, minions are not roaming.
'''Plains.''' If the Shadow has initiative, the Shadow number of this site is +3.
'''Plains.''' When the fellowship moves to this site, add 3 threats.
'''Plains.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount at Horse-country, the move limit is +1 for this turn.
'''Regroup:''' Spot your minion and remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the fellowship move again this turn (if the move limit allows).
'''Response:''' If your minion is about to take a wound, discard 2 cards from hand to prevent that wound.
'''River.''' '''Shadow:''' Play up to 3 trackers from your discard pile; end your Shadow phase.
'''River.''' Each character is strength +1 for each card borne by that character.
'''River.''' The fellowship archery total is –3.
'''River.''' The minion archery total is +2 for each companion in the fellowship over 4.
'''River.''' When the fellowship moves to this site, discard each ally from play.
'''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry.
'''Sanctuary.''' '''Battleground.'''Each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may participate in archery fire and skirmishes at Great Hall.
'''Sanctuary.''' '''Fellowship:''' Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile.
'''Sanctuary.''' '''Fellowship:''' Play a possession to draw a card.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each Hobbit companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal Gandalf three times.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, wound each companion.
'''Shadow:''' If the Shadow has initiative, spot your minion to make the move limit for this turn –1.
'''Shadow:''' Remove 2 burdens to play a minion from your discard pile.
'''Shadow:''' Remove a threat and spot your minion to draw a card.
'''Shadow:''' Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase.
'''Underground.''' '''Sanctuary.''' '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make one of your Uruk-hai '''fierce''' until the regroup phase.
'''Underground.''' '''Shadow:''' Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6.
'''Underground.''' Each unwounded [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man is '''defender +1. '''
'''Underground.''' If this site is not in region 1 when the fellowship moves from here during the regroup phase, add a burden.
'''Underground.''' The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile.
'''Underground.''' When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site.
Each companion’s twilight cost is +2.
Each Nazgûl at Weathertop is '''fierce.'''
Each Nazgûl’s twilight cost is -1.
Each time a companion is killed, add a burden.
Each time you play a companion here, you must discard 2 cards from hand.
Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase.
Each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion is defender +1 until the end of the turn.
The roaming penalty for each Nazgûl you play to Bree Streets is -2.
The twilight cost of each Hobbit is -1.
The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is -1.
The twilight cost of each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession is –1.
When sanctuary healing at this site, the Free Peoples player heals only 3 wounds instead of 5.
When the fellowship moves from East Wall of Rohan, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When the Fellowship moves from Western Emyn Muil, each Ring-bound companion must exert.
When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4.
When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden.
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats.
While you can spot a ranger, the move limit is +1 for this turn.
Wounds cannot be prevented or healed. Burdens cannot be removed.
Search
Lore:
None
(126)
·
“‘You're in the service of the Steward of Gondor now. You'll do as you're told.'” (1)
PromoText:
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Timeline: ReleaseDate
Calendar: ReleaseDate
Gallery: ImageFilename
Gallery: PortraitFilename
D
Data:Abandoned Mine Shaft (13U185)/Data
Data:Anduin Banks (11U227)/Data
Data:Anduin Confluence (11S228)/Data
Data:Anduin River (15U187)/Data
Data:Bag End (1U319)/Data
Data:Bree Gate (1U327)/Data
