Drilldown: CardReleases

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CardReleases > TwilightCost: 5-6 & Vitality: None

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Archery: Exert a [RAIDER] archer to make the minion archery total +1 for each burden (limit +5). (1) · Bearer must be a warg-rider. If bearer is Sharku, he is damage +1. Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1) · Exert a [RAIDER] Man to wound a companion he is skirmishing twice. (1) · Exert Gandalf twice to remove all threats and to heal all companions of one culture (except [GANDALF]). (1) · Fellowship: Spot an Elf, a [GONDOR] Man, and a Dwarf to play Gandalf from your dead pile. (1) · Fortification. Skirmish: Exert 3 [GONDOR] Men to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. (1) · If no opponent controls a site, spot 2 [GONDOR] Men to make the move limit +1 for this turn. (1) · Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) · Maneuver: Exert a Nazgul to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) · Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is -1. (1) · Regroup: Exert Smeagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) · Spell. Fellowship: Spot Gandalf to discard all conditions. (1) · Spell. Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase. (1) · Spell. Toil 2. (For each [GANDALF] character you exert when playing this, its twilight cost is -2.) Spot a [GANDALF] Wizard to discard 2 conditions from play. (1) · To play, spot an Elf. Each time the fellowship moves to a region one site, add a threat. Each time the fellowship moves to a region two site, heal an Elf. Each time the fellowship moves to a region three site, draw a card. (1) · To play, spot an Elf. Toil 2. (For each [ELVEN] character you exert when playing this, its twilight cost is -2.) Archery: Discard this condition to make the fellowship archery total +2. (2) · To play, spot Gollum and add up to 9 threats. Gollum is strength +2. Discard this condition and remove 9 threats at the start of the regroup phase. (1) · Toil 2. (For each [ELVEN] character you exert when playing this, its twilight cost is -2.) Archery: Discard this from play and spot 3 Elf archers to discard a minion from play. Each of those archers loses archer and cannot gain archer. (1) · Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2) Make a [MEN] minion strength +6. (1) · Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.) Spot a [MEN] minion to discard a possession from play. (1) · Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Make each of your [ORC] minions strength +2 until the regroup phase. (1) · Toil 2. (For each [SHIRE] character you exert when playing this, its twilight cost is -2.) Spot 2 [SHIRE] companions to remove 2 burdens. (1) · Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Spot a Nazgul to draw 3 cards. (1)
TaggedGameText:
Archery: Exert a raider archer to make the minion archery total +1 for each burden (limit +5). (1) · Fellowship: Spot an Elf, a gondor Man, and a Dwarf to play Gandalf from your dead pile. (1) · Fortification.
Skirmish: Exert 3 gondor Men to transfer this condition from your support area to a minion skirmishing a gondor Man. (1)
· Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) · Maneuver: Exert a Nazgûl to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) · Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is –1. (1) · Regroup: Exert Sméagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) · Spell.
Fellowship: Spot Gandalf to discard all conditions. (1)
· Spell. Toil 2. (For each gandalf character you exert when playing this, its twilight cost is –2.) Spot a gandalf Wizard to discard 2 conditions from play. (1) · Spell.
Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase. (1)
· Toil 2. (For each men character you exert when playing this, its twilight cost is –2.) Spot a men minion to discard a possession from play. (1) · Toil 2. (For each shire character you exert when playing this, its twilight cost is –2.) Spot 2 shire companions to remove 2 burdens. (1) · Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to draw 3 cards. (1) · Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.)
Make each of your orc minions strength +2 until the regroup phase. (1)
· Toil 2. (For each elven character you exert when playing this, its twilight cost is –2.) Archery: Discard this from play and spot 3 Elf archers to discard a minion from play. Each of those archers loses archer and cannot gain archer. (1) · Toil 2. (For each men character you exert when playing this, its twilight cost is –2.)
Make a men minion strength +6. (1)
· Bearer must be a warg-rider.
If bearer is Sharku, he is damage +1.
Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1)
· Exert a raider Man to wound a companion he is skirmishing twice. (1) · Exert Gandalf twice to remove all threats and to heal all companions of one culture (except gandalf). (1) · If no opponent controls a site, spot 2 gondor Men to make the move limit +1 for this turn. (1) · To play, spot an Elf. Toil 2. (For each elven character you exert when playing this, its twilight cost is –2.)
