Drilldown: CardReleases

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CardReleases > Subtypes : Wizard or None & TwilightCost: 3

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None (2) · Aid - (1). (At the start of the maneuver phase, you may add (1) to transfer this to a companion.) To play, spot a [GANDALF] follower. Bearer is strength +1 for each other [GANDALF] follower you can spot. (1) · Aid - (2). (At the start of the maneuver phase, you may add (2) to transfer this to a companion.) To play, spot 2 [ELVEN] companions. When you play Celebring, you may play an [ELVEN] artifact from your deck. (1) · Archery or Skirmish: Exert 2 Ring-bound Men to wound each roaming minion. (1) · Archery: Discard 2 [ISENGARD] archers to exhaust an unbound companion. (1) · Archery: Spot 2 [ISENGARD] archers to make the minion archery total +1 for each card in the dead pile. (1) · Bearer must be a [GONDOR] Man. If you have initiative, bearer is defender +1. (1) · Damage +3. Defender +3. Skirmish: Exert Gandalf to make a companion strength +1. (1) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) · Fellowship or Maneuver: Spot Gandalf to discard a Shadow possession or Shadow artifact. (1) · Fellowship: Exert Aragorn twice to play any number of possessions from your discard pile onto companions with the Aragorn signet. (1) · Fellowship: Exert Theoden twice to heal every other companion with the Theoden signet twice. (1) · Fellowship: Spot Gandalf to heal an unbound companion twice. (1) · Maneuver: Make an Uruk-hai fierce until the regroup phase. (1) · Plays to your support area. Response: If your Uruk-hai wins a skirmish, remove (1) to heal him. (1) · Plays to your support area. Shadow: Discard 3 cards from hand to play a [MORIA] Orc from your discard pile. (1) · Plays to your support area. When you play this condition, you may spot 2 [DUNLAND] Men to place 2 [DUNLAND] tokens here. Response: If a [DUNLAND] Man is about to take a wound, discard this condition or remove a [DUNLAND] token from here to prevent that wound. (1) · Plays to your support area. While you can spot a [SAURON] Orc, add 1 to the minion archery total. (1) · Response: If a [SAURON] Orc kills a companion, add 1 burden (or 3 if the Ring-bearer wears The One Ring). (1) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) · Search. Maneuver: Spot a [SAURON] Orc and 6 companions to wound a companion (except the Ring-bearer). Do this once for each companion over 5. (1) · Skirmish: Make a [DUNLAND] Man strength +1 for each companion you spot. (1) · Skirmish: Wound a companion or ally skirmishing a [RAIDER] Man. (1) · Spell. Fellowship: Exert Gandalf to discard every condition. (1) · Spell. Fellowship: If the twilight pool has fewer than 3 twilight tokens, spot Gandalf to look at the top 4 cards of your draw deck. Take 2 of those cards into hand and discard the rest. (1) · Spell. Maneuver: Exert Gandalf to discard up to 2 shadow possessions. Any Shadow player may discard a minion to prevent this. (1) · Spell. Maneuver: Exert Gandalf to wound each minion who has strength of 6 or less. (1) · Spell. Maneuver: Spot 3 twilight tokens and exert Gandalf to wound a minion twice. (1) · Spell. Regroup: Exert Gandalf to discard up to 2 wounded minions. (1) · Spell. Response: If you play a [GANDALF] event, exert Gandalf twice to place that event in your hand instead of your discard pile. (1) · Spell. Weather. Maneuver: Exert a [ISENGARD] minion and spot 5 companions to discard an exhausted companion (except the Ring-bearer). (1) · Stealth. Bearer must be Smeagol. If Smeagol is about to be killed in a skirmish, he is discarded instead. (1) · Tale. Fellowship: Draw a card for each Elf companion you spot. (1) · Tale. Plays to your support area. When you play this condition, reveal the top 6 cards of your draw deck and stack them here. Fellowship: Spot a Dwarf and discard the top card of your draw deck to take a Free Peoples card stacked here into hand. (1) · To play, spot a [MEN] minion. Bearer must be a companion. While bearer is skirmishing a [MEN] minion, bearer loses from possessions all strength and damage bonuses. (1)
TaggedGameText:
None (3) ·
Response: If your Uruk-hai wins a skirmish, remove twilight1 to heal him. (1)
·
Shadow: Discard 3 cards from hand to play a moria Orc from your discard pile. (1)
· Aid - twilight1. (At the start of the maneuver phase, you may addtwilight1 to transfer this to a companion.)
To play, spot a gandalf follower.
Bearer is strength +1 for each other gandalf follower you can spot. (1)
· Aid - twilight2 (At the start of the maneuver phase, you may add twilight2 to transfer this to a companion.)
To play, spot 2 elven companions.
