Drilldown: CardReleases

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CardReleases > Block: Shadows & ArrowDir: Left

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None (1) · Battleground. Each time the fellowship moves to this site add (1) for each culture you can spot. (1) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) · Battleground. Plains. At the start of the regroup phase, each Shadow player may exert a minion to exert a companion. (1) · Battleground. Underground. The Balrog is twilight cost -3. (1) · Battleground. When the fellowship moves to the site, add 2 for each companion over 5. (1) · Battleground. While a player can spot more companions than minions, each minion is strength +1. (1) · Dwelling. At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck. (1) · Dwelling. Shadow: Play a Nazgul to discard a condition from play. (1) · Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker. (1) · Dwelling. When the fellowship moves to this site, the first Shadow player may discard 2 cards from hand to add a burden. (1) · Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally. (1) · Forest. Each time you play an artifact or possession on your companion, you may draw a card. (1) · Forest. No more than 1 minion can be assigned to each skirmish. (1) · Forest. Shadow: Play a Nazgul (or spot 6 companions and discard 2 cards from hand) to draw a card. (1) · Forest. Shadow: Remove a burden to play a Nazgul from your discard pile. (1) · Marsh. At the start of your fellowship phase, you may play a [GOLLUM] Free Peoples card from your draw deck. (1) · Marsh. Each companion of a race that has the most companions is strength -1 until the regroup phase. (1) · Marsh. Regroup: Exert your Gollum or your Smeagol to play the fellowship's next site. (1) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) · Mountain. Culture tokens cannot be added, removed, or reinforced. (1) · Mountain. If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion. (1) · Mountain. Maneuver: Remove 2 and exert your minion that is not fierce to make that minion fierce until the regroup phase. (1) · Plains. Each hunter character is strength +1. (1) · Plains. Each unbound companion skirmishing more than 1 minion is strength +3. (1) · Plains. Each [MEN] minion gains ambush (1). (1) · Plains. Skirmish: Exert your character, (except an enduring character) to make it strength +2. (1) · Plains. Skirmish: Exert your Man (except an enduring Man) to make him or her damage +1. (1) · River. Each character is strength +1 for each card borne by that character. (1) · River. The fellowship archery total is -3. (1) · River. The minion archery total is +2 for each companion in the fellowship over 4. (1) · River. When the fellowship moves to this site, discard each ally from play. (1) · Underground. Each unwounded [GONDOR] Man is defender +1. (1) · Underground. If this site is not in region 1 when the fellowship moves from here during the regroup phase, add a burden. (1) · Underground. Skirmish special abilities cannot be used. (1) · Underground. The twilight cost of the first hunter minion played each shadow phase is -2. (1) · Underground. When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards. (1) · When sanctuary healing at this site, the Free Peoples player heals only 3 wounds instead of 5. (1)
TaggedGameText:
Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) · Battleground. Plains. At the start of the regroup phase, each Shadow player may exert a minion to exert a companion. (1) · Battleground. Underground. The Balrog is twilight cost –3. (1) · Battleground. Each time the fellowship moves to this site, add twilight1 for each culture you can spot. (1) · Battleground. When the fellowship moves to the site, add twilight2 for each companion over 5. (1) · Battleground. While a player can spot more companions than minions, each minion is strength +1. (1) · Dwelling. Shadow: Play a Nazgûl to discard a condition from play. (1) · Dwelling. At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck. (1) · Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker. (1) · Dwelling. When the fellowship moves to this site, the first Shadow player may discard 2 cards from hand to add a burden. (1) · Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally. (1) · Forest. Shadow: Play a Nazgûl (or spot 6 companions and discard 2 cards from hand) to draw a card. (1) · Forest. Each time you play an artifact or possession on your companion, you may draw a card. (1) · Forest. No more than 1 minion can be assigned to each skirmish. (1) · Forest.Shadow: Remove a burden to play a Nazgûl from your discard pile. (1) · Marsh. Regroup: Exert your Gollum or your Sméagol to play the fellowship's next site. (1) · Marsh. At the start of your fellowship phase, you may play a gollum Free Peoples card from your draw deck. (1) · Marsh. Each companion of a race that has the most companions is strength –1 until the regroup phase. (1) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) · Mountain. Maneuver: Remove twilight2 and exert your minion that is not fierce to make that minion fierce