Drilldown: CardReleases

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CardReleases > Subtypes: Armor & TwilightCost: 1

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Bearer must be a Hobbit. Each Orc and each Uruk-hai skirmishing bearer is strength –1. (1) · Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase. (1) · Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. '''Response:''' If bearer is about to be overwhelmed, discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] fortification or a card from hand to make bearer strength +2. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Bearer is a '''knight'''. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Response:''' If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. Bearer is a '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert bearer to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +2. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase. (1)
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