Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN02S075.0 (1) ·
LOTR-EN04S010.0 (1) ·
LOTR-EN04S012.0 (1) ·
LOTR-EN04S014.0 (1) ·
LOTR-EN04S254.0 (1) ·
LOTR-EN05S002.0 (1) ·
LOTR-EN06S002.0 (1) ·
LOTR-EN11S090.0 (1) ·
LOTR-EN11S098.0 (1) ·
LOTR-EN11S103.0 (1) ·
LOTR-EN12S060.0 (1) ·
LOTR-EN15S073.0 (1) ·
LOTR-EN15S093.0 (1) ·
LOTR-EN17S050.0 (1) ·
LOTR-EN17S057.0 (1)
LOTR-EN02S075.0 (1) ·
LOTR-EN04S010.0 (1) ·
LOTR-EN04S012.0 (1) ·
LOTR-EN04S014.0 (1) ·
LOTR-EN04S254.0 (1) ·
LOTR-EN05S002.0 (1) ·
LOTR-EN06S002.0 (1) ·
LOTR-EN11S090.0 (1) ·
LOTR-EN11S098.0 (1) ·
LOTR-EN11S103.0 (1) ·
LOTR-EN12S060.0 (1) ·
LOTR-EN15S073.0 (1) ·
LOTR-EN15S093.0 (1) ·
LOTR-EN17S050.0 (1) ·
LOTR-EN17S057.0 (1)
Bill Ferny (1) ·
Bold Easterling (1) ·
Crazed Hillman (1) ·
Dunlending Brigand (1) ·
Dunlending Elder (1) ·
Dunlending Madman (1) ·
Dunlending Ransacker (1) ·
Dunlending Renegade (1) ·
Man of Bree (1) ·
Rampaging Easterling (1) ·
Southron Soldier (1) ·
Stampeding Hillsman (1) ·
Sunland Skirmisher (1) ·
Swarthy Hillman (1) ·
Warrior of Dunland (1)
None (1) ·
Ambush (1). While this minion is at a plains site, it gains an additional ambush (1). (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may spot another [DUNLAND] Man to take control of a site. (1) ·
Fierce. While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) ·
Nazgul are not roaming. The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) ·
Regroup: Spot a [MEN] minion in your discard pile and discard this minion to place that minion on your [MEN] support area possession. (1) ·
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (1) ·
Southron. Ambush (2). (1) ·
This minion is strength +1 for each card in the Free Peoples player's hand. (1) ·
This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) ·
While you control 2 sites, this minion is strength +5, fierce and damage +1. (1) ·
While you control a site, this minion is an archer. (1)
None (1) ·
Ambush twilight1 . While this minion is at a plains site, it gains an additional ambush twilight1 . (1) ·
Fierce.
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another men minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) ·
Regroup: Spot a men minion in your discard pile and discard this minion to place that minion on your men support area possession. (1) ·
Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (1) ·
Southron. Ambush twilight2 . (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may spot another dunland Man to take control of a site. (1) ·
Nazgûl are not roaming.
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · This minion is strength +1 for eachmen minion stacked on each men possession.
At the start of your maneuver phase, you may play a minion stacked on amen possession as if from hand. (1) ·
This minion is strength +1 for each card in the Free Peoples player's hand. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) ·
While you control 2 sites, this minion is strength +5, fierce and damage +1 . (1) ·
While you control a site, this minion is an archer . (1)
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · This minion is strength +1 for each
At the start of your maneuver phase, you may play a minion stacked on a
None (1) ·
'''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While this minion is at a plains site, it gains an additional ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Fierce.'''
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) Each time another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) ·
'''Regroup:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion in your discard pile and discard this minion to place that minion on your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] support area possession. (1) ·
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
Each time this minion wins a skirmish, you may make him '''strength +2''' and '''fierce''' until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) ·
Nazgûl are not roaming.
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) ·
This minion is strength +1 for each card in the Free Peoples player's hand. (1) ·
This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession.
At the start of your maneuver phase, you may play a minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) ·
While you control 2 sites, this minion is strength +5, fierce and '''damage +1'''. (1) ·
While you control a site, this minion is an '''archer'''. (1)
"Argh!!" (1) ·
Already given to fierce passions, a warrior of Dunland quickly frenzies in the heat of battle. (1) ·
Hatred of the Rohirrim is passed from generation to generation. (1) ·
The fury of the Eastern warriors grows in battle. (1) ·
The kingdoms of Harad fight countless wars and train thousands of warriors. (1) ·
The open plain affords no shelter, no defense against the Dunlendings. (1) ·
The strength of the hillmen was driven by passion and anger. (1) ·
The Wild Men will defend their territories at all costs. (1) ·
Vile servants of Sauron marched to their master. (1) ·
“One or two gave Frodo a blank look and departed muttering among themselves.” (1) ·
“‘...as for Ferny, he would sell anything to anybody; or make mischief for amusement.'” (1) ·
“‘They hate us, and they are glad; for our doom seems certain to them.'” (1) ·
“‘They hold the northward road; and many have passed on into Anórien.'” (1) ·
“‘This was a rich vale and had many homesteads. Alas for my folk!'” (1) ·
“‘Yet there are many that cry in the Dunland tongue.'” (1)
Showing below up to 15 results in range #1 to #15.