until the regroup phase. (1) · Mountain. Culture tokens cannot be added, removed, or reinforced. (1) · Mountain. If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion. (1) · Plains. Skirmish: Exert your Man (except an enduring Man) to make him or her damage +1. (1) · Plains. Skirmish: Exert your character (except an enduring character), to make it strength +2. (1) · Plains. Each men minion gains ambush twilight1. (1) · Plains. Each hunter character is strength +1. (1) · Plains. Each unbound companion skirmishing more than 1 minion is strength +3. (1) · River. Each character is strength +1 for each card borne by that character. (1) · River. The fellowship archery total is –3. (1) · River. The minion archery total is +2 for each companion in the fellowship over 4. (1) · River. When the fellowship moves to this site, discard each ally from play. (1) · Underground. Each unwounded gondor Man is defender +1. (1) · Underground. If this site is not in region 1 when the fellowship moves from here during the regroup phase, add a burden. (1) · Underground. Skirmish special abilities cannot be used. (1) · Underground. The twilight cost of the first hunter minion played each Shadow phase is –2. (2) · Underground. When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards. (1) · When sanctuary healing at this site, the Free Peoples player heals only 3 wounds instead of 5. (1)
FormattedGameText:
'''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced. (2) · '''Battleground. Plains.''' At the start of the regroup phase, each Shadow player may exert a minion to exert a companion. (1) · '''Battleground. Underground.''' The Balrog is twilight cost –3. (1) · '''Battleground.''' Each time the fellowship moves to this site, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each culture you can spot. (1) · '''Battleground.''' When the fellowship moves to the site, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each companion over 5. (1) · '''Battleground.''' While a player can spot more companions than minions, each minion is strength +1. (1) · '''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (1) · '''Dwelling.''' At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck. (1) · '''Dwelling.''' When the fellowship moves from this site, wound each minion that is not a lurker. (1) · '''Dwelling.''' When the fellowship moves to this site, the first Shadow player may discard 2 cards from hand to add a burden. (1) · '''Dwelling.''' When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally. (1) · '''Forest. Shadow:''' Play a Nazgûl (or spot 6 companions and discard 2 cards from hand) to draw a card. (1) · '''Forest.''' Each time you play an artifact or possession on your companion, you may draw a card. (1) · '''Forest.''' No more than 1 minion can be assigned to each skirmish. (1) · '''Forest.''''''Shadow:''' Remove a burden to play a Nazgûl from your discard pile. (1) · '''Marsh.''' '''Regroup:''' Exert your Gollum or your Sméagol to play the fellowship's next site. (1) · '''Marsh.''' At the start of your fellowship phase, you may play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] Free Peoples card from your draw deck. (1) · '''Marsh.''' Each companion of a race that has the most companions is strength –1 until the regroup phase. (1) · '''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) · '''Mountain. Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert your minion that is not fierce to make that minion '''fierce''' until the regroup phase. (1) · '''Mountain.''' Culture tokens cannot be added, removed, or reinforced. (1) · '''Mountain.''' If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion. (1) · '''Plains. Skirmish:''' Exert your Man (except an enduring Man) to make him or her '''damage +1.''' (1) · '''Plains.''' '''Skirmish:''' Exert your character (except an enduring character), to make it strength +2. (1) · '''Plains.''' Each hunter character is strength +1. (1) · '''Plains.''' Each unbound companion skirmishing more than 1 minion is strength +3. (1) · '''Plains.''' Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion gains ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''River.''' Each character is strength +1 for each card borne by that character. (1) · '''River.''' The fellowship archery total is –3. (1) · '''River.''' The minion archery total is +2 for each companion in the fellowship over 4. (1) · '''River.''' When the fellowship moves to this site, discard each ally from play. (1) · '''Underground.''' Each unwounded [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man is '''defender +1. ''' (1) · '''Underground.''' If this site is not in region 1 when the fellowship moves from here during the regroup phase, add a burden. (1) · '''Underground.''' Skirmish special abilities cannot be used. (1) · '''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (2) · '''Underground.''' When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards. (1) · When sanctuary healing at this site, the Free Peoples player heals only 3 wounds instead of 5. (1)
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