Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
None (2) ·
Black Captain (2) ·
Black Lord (3) ·
Black Predator (3) ·
Black Shadow (2) ·
Black Threat (3) ·
Captain of the Nine Riders (3) ·
Conqueror of Arthedain (2) ·
Dark Lord (1) ·
Dark Predator (1) ·
Dark Shadow (1) ·
Dark Threat (1) ·
Deathless Lord (1) ·
Desirous of Power (3) ·
Duplicitous Lieutenant (1) ·
Eighth of the Nine Riders (2) ·
Faster Than Winds (1) ·
Keeper of Dol Guldur (1) ·
Lieutenant of Morgul (1) ·
Lord of Angmar (1) ·
Lord of the Nazgul (3) ·
Messenger of Morgul (1) ·
Morgul King (1) ·
Relentless Wraith (1) ·
Revived (3) ·
Ringwraith in Twilight (1) ·
Second of the Nine Riders (3) ·
Sixth of the Nine Riders (2) ·
The Easterling (1) ·
Thrall of the One (3) ·
Winged Sentry (1) ·
Wraith on Wings (2)
GameText:
Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (3) ·
Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3) ·
Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (3) ·
Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (2) ·
Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (2) ·
Fierce.Toil 1. (For each [WRAITH] character you exert when playing this, its twilight cost is -1) Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X. (2) ·
Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) ·
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (2)
None (1) ·
Enduring.
Shadow cards cannot exert Úlairë Toldëa during a skirmish phase.
Skirmish: Heal Úlairë Toldëa to make him damage +1. (1) ·
Enduring.
Regroup: Exert Úlairë Attëa and spot your wraith minion to return that minion to your hand. (1) ·
Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·Enduring.
Shadow cards cannot exert Úlairë Enquëa during a skirmish phase.
Skirmish: If Úlairë Enquëa is skirmishing, heal him to add a burden. (1) ·
Fierce.
Skirmish: Remove twilight2 and discard a wraith card from hand to make Úlairë Attëa strength +3. (3) ·
Fierce. Toil 1. (For each wraith character you exert when playing this, its twilight cost is –1.)
Response: If you are playing a wraith event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3) ·
Fierce.
Assignment: Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Úlairë Toldëa. (1) ·
Fierce.
Maneuver: Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer). (1) ·
Fierce.
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·Fierce.
Shadow: If you have initiative, exert Úlairë Attëa and spot another wraith minion to add a burden. (1) ·
Fierce.
Skirmish: Remove twilight1 to make Úlairë Attëa strength +1 (limit +5). (1) ·
Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·Fierce.
To play, spot a Nazgûl.
Menace - When you play this minion, you may add 2 burdens. (1) ·
Fierce.
When you play The Witch-king, you may remove a threat to take awraith card into hand from your discard pile.
The Ring-bearer cannot take threat wounds. (1) ·Fierce.
When you play Úlairë Toldëa, you may exert him to take awraith event from your discard pile into hand. (2) ·
Fierce.
While you can spot 6 companions, Úlairë Enquëa isDamage +1.
Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer. (1) ·Fierce.
While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6. (1) ·Fierce. Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) ·
Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. (1) ·
Fierce. Each time the Free Peoples player heals a companion, you may add a burden.
Maneuver: Exert Úlairë Enquëa twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions). (1) ·
Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) ·
Fierce. Each time Úlairë Toldëa wins a skirmish, the Free Peoples player must exert a companion or add a burden. (1) ·
Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2) ·
Fierce.
Maneuver : Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. (1) ·
Fierce.
Skirmish : Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
Fierce.
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·Fierce.
While you can spot 5 twilight tokens in the twilight pool and anotherwraith card, Úlairë Attëa is strength +3. (1) ·
Fierce.
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) ·Fierce.
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·Fierce.
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to draw 3 cards. (1) ·
Twilight.
Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1) ·Twilight.
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·Twilight.
When you play Úlairë Attëa, you may wound an ally. (1) · Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1)
Shadow cards cannot exert Úlairë Toldëa during a skirmish phase.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
Shadow cards cannot exert Úlairë Enquëa during a skirmish phase.