When you play Celebring, you may play an elven artifact from your deck. (1)
· Archery or Skirmish: Exert 2 Ring-bound Men to wound each roaming minion. (1) · Archery: Discard 2 isengard archers to exhaust an unbound companion. (1) · Archery: Spot 2 isengard archers to make the minion archery total +1 for each card in the dead pile. (1) · Fellowship or Maneuver: Spot Gandalf to discard a Shadow possession or Shadow artifact. (1) · Fellowship: Exert Aragorn twice to play any number of possessions from your discard pile onto companions with the Aragorn signet. (1) · Fellowship: Exert Théoden twice to heal every other companion with the Théoden signet twice. (1) · Fellowship: Spot Gandalf to heal an unbound companion twice. (1) · Maneuver: Make an Uruk-hai fierce until the regroup phase. (1) · Response: If a sauron Orc kills a companion, add 1 burden (or 3 if the Ring-bearer wears The One Ring). (1) · Search.
Maneuver: Spot a sauron Orc and 6 companions to wound a companion (except the Ring-bearer). Do this once for each companion over 5. (1)
· Skirmish: Make a dunland Man strength +1 for each companion you spot. (1) · Skirmish: Wound a companion or ally skirmishing a raider Man. (1) · Spell.
Regroup: Exert Gandalf to discard up to 2 wounded minions. (1)
· Spell.
Fellowship: Exert Gandalf to discard every condition. (1)
· Spell.
Fellowship: If the twilight pool has fewer than 3 twilight tokens, spot Gandalf to look at the top 4 cards of your draw deck. Take 2 of those cards into hand and discard the rest. (1)
· Spell.
Response: If you play a gandalf event, exert Gandalf twice to place that event in your hand instead of your discard pile. (1)
· Spell. Weather.
Maneuver: Exert a isengard minion and spot 5 companions to discard an exhausted companion (except the Ring-bearer). (1)
· Spell.
Maneuver: Exert Gandalf to discard up to 2 Shadow possessions. Any Shadow player may discard a minion to prevent this. (1)
· Spell.
Maneuver: Exert Gandalf to wound each minion who has strength of 6 or less. (1)
· Spell.
Maneuver: Spot 3 twilight tokens and exert Gandalf to wound a minion twice. (1)
· Stealth.
Bearer must be Sméagol.
If Sméagol is about to be killed in a skirmish, he is discarded instead. (1)
· Tale. Plays to your support area.
When you play this condition, reveal the top 6 cards of your draw deck and stack them here.
Fellowship: Spot a Dwarf and discard the top card of your draw deck to take a Free Peoples card stacked here into hand. (1)
· Tale.
Fellowship: Draw a card for each Elf companion you spot. (1)
· Bearer must be a gondor Man.
If you have initiative, bearer is defender +1. (1)
· Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2)
· Plays to your support area.
While you can spot a sauron Orc, add 1 to the minion archery total. (1)
· Saruman cannot be assigned to a skirmish.
While you can spot 6 companions, each minion gains hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1)
· Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1)
· To play, spot a men minion.
Bearer must be a companion.
While bearer is skirmishing a men minion, bearer loses all strength and damage bonuses from possessions. (1)
· When you play this condition, you may spot 2 dunland Men to place 2 dunland tokens here. Response: If a dunland Man is about to take a wound, discard this condition or remove a dunland token from here to prevent that wound. (1)
FormattedGameText:
None (1) · '''Aid''' - [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. ''(At the start of the maneuver phase, you may add''[[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] ''to transfer this to a companion.)'' To play, spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] follower. Bearer is strength +1 for each other [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] follower you can spot. (1) · '''Aid''' - [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] ''(At the start of the maneuver phase, you may add ''[[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'' to transfer this to a companion.)'' To play, spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions. When you play Celebring, you may play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] artifact from your deck. (1) · '''Archery or Skirmish:''' Exert 2 Ring-bound Men to wound each roaming minion. (1) · '''Archery:''' Discard 2 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archers to exhaust an unbound companion. (1) · '''Archery:''' Spot 2 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archers to make the minion archery total +1 for each card in the dead pile. (1) · '''Fellowship or Maneuver:''' Spot Gandalf to discard a Shadow possession or Shadow artifact. (1) · '''Fellowship:''' Exert Aragorn twice to play any number of possessions from your discard pile onto companions with the Aragorn signet. (1) · '''Fellowship:''' Exert Théoden twice to heal every other companion with the Théoden signet twice. (1) · '''Fellowship:''' Spot Gandalf to heal an unbound companion twice. (1) · '''Maneuver:''' Make an Uruk-hai '''fierce''' until the regroup phase. (1) · '''Response:''' If a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc kills a companion, add 1 burden (or 3 if the Ring-bearer wears The One Ring). (1) · '''Response:''' If your Uruk-hai wins a skirmish, remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal him. (1) · '''Search.''' '''Maneuver:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc and 6 companions to wound a companion (except the Ring-bearer). Do this once for each companion over 5. (1) · '''Shadow:''' Discard 3 cards from hand to play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile. (1) · '''Skirmish:''' Make a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man strength +1 