Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
Bearer must be a Hobbit. Each Orc and each Uruk-hai skirmishing bearer is strength -1. (1) ·
Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (2) ·
Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase. (1) ·
Bearer must be a [GONDOR] Man. Bearer is a knight. (1) ·
Bearer must be a [GONDOR] Man. Response: if bearer is about to be overwhelmed, discard a [GONDOR] fortification or a card from hand to make bearer strength +2. (1) ·
Bearer must be a [ROHAN] Man. Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1) ·
Bearer must be an [ORC] minion. Bearer is a lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert bearer to make an [ORC] minion strength +2. (1) ·
Bearer must be an [ORC] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase. (1)
Bearer must be a gondor Man.
Response: If bearer is about to be overwhelmed, discard a gondor fortification or a card from hand to make bearer strength +2. (1) ·
Bearer must be a gondor Man. Bearer is a knight . (1) ·
Bearer must be a rohan Man.
Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1) ·
Bearer must be a Hobbit.
Each Orc and each Uruk-hai skirmishing bearer is strength –1. (1) · Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Man.
Bearer takes no more than 1 wound during each skirmish phase. (1) · Bearer must be anorc minion.
Bearer is aLurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert bearer to make an orc minion strength +2. (1) ·
Bearer must be an orc Orc.
While bearer is mounted, it cannot take wounds except during the skirmish phase. (1)
Each Orc and each Uruk-hai skirmishing bearer is strength –1. (1) · Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Man.
Bearer takes no more than 1 wound during each skirmish phase. (1) · Bearer must be an
Bearer is a
While bearer is mounted, it cannot take wounds except during the skirmish phase. (1)
Bearer must be a Hobbit.
Each Orc and each Uruk-hai skirmishing bearer is strength –1. (1) ·
Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1) ·
Bearer must be a Man.
Bearer takes no more than 1 wound during each skirmish phase. (1) ·
Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
'''Response:''' If bearer is about to be overwhelmed, discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] fortification or a card from hand to make bearer strength +2. (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Bearer is a '''knight'''. (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
'''Response:''' If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1) ·
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
Bearer is a '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Exert bearer to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +2. (1) ·
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
While bearer is mounted, it cannot take wounds except during the skirmish phase. (1)
None (2) ·
"'Surely this is the greatest jest in all the history of Gondor: that we should ride with seven thousand, scarce as many as the vanguard of its army in the days of its power, to assail the mountains and the impenetrable gate of the Black Land!'" (1) ·
Foul of smell but light to bear, a warg would often allow its rider little leeway. (1) ·
One cannot easily discern Orc armor from weapon. (1) ·
Soldiers of the White Tower have long appreciated the craftsmanship of the Gondorian metalsmiths. (1) ·
What Man of an earlier age wore this chain? Was his end worth a song? (1) ·
“Then Elendil the Tall and his mighty sons, Isildur and Anárion, became great lords; and the North-realm they made in Arnor, and the South-realm in Gondor....” (1) ·
“‘Well, there you are, Mr. Frodo. A perfect little orc, if I may make so bold....'” (1)
Showing below up to 9 results in range #1 to #9.