Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN32S034.0 (1) ·
HDG-EN32S040.0 (1) ·
LOTR-EN00S055.0 (1) ·
LOTR-EN00W028.0 (1) ·
LOTR-EN01S172.0 (1) ·
LOTR-EN01S177.0 (1) ·
LOTR-EN02S061.0 (1) ·
LOTR-EN02S067.0 (1) ·
LOTR-EN07S180.0 (1) ·
LOTR-EN07S196.0 (1) ·
LOTR-EN07S311.0 (1) ·
LOTR-EN08S072.0 (1) ·
LOTR-EN08S096.0 (1) ·
LOTR-EN09S041.0 (1) ·
LOTR-EN10S059.0 (1) ·
LOTR-EN10S063.0 (1) ·
LOTR-EN10S087.0 (1) ·
LOTR-EN10S088.0 (1) ·
LOTR-EN11S127.0 (1) ·
LOTR-EN12A010.0 (1) ·
LOTR-EN12S089.0 (1) ·
LOTR-EN12S091.0 (1) ·
LOTR-EN13A011.0 (1) ·
LOTR-EN13S112.0 (1) ·
LOTR-EN13S113.0 (1) ·
LOTR-EN15A011.0 (1) ·
LOTR-EN15A012.0 (1) ·
LOTR-EN15S098.0 (1) ·
LOTR-EN15S099.0 (1) ·
LOTR-EN15S108.0 (1) ·
LOTR-EN15S109.0 (1) ·
LOTR-EN18A010.0 (1) ·
LOTR-EN18S080.0 (1) ·
LOTR-EN18S086.0 (1)
HDG-EN32S034.0 (1) ·
HDG-EN32S040.0 (1) ·
LOTR-EN00S055.0 (1) ·
LOTR-EN00W028.0 (1) ·
LOTR-EN01S172.0 (1) ·
LOTR-EN01S177.0 (1) ·
LOTR-EN02S061.0 (1) ·
LOTR-EN02S067.0 (1) ·
LOTR-EN07S180.0 (1) ·
LOTR-EN07S196.0 (1) ·
LOTR-EN07S311.0 (1) ·
LOTR-EN08S072.0 (1) ·
LOTR-EN08S096.0 (1) ·
LOTR-EN09S041.0 (1) ·
LOTR-EN10S059.0 (1) ·
LOTR-EN10S063.0 (1) ·
LOTR-EN10S087.0 (1) ·
LOTR-EN10S088.0 (1) ·
LOTR-EN11S127.0 (1) ·
LOTR-EN12A010.0 (1) ·
LOTR-EN12S089.0 (1) ·
LOTR-EN12S091.0 (1) ·
LOTR-EN13A011.0 (1) ·
LOTR-EN13S112.0 (1) ·
LOTR-EN13S113.0 (1) ·
LOTR-EN15A011.0 (1) ·
LOTR-EN15A012.0 (1) ·
LOTR-EN15S098.0 (1) ·
LOTR-EN15S099.0 (1) ·
LOTR-EN15S108.0 (1) ·
LOTR-EN15S109.0 (1) ·
LOTR-EN18A010.0 (1) ·
LOTR-EN18S080.0 (1) ·
LOTR-EN18S086.0 (1)
Black Gate Sentry (1) ·
Black Land Chieftain (2) ·
Destructive Orc (1) ·
Goblin Archer (1) ·
Goblin Flankers (1) ·
Goblin Patrol Troop (1) ·
Gorbag (4) ·
Gorgoroth Berserker (1) ·
Gorgoroth Swarm (3) ·
Gothmog (4) ·
Host of Moria (1) ·
Mocking Goblin (1) ·
Mordor Aggressor (1) ·
Morgul Predator (1) ·
Morgul Vanguard (1) ·
Moria Archer Troop (1) ·
Orc Artisan (2) ·
Orc Crusher (2) ·
Orc Line-breaker (1) ·
Orkish Archer Troop (1) ·
Siege Commander (1) ·
The Orc Army (1) ·
The Wolves Army (1)
None (1) ·
Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total. (1) ·
Archer. While you can spot another [MORIA] Orc, the fellowship archery total is -6. (1) ·
Assignment: Assign this minion to an unbound companion bearing a hand weapon. (1) ·
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is fierce until the regroup phase. (1) ·
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Besieger. When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
Besieger. Enduring. To play, spot a [SAURON] Orc. Maneuver: If you have initiative, exert this minion twice to take control of a site. Maneuver: Remove a threat and exert this minion twice to take control of a site. (1) ·
Besieger. Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) ·
Besieger. When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce. (1) ·
Besieger. When you play this minion, if you can spot another besieger, you may spot 6 companions to play a besieger from your discard pile and control a site. (1) ·
Besieger. When you play this minion, you may spot 6 companions and another besieger to play a besieger from your discard pile and control a site. (1) ·
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. (1) ·
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted. (1) ·
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand. (1) ·
Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site). (2) ·
For each wound on the Ring-bearer, each [WRAITH] Orc is strength +1. (1) ·
Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot. (2) ·
Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (1) ·
Skirmish: Exert this minion to wound a companion it is skirmishing. (1) ·
To play, spot an [ORC] card. The minion archery total is +1 for each hunter companion you can spot. (1) ·
To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) ·
To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden. (2) ·
When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot. (1) ·
When you play Host of Moria, you may play a [MORIA] card from your discard pile. (1) ·
When you play this minion, you may add (3) if the fellowship has moved more than once this turn. (1) ·
When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) ·
While this minion is bearing a possession, each [ORC] minion is strength +2. (1) ·
While you can spot a Nazgul, Gorbag is strength +2 and damage +1. (1) ·
While you have initiative, each [WRAITH] minion is an archer. (1)
None (1) ·
Archer.