Archery: Discard this condition to make the fellowship archery total +2. (2)
· To play, spot an Elf.
Each time the fellowship moves to a region 1 site, add a threat.
Each time the fellowship moves to a region 2 site, heal an Elf.
Each time the fellowship moves to a region 3 site, draw a card. (1)
· To play, spot Gollum and add up to 9 threats.
Gollum is strength +2.
Discard this condition and remove 9 threats at the start of the regroup phase. (1)
FormattedGameText:
'''Archery: '''Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] archer to make the minion archery total +1 for each burden (limit +5). (1) · '''Fellowship:''' Spot an Elf, a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man, and a Dwarf to play Gandalf from your dead pile. (1) · '''Fortification.''' '''Skirmish:''' Exert 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. (1) · '''Maneuver:''' Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) · '''Maneuver:''' Exert a Nazgûl to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) · '''Regroup:''' Exert Gollum 3 times to wound each companion. The move limit for this turn is –1. (1) · '''Regroup:''' Exert Sméagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) · '''Spell.''' '''Maneuver:''' Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, '''defender +1,''' '''damage +2,''' and unable to take wounds until the regroup phase. (1) · '''Spell.''' '''Fellowship:''' Spot Gandalf to discard all conditions. (1) · '''Spell.''' '''Toil 2.''' (For each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard to discard 2 conditions from play. (1) · '''Toil 2.''' ''(For each ''[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' Make each of your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions strength +2 until the regroup phase. (1) · '''Toil 2.''' ''(For each'' [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Archery:''' Discard this from play and spot 3 Elf archers to discard a minion from play. Each of those archers loses '''archer''' and cannot gain archer. (1) · '''Toil 2.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' Make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +6. (1) · '''Toil 2.''' (For each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to discard a possession from play. (1) · '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to draw 3 cards. (1) · '''Toil 2.''' (For each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions to remove 2 burdens. (1) · Bearer must be a '''warg-rider.''' If bearer is Sharku, he is '''damage +1.''' '''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1) · Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to wound a companion he is skirmishing twice. (1) · Exert Gandalf twice to remove all threats and to heal all companions of one culture (except [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]]). (1) · If no opponent controls a site, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men to make the move limit +1 for this turn. (1) · To play, spot an Elf. Each time the fellowship moves to a region 1 site, add a threat. Each time the fellowship moves to a region 2 site, heal an Elf. Each time the fellowship moves to a region 3 site, draw a card. (1) · To play, spot an Elf. '''Toil 2.''' (For each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Archery:''' Discard this condition to make the fellowship archery total +2. (2) · To play, spot Gollum and add up to 9 threats. Gollum is strength +2. Discard this condition and remove 9 threats at the start of the regroup phase. (1)
Lore:
None (3) · Sighted by keen vision and loosed with blinding swiftness, Elven arrows rarely miss their targets (2) · The warg-captain picked the fastest and strongest mount. (1) · The Witch-king nearly seized the Ring in Frodo's moment of weakness. (1) · Wars between the southern kingdoms taught speed and precision to the archers of the Haradrim. (1) · “...he came against the white horse and the green with great press of men....” (1) · “Down leaped Shadowfax, like a deer....” (1) · “Fires now raged unchecked in the first circle of the City....” (1) · “His hood and grey rags were flung away. His white garments shone.” (1) · “Stringing the bow and fitting an arrow....” (1) · “Wherever he came men's hearts would lift again, and the winged shadows pass from memory.” (1) · “‘...the Three will fail, and many fair things will fade and be forgotten.'” (1) · “‘Always more people coming to Mordor. One day all the peoples will be inside.'” (1) · “‘And what may you be doing in these parts? An Elf, a Man, and a Dwarf, all clad in elvish fashion.'” (1) · “‘Even now he plays a game with peril and wins a throw.'” (1) · “‘How shall any tower withstand such numbers and such reckless hate?'” (1) · “‘Kill them! Kill them! Kill them both! And then we take the Precious! We be the Master!'” (1) · “‘Soft and quick as shadows we must be!'” (1) · “‘This, my friend, is a pint!'” (1) · “‘Too long have you sat in shadows and trusted to twisted tales and crooked promptings.'” (1) · “‘We must push Sauron... We must march out to meet him at once.'” (1)
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