Drilldown: CardReleases

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CardReleases > Subtypes: Orc & TwilightCost: 3-6 & Vitality: 2

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Morgul Tormentor (2) · Orkish Invader (2) · Orkish Marauder (2) · Champion Orc (2)
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GameText:
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2)
TaggedGameText:
At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2)
FormattedGameText:
At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2) · '''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2)
Lore:
None (15) · A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) · “...new foes came swirling behind....” (2)
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