Data:Bree Streets (1U328)/Data
Data:Breeding Pit of Isengard (0D9)/Data
Data:Breeding Pit of Isengard (15S188)/Data
Data:Breeland Forest (1U329)/Data
Data:Buckland Homestead (0D1)/Data
Data:Buckland Homestead (11S230)/Data
Data:Buckleberry Ferry (1U330)/Data
Data:Caras Galadhon (0D2)/Data
Data:Caras Galadhon (11S231)/Data
Data:Cavern Entrance (0D3)/Data
Data:Cavern Entrance (11S232)/Data
Data:Caverns of Isengard (5U120)/Data
Data:Caves of Aglarond (4U352)/Data
Data:City Gates (7U344)/Data
Data:Courtyard Parapet (13U188)/Data
Data:Crags of Emyn Muil (11S234)/Data
Data:Crashed Gate (8U119)/Data
Data:Dagorlad (7U360)/Data
Data:Dammed Gate-stream (11U235)/Data
Data:Deep of Helm (4U347)/Data
Data:Deeping Wall (4U348)/Data
Data:Derndingle (4U330)/Data
Data:Doors of Durin (13U190)/Data
Data:Dunharrow Plateau (7U329)/Data
Data:East Road (1U320)/Data
Data:East Wall of Rohan (4U323)/Data
Data:Eastemnet Downs (4U324)/Data
Data:Eastemnet Gullies (4U325)/Data
Data:Eastfold (4U331)/Data
Data:Edoras Hall (7U330)/Data
Data:Emyn Muil (12S187)/Data
Data:Emyn Muil (1U360)/Data
Data:Ettenmoors (11S237)/Data
Data:Ettenmoors (1C331)/Data
Data:Fangorn Forest (4U332)/Data
Data:Farmer Maggot's Fields (1U321)/Data
Data:Flats of Rohan (11S240)/Data
Data:Fords of Isen (13S191)/Data
Data:Fortress of Orthanc (11S241)/Data
Data:Fortress of Orthanc (4U360)/Data
Data:Gate of Mordor (15S191)/Data
Data:Great Hall (4U353)/Data
Data:Green Dragon Inn (11S242)/Data
Data:Green Dragon Inn (1U322)/Data
Data:Green Hill Country (1U323)/Data
Data:Haunted Pass (7U361)/Data
Data:Helm's Gate (4U349)/Data
Data:Hobbiton Market (12S189)/Data
Data:Hobbiton Party Field (2U115)/Data
Data:Hobbiton Woods (2U116)/Data
Data:Hornburg Armory (4U354)/Data
Data:Hornburg Courtyard (4U350)/Data
Data:Hornburg Parapet (4U351)/Data
Data:Hornburg Wall (5U118)/Data
Data:Horse-country (4U326)/Data
Data:Isengard Ruined (7U331)/Data
Data:Isenwash (13U193)/Data
Data:King's Tent (7U335)/Data
Data:Meduseld (6U117)/Data
Data:Mere of Dead Faces (11U246)/Data
Data:Midgewater Marshes (1U332)/Data
Data:Midgewater Moors (1U333)/Data
Data:Minas Tirith Fifth Circle (7U346)/Data
Data:Minas Tirith First Circle (7U347)/Data
Data:Minas Tirith Fourth Circle (7U348)/Data
Data:Minas Tirith Second Circle (7U349)/Data
Data:Minas Tirith Seventh Circle (7U350)/Data
Data:Minas Tirith Sixth Circle (7U351)/Data
Data:Minas Tirith Third Circle (7U352)/Data
Data:Moria Guardroom (11S247)/Data
Data:Mount Doom (15R193)/Data
Data:Mount Doom (15RF18)/Data
Data:Narchost (7U362)/Data
Data:Neekerbreekers' Bog (0D4)/Data
Data:Neekerbreekers' Bog (11S249)/Data
Data:Orthanc Balcony (4U361)/Data
Data:Orthanc Library (4U362)/Data
Data:Palantir Chamber (4U363)/Data
Data:Pelennor Fields (11S253)/Data
Data:Pelennor Flat (7U345)/Data
Data:Plains of Rohan (4U327)/Data
Data:Plains of Rohan Camp (4U333)/Data
Data:Rath Dinen (V0 1)/Data
Data:Redhorn Pass (13U194)/Data
Data:Rocks of Emyn Muil (6U115)/Data
Data:Rohirrim Camp (7U336)/Data
Data:Rohirrim Road (7U332)/Data
Data:Rohirrim Village (4U334)/Data
Data:Saruman's Laboratory (6U120)/Data
Data:Shire Lookout Point (1U325)/Data
Data:Slag Mounds (7U363)/Data
Data:Sleeping Quarters (7U333)/Data
Data:Slopes of Amon Hen (1U361)/Data
Data:Steps of Edoras (7U334)/Data
Data:Steward's Tomb (10U119)/Data
Data:Summit of Amon Hen (1C362)/Data
Data:The Angle (12U185)/Data
Data:The Bridge of Khazad-dum (12U186)/Data
Data:The Bridge of Khazad-dum (1C349)/Data
Data:The Great Gates (13S192)/Data
Data:The Prancing Pony (0P1)/Data
Data:The Prancing Pony (1U324)/Data
Data:The Riddermark (4U328)/Data
Data:Tol Brandir (1U363)/Data
Data:Town Center (2C117)/Data
Data:Trollshaw Forest (11S260)/Data
Data:Trollshaw Forest (1U334)/Data
Data:Uruk Camp (4U335)/Data
Data:Wastes of Emyn Muil (3U120)/Data
Data:Weatherhills (1U335)/Data
Data:Weathertop (1U336)/Data
Data:West Road (7U337)/Data
Data:Westemnet Village (11S264)/Data
Data:Western Emyn Muil (4U329)/Data
Data:Westfarthing (1C326)/Data
Data:Westfold (6U116)/Data
Data:Westfold Village (15S194)/Data
Data:Window on the West (11S265)/Data
Data:Wold Battlefield (12U194)/Data
Data:Wold of Rohan (4U336)/Data
Data:Woody-End (11S266)/Data
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