While you can spot anothermoria archer, add 1 to the minion archery total. (1) ·
Archer. While you can spot another moria Orc, the fellowship archery total is -6. (1) ·
Assignment: Assign this minion to an unbound companion bearing a hand weapon. (1) ·
Besieger.
Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) ·
Besieger.
When you play Gothmog, the Free Peoples player must wound a companion for each site you control.
While you control a site, Gothmog isfierce. (1) ·
Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) ·Besieger. Enduring.
To play, spot asauron Orc.
Maneuver: If you have initiative, exert Gorgoroth Berserker twice to take control a site. Maneuver: Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1) ·
Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2) ·Skirmish: Exert this minion to make a Nazgûl or wraith Orc strength +1. (1) ·
Skirmish: Exert this minion to wound a companion it is skirmishing. (1) ·
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is fierce until the regroup phase. (1) ·
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Each the fellowship and minion archery totals are +3.
Regroup: Remove twilight2 to play an orc minion from your discard pile. (2) ·
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand. (1) ·
Each time you play an orc possession on an orc Orc, you may add twilight1 (or twilight2 if that Orc is at a battleground or underground site). (2) ·
For each wound on the Ring-bearer, each wraith Orc is strength +1. (1) ·
To play, spot an orc card.
The minion archery total is +1 for each hunter companion you can spot. (1) · To play, spot anorc minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · To play, spot anorc Orc.
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving anorc minion, you may reveal this card from hand to add a burden. (2) ·
When you play Destructive Orc, you may discard a fortification for each orc possession and each orc artifact you can spot. (1) ·
When you play Host of Moria, you may play a moria card from your discard pile. (1) ·
When you play this minion, you may add twilight3 if the fellowship has moved more than once this turn. (1) ·
When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) ·
While this minion is bearing a possession, each orc minion is strength +2. (1) ·
While you can spot a Nazgûl, Gorbag is strength +2 and damage +1 . (1) ·
While you have initiative, each wraith minion is an archer. (1)
While you can spot another
When you play Gothmog, the Free Peoples player must wound a companion for each site you control.
While you control a site, Gothmog is
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) ·
To play, spot a
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2) ·
The minion archery total is +1 for each hunter companion you can spot. (1) · To play, spot an
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · To play, spot an
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an
None (1) ·
'''Archer.'''
While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer, add 1 to the minion archery total. (1) ·
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -6. (1) ·
'''Assignment:''' Assign this minion to an unbound companion bearing a hand weapon. (1) ·
'''Besieger.'''
'''Skirmish:''' Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) ·
'''Besieger.'''
When you play Gothmog, the Free Peoples player must wound a companion for each site you control.
While you control a site, Gothmog is '''fierce.''' (1) ·
'''Besieger.'''
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) ·
'''Besieger.''' '''Enduring.'''
To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc.
'''Maneuver:''' If you have initiative, exert Gorgoroth Berserker twice to take control a site. '''Maneuver:''' Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1) ·
'''Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)''
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2) ·
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (1) ·
'''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (1) ·
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is '''fierce''' until the regroup phase. (1) ·
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Each the fellowship and minion archery totals are +3.
'''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile. (2) ·
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand. (1) ·
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site). (2) ·
For each wound on the Ring-bearer, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc is strength +1. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card.
