Drilldown: CardReleases
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- CardReleases (24728)
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LOTR-EN01S205.0 (1) ·
LOTR-EN04S092.0 (1) ·
LOTR-EN04S106.0 (1) ·
LOTR-EN04S140.0 (1) ·
LOTR-EN04S243.0 (1) ·
LOTR-EN05S016.0 (1) ·
LOTR-EN05S059.0 (1) ·
LOTR-EN06S041.0 (1) ·
LOTR-EN06S044.0 (1) ·
LOTR-EN07S033.0 (1) ·
LOTR-EN07S067.0 (1) ·
LOTR-EN07S119.0 (1) ·
LOTR-EN07S157.0 (1) ·
LOTR-EN10S034.0 (1) ·
LOTR-EN11A002.0 (1) ·
LOTR-EN11S017.0 (1) ·
LOTR-EN11S038.0 (1) ·
LOTR-EN11S071.0 (1) ·
LOTR-EN11S169.0 (1) ·
LOTR-EN11S207.0 (1) ·
LOTR-EN12S066.0 (1) ·
LOTR-EN12S082.0 (1) ·
LOTR-EN13S026.0 (1) ·
LOTR-EN17S013.0 (1)
LOTR-EN01S205.0 (1) ·
LOTR-EN04S092.0 (1) ·
LOTR-EN04S106.0 (1) ·
LOTR-EN04S140.0 (1) ·
LOTR-EN04S243.0 (1) ·
LOTR-EN05S016.0 (1) ·
LOTR-EN05S059.0 (1) ·
LOTR-EN06S041.0 (1) ·
LOTR-EN06S044.0 (1) ·
LOTR-EN07S033.0 (1) ·
LOTR-EN07S067.0 (1) ·
LOTR-EN07S119.0 (1) ·
LOTR-EN07S157.0 (1) ·
LOTR-EN10S034.0 (1) ·
LOTR-EN11A002.0 (1) ·
LOTR-EN11S017.0 (1) ·
LOTR-EN11S038.0 (1) ·
LOTR-EN11S071.0 (1) ·
LOTR-EN11S169.0 (1) ·
LOTR-EN11S207.0 (1) ·
LOTR-EN12S066.0 (1) ·
LOTR-EN12S082.0 (1) ·
LOTR-EN13S026.0 (1) ·
LOTR-EN17S013.0 (1)
Barrage (1) ·
Beauty Is Fading (1) ·
Beyond All Hope (1) ·
Bold and Cunning (1) ·
Citadel to Gate (1) ·
Dark Powers Strengthen (1) ·
Down From the Hills (1) ·
Elven Marksmanship (2) ·
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Grown Suddenly Tall (1) ·
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Master Broke His Promise (1) ·
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Plotting (1) ·
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Red Wrath (1) ·
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Seventh Level (1) ·
Sharku's Warg (1) ·
Take Up the Bow (1) ·
The More, The Merrier (1) ·
The World Ahead (1) ·
Well Met Indeed (1)
Archery: Exert a [RAIDER] archer to make the minion archery total +1 for each burden (limit +5). (1) ·
Bearer must be a warg-rider. If bearer is Sharku, he is damage +1. Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1) ·
Exert a [RAIDER] Man to wound a companion he is skirmishing twice. (1) ·
Exert Gandalf twice to remove all threats and to heal all companions of one culture (except [GANDALF]). (1) ·
Fellowship: Spot an Elf, a [GONDOR] Man, and a Dwarf to play Gandalf from your dead pile. (1) ·
Fortification. Skirmish: Exert 3 [GONDOR] Men to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. (1) ·
If no opponent controls a site, spot 2 [GONDOR] Men to make the move limit +1 for this turn. (1) ·
Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) ·
Maneuver: Exert a Nazgul to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) ·
Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is -1. (1) ·
Regroup: Exert Smeagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) ·
Spell. Fellowship: Spot Gandalf to discard all conditions. (1) ·
Spell. Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase. (1) ·
Spell. Toil 2. (For each [GANDALF] character you exert when playing this, its twilight cost is -2.) Spot a [GANDALF] Wizard to discard 2 conditions from play. (1) ·
To play, spot an Elf. Each time the fellowship moves to a region one site, add a threat. Each time the fellowship moves to a region two site, heal an Elf. Each time the fellowship moves to a region three site, draw a card. (1) ·
To play, spot an Elf. Toil 2. (For each [ELVEN] character you exert when playing this, its twilight cost is -2.) Archery: Discard this condition to make the fellowship archery total +2. (2) ·
To play, spot Gollum and add up to 9 threats. Gollum is strength +2. Discard this condition and remove 9 threats at the start of the regroup phase. (1) ·
Toil 2. (For each [ELVEN] character you exert when playing this, its twilight cost is -2.) Archery: Discard this from play and spot 3 Elf archers to discard a minion from play. Each of those archers loses archer and cannot gain archer. (1) ·
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2) Make a [MEN] minion strength +6. (1) ·
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.) Spot a [MEN] minion to discard a possession from play. (1) ·
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Make each of your [ORC] minions strength +2 until the regroup phase. (1) ·
Toil 2. (For each [SHIRE] character you exert when playing this, its twilight cost is -2.) Spot 2 [SHIRE] companions to remove 2 burdens. (1) ·
Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Spot a Nazgul to draw 3 cards. (1)
Make each of your
Make a
If bearer is Sharku, he is
Each time the fellowship moves to a region 1 site, add a threat.