for each companion you spot. (1) · '''Skirmish:''' Wound a companion or ally skirmishing a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. (1) · '''Spell.''' '''Maneuver:''' Exert Gandalf to discard up to 2 Shadow possessions. Any Shadow player may discard a minion to prevent this. (1) · '''Spell.''' '''Maneuver:''' Exert Gandalf to wound each minion who has strength of 6 or less. (1) · '''Spell.''' '''Maneuver:''' Spot 3 twilight tokens and exert Gandalf to wound a minion twice. (1) · '''Spell.''' '''Fellowship:''' Exert Gandalf to discard every condition. (1) · '''Spell.''' '''Fellowship:''' If the twilight pool has fewer than 3 twilight tokens, spot Gandalf to look at the top 4 cards of your draw deck. Take 2 of those cards into hand and discard the rest. (1) · '''Spell.''' '''Response:''' If you play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] event, exert Gandalf twice to place that event in your hand instead of your discard pile. (1) · '''Spell.''' '''Regroup:''' Exert Gandalf to discard up to 2 wounded minions. (1) · '''Spell.''' '''Weather.''' '''Maneuver:''' Exert a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion and spot 5 companions to discard an exhausted companion (except the Ring-bearer). (1) · '''Stealth.''' Bearer must be Sméagol. If Sméagol is about to be killed in a skirmish, he is discarded instead. (1) · '''Tale.''' '''Fellowship:''' Draw a card for each Elf companion you spot. (1) · '''Tale.''' Plays to your support area. When you play this condition, reveal the top 6 cards of your draw deck and stack them here. '''Fellowship:''' Spot a Dwarf and discard the top card of your draw deck to take a Free Peoples card stacked here into hand. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. If you have initiative, bearer is defender +1. (1) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. '''Skirmish:''' If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) · Plays to your support area. While you can spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, add 1 to the minion archery total. (1) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains '''hunter 2'''. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · Saruman cannot be assigned to skirmish an unwounded character. While you can spot 6 companions, all minions gain hunter 2. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. Bearer must be a companion. While bearer is skirmishing a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, bearer loses all strength and damage bonuses from possessions. (1) · When you play this condition, you may spot 2 [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to place 2 [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] tokens here. '''Response:''' If a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man is about to take a wound, discard this condition or remove a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] token from here to prevent that wound. (1) · When you play this minion, you may spot a Nazgûl to add a threat. The Free Peoples player may make you wound a companion to prevent this. '''Skirmish:''' Remove a threat to make this minion strength +3. (1) · While you can spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion, this card is twilight cost -3. The Free Peoples player may not look at or reveal cards in any Shadow player’s hand. (1)
Lore:
None (8) · "'...my pretty lady is, River-woman's daughter, Slender as the willow-wand, clearer than the water.'" (1) · "...renewed shall be the blade that was broken." (1) · Defenders on the walls made perfect targets for the Isengard crossbowmen. (1) · Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1)
· The dark Dunlendings called their fair-haired enemies from Rohan “Strawheads.” (1) · The Southrons fight with tactics the men of Gondor have never before seen. (1) · To many he was known as the swift. (1) · Where volleys of Orcish arrows fly, the defenders of the West fall. (1) · With each fallen defender, the morale of the attacking army rose. (1) · “He came to rest in the fern a few feet away, face downward, green arrow-feathers sticking from his neck below a golden collar.” (1) · “The Ring that hung upon its chain about his neck grew heavy, heavier than a great stone, and his head was dragged downwards.” (1) · “The White Rider was upon them, and the terror of his coming filled the enemy with madness.” (1) · “The wild men fell on their faces before him.” (1) · “‘...I will die as one of them.'” (1) · “‘...ill news is an ill guest they say.'” (1) · “‘Do not stop until they are found!'” (1) · “‘Even Sauron knows them not. They are older than he. Now I have walked there, but I will bring no report to darken the light of day.'” (1) · “‘Go where you must go, and hope!'” (1) · “‘Had I a host of Elves in armour of the Elder Days, it would avail little....'” (1) · “‘I have not passed through fire and death to bandy crooked words with a serving-man till the lightning falls.'” (1) · “‘If we do not trust the strength of Men, then we trust to the victory of Sauron.'” (1) · “‘Indeed my friends, none of you have any weapon that could hurt me.'” (1) · “‘It was no ordinary storm. It is the ill will of Caradhras.'” (1) · “‘Losto Caradhras, sedho, hodo, nuitho i ruith.'” (1) · “‘Naked I was sent back – for a brief time, until my task is done. And naked I lay upon the mountain-top.'” (1) · “‘Slender as the willow-wand, clearer than the water.'” (1) · “‘Take them alive!'” (1) · “‘The last host of the Eorlingas has ridden forth. It will not return without battle.'” (1) · “‘The last thing written is in a trailing scrawl of elf-letters: they are coming.'” (1) · “‘There are some things that I must see to....'” (1)
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