The minion archery total is +1 for each hunter companion you can spot. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, you may reveal this card from hand to add a burden. (2) ·
When you play Destructive Orc, you may discard a fortification for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession and each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] artifact you can spot. (1) ·
When you play Host of Moria, you may play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from your discard pile. (1) ·
When you play this minion, you may add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if the fellowship has moved more than once this turn. (1) ·
When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) ·
While this minion is bearing a possession, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +2. (1) ·
While you can spot a Nazgûl, Gorbag is strength +2 and '''damage +1'''. (1) ·
While you have initiative, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is an archer. (1)
None (4) ·
"...the enemy is moving. Sauron's forces are massing in the east..." (1) ·
"Fear. The city is rank with it." (2) ·
At Minas Tirith, some Orcs chose to attack the city before it's inhabitants. (1) ·
Fell captains moved Sauron's forces from the Gorgoroth plains. (1) ·
Most of the Goblin arrows flew harmlessly into the chasm, but there were so many! (1) ·
Mount Doom™ Preview
King Draft Pack (1) · Mount Doom™ Release
July 2004 (1) · Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · Very few tried to sneak into Mordor. Even fewer succeeded. (1) · “...and wielded heavy hammers in their knotted hands.” (1) · “An arrow whistled over Frodo's head.” (1) · “As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel.” (1) · “File after file passed....” (1) · “I'm gonna bleed you...like a stuck pig!” (2) · “There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) · “There was a rush of hoarse laughter, like the fall of sliding stones into a pit....” (1) · “‘...driving his slaves in madness on before.'” (1) · “‘...soon the host of Morgul will enter in at many points.'” (1) · “‘Hit me now, Sam. Hit me!'” (2) · “‘I tell you, it's no game serving down in the city.'” (1) · “‘If there's any game, me and my lads must be in it.'” (1) · “‘Move into the City. Kill all in your path.'” (1) · “‘The enemy,' men murmured. ‘The dike is down. Here they come pouring through the breaches!'” (1) · “‘There are Orcs, very many of them.... And some are large and evil....'” (1)
King Draft Pack (1) · Mount Doom™ Release
July 2004 (1) · Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · Very few tried to sneak into Mordor. Even fewer succeeded. (1) · “...and wielded heavy hammers in their knotted hands.” (1) · “An arrow whistled over Frodo's head.” (1) · “As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel.” (1) · “File after file passed....” (1) · “I'm gonna bleed you...like a stuck pig!” (2) · “There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) · “There was a rush of hoarse laughter, like the fall of sliding stones into a pit....” (1) · “‘...driving his slaves in madness on before.'” (1) · “‘...soon the host of Morgul will enter in at many points.'” (1) · “‘Hit me now, Sam. Hit me!'” (2) · “‘I tell you, it's no game serving down in the city.'” (1) · “‘If there's any game, me and my lads must be in it.'” (1) · “‘Move into the City. Kill all in your path.'” (1) · “‘The enemy,' men murmured. ‘The dike is down. Here they come pouring through the breaches!'” (1) · “‘There are Orcs, very many of them.... And some are large and evil....'” (1)
Showing below up to 34 results in range #1 to #34.
D
- Data:Black Gate Sentry (15U98)/Data
- Data:Black Land Chieftain (15R99)/Data
- Data:Black Land Chieftain (15RF11)/Data
- Data:Destructive Orc (15C108)/Data
- Data:Goblin Archer (1R172)/Data
- Data:Goblin Flankers (2C61)/Data
- Data:Goblin Patrol Troop (1C177)/Data
- Data:Gorbag, Covetous Captain (10R59)/Data
- Data:Gorbag, Filthy Rebel (15R109)/Data
- Data:Gorbag, Filthy Rebel (15RF12)/Data
- Data:Gorbag, Lieutenant of Cirith Ungol (7R180)/Data
- Data:Gorgoroth Berserker (8R96)/Data
- Data:Gorgoroth Swarm (0P55)/Data
- Data:Gorgoroth Swarm (0W28)/Data
- Data:Gorgoroth Swarm (10C87)/Data
- Data:Gothmog, Lieutenant of Morgul (10R88)/Data
- Data:Gothmog, Morgul Commander (8R72)/Data
- Data:Gothmog, Morgul Leader (18R80)/Data
- Data:Gothmog, Morgul Leader (18RF10)/Data
- Data:Host of Moria, Legion of the Underdeeps (9R+41)/Data
- Data:Mocking Goblin (11C127)/Data
- Data:Mordor Aggressor (12U89)/Data
- Data:Morgul Predator (7C196)/Data
- Data:Morgul Vanguard (10R63)/Data
- Data:Moria Archer Troop (2U67)/Data
- Data:Orc Artisan (12R91)/Data
- Data:Orc Artisan (12RF10)/Data
- Data:Orc Crusher (13R112)/Data
- Data:Orc Crusher (13RF11)/Data
- Data:Orc Line-breaker (13C113)/Data
- Data:Orkish Archer Troop (18U86)/Data
- Data:Siege Commander (7R311)/Data
- Data:The Orc Army (32S240)/Data
- Data:The Wolves Army (32S234)/Data