Each time the fellowship moves to a region 2 site, heal an Elf.
Each time the fellowship moves to a region 3 site, draw a card. (1) · To play, spot Gollum and add up to 9 threats.
Gollum is strength +2.
Discard this condition and remove 9 threats at the start of the regroup phase. (1)
'''Archery: '''Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] archer to make the minion archery total +1 for each burden (limit +5). (1) ·
'''Fellowship:''' Spot an Elf, a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man, and a Dwarf to play Gandalf from your dead pile. (1) ·
'''Fortification.'''
'''Skirmish:''' Exert 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. (1) ·
'''Maneuver:''' Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) ·
'''Maneuver:''' Exert a Nazgûl to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) ·
'''Regroup:''' Exert Gollum 3 times to wound each companion. The move limit for this turn is –1. (1) ·
'''Regroup:''' Exert Sméagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) ·
'''Spell.'''
'''Maneuver:''' Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, '''defender +1,''' '''damage +2,''' and unable to take wounds until the regroup phase. (1) ·
'''Spell.'''
'''Fellowship:''' Spot Gandalf to discard all conditions. (1) ·
'''Spell.''' '''Toil 2.''' (For each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard to discard 2 conditions from play. (1) ·
'''Toil 2.''' ''(For each ''[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)''
Make each of your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions strength +2 until the regroup phase. (1) ·
'''Toil 2.''' ''(For each'' [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Archery:''' Discard this from play and spot 3 Elf archers to discard a minion from play. Each of those archers loses '''archer''' and cannot gain archer. (1) ·
'''Toil 2.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)''
Make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +6. (1) ·
'''Toil 2.''' (For each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to discard a possession from play. (1) ·
'''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to draw 3 cards. (1) ·
'''Toil 2.''' (For each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions to remove 2 burdens. (1) ·
Bearer must be a '''warg-rider.'''
If bearer is Sharku, he is '''damage +1.'''
'''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1) ·
Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to wound a companion he is skirmishing twice. (1) ·
Exert Gandalf twice to remove all threats and to heal all companions of one culture (except [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]]). (1) ·
If no opponent controls a site, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men to make the move limit +1 for this turn. (1) ·
To play, spot an Elf.
Each time the fellowship moves to a region 1 site, add a threat.
Each time the fellowship moves to a region 2 site, heal an Elf.
Each time the fellowship moves to a region 3 site, draw a card. (1) ·
To play, spot an Elf. '''Toil 2.''' (For each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.)
'''Archery:''' Discard this condition to make the fellowship archery total +2. (2) ·
To play, spot Gollum and add up to 9 threats.
Gollum is strength +2.
Discard this condition and remove 9 threats at the start of the regroup phase. (1)
None (3) ·
Sighted by keen vision and loosed with blinding swiftness, Elven arrows rarely miss their targets (2) ·
The warg-captain picked the fastest and strongest mount. (1) ·
The Witch-king nearly seized the Ring in Frodo's moment of weakness. (1) ·
Wars between the southern kingdoms taught speed and precision to the archers of the Haradrim. (1) ·
“...he came against the white horse and the green with great press of men....” (1) ·
“Down leaped Shadowfax, like a deer....” (1) ·
“Fires now raged unchecked in the first circle of the City....” (1) ·
“His hood and grey rags were flung away. His white garments shone.” (1) ·
“Stringing the bow and fitting an arrow....” (1) ·
“Wherever he came men's hearts would lift again, and the winged shadows pass from memory.” (1) ·
“‘...the Three will fail, and many fair things will fade and be forgotten.'” (1) ·
“‘Always more people coming to Mordor. One day all the peoples will be inside.'” (1) ·
“‘And what may you be doing in these parts? An Elf, a Man, and a Dwarf, all clad in elvish fashion.'” (1) ·
“‘Even now he plays a game with peril and wins a throw.'” (1) ·
“‘How shall any tower withstand such numbers and such reckless hate?'” (1) ·
“‘Kill them! Kill them! Kill them both! And then we take the Precious! We be the Master!'” (1) ·
“‘Soft and quick as shadows we must be!'” (1) ·
“‘This, my friend, is a pint!'” (1) ·
“‘Too long have you sat in shadows and trusted to twisted tales and crooked promptings.'” (1) ·
“‘We must push Sauron... We must march out to meet him at once.'” (1)
Showing below up to 24 results in range #1 to #24.