Skirmish:
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
To play, spot a Nazgûl.
When you play The Witch-king, you may remove a threat to take a
The Ring-bearer cannot take threat wounds. (1) ·
When you play Úlairë Toldëa, you may exert him to take a
While you can spot 6 companions, Úlairë Enquëa is
Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer. (1) ·
While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6. (1) ·
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
While you can spot 5 twilight tokens in the twilight pool and another
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) ·
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1) ·
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
When you play Úlairë Attëa, you may wound an ally. (1) · Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1)
None (1) ·
'''Enduring.'''
'''Regroup:''' Exert Úlairë Attëa and spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to return that minion to your hand. (1) ·
'''Enduring.'''
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
'''Enduring.'''
Shadow cards cannot exert Úlairë Enquëa during a skirmish phase.
'''Skirmish:''' If Úlairë Enquëa is skirmishing, heal him to add a burden. (1) ·
'''Enduring.'''
Shadow cards cannot exert Úlairë Toldëa during a skirmish phase.
'''Skirmish:''' Heal Úlairë Toldëa to make him '''damage +1.''' (1) ·
'''Fierce.
Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to make Úlairë Attëa strength +3. (3) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
'''Response:''' If you are playing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3) ·
'''Fierce.'''
'''Maneuver''': Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. (1) ·
'''Fierce.'''
'''Skirmish''': Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
'''Fierce.'''
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
'''Fierce.'''
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) ·
'''Fierce.'''
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
'''Fierce.'''
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
'''Fierce.'''
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
'''Fierce.'''
While you can spot 5 twilight tokens in the twilight pool and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card, Úlairë Attëa is strength +3. (1) ·
'''Fierce.'''
'''Shadow:''' If you have initiative, exert Úlairë Attëa and spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to add a burden. (1) ·
'''Fierce.'''
'''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make Úlairë Attëa strength +1 (limit +5). (1) ·
'''Fierce.'''
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
'''Fierce.'''
To play, spot a Nazgûl.
'''Menace -''' When you play this minion, you may add 2 burdens. (1) ·
'''Fierce.'''
When you play The Witch-king, you may remove a threat to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card into hand from your discard pile.
The Ring-bearer cannot take threat wounds. (1) ·
'''Fierce.'''
When you play Úlairë Toldëa, you may exert him to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event from your discard pile into hand. (2) ·
'''Fierce.'''
While you can spot 6 companions, Úlairë Enquëa is '''Damage +1.'''
Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer. (1) ·
'''Fierce.'''
While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6. (1) ·
'''Fierce.'''
'''Assignment:''' Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Úlairë Toldëa. (1) ·
'''Fierce.'''
'''Maneuver:''' Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer). (1) ·
'''Fierce.'''
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) ·
'''Fierce.''' Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. (1) ·
'''Fierce.''' Each time the Free Peoples player heals a companion, you may add a burden.
'''Maneuver:''' Exert Úlairë Enquëa twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions). (1) ·
'''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) ·
'''Fierce.''' Each time Úlairë Toldëa wins a skirmish, the Free Peoples player must exert a companion or add a burden. (1) ·
'''Fierce.''' Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2) ·
'''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to draw 3 cards. (1) ·
'''Twilight.'''
Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1) ·
'''Twilight.'''
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
'''Twilight.'''
When you play Úlairë Attëa, you may wound an ally. (1) ·
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1)
None (9) ·
"At all times they feel the presence of the ring." (1) ·
"Nine for Mortal Men doomed to die..." (1) ·
"So black were they that they seemed like black holes in the deep shade behind them.'" (1) ·
DGMA Premier Series Qualifier (2) ·
Hunters Design-a-Card contest entry
Submitted by "Roy1991" (1) · Nine Riders Collection (4) · The Nazgûl were strongest, and most terrifying, at night. (3) · The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (2) · The terrifying pursuit of the Nazgûl on their Black Steeds drives their victims headlong into the wild. (1) · The Witch-king nearly seized the Ring in Frodo's moment of weakness. (1) · Those that knew the most power as kings were placed in particular ways for the Will of Sauron. (2) · “...a shape, black-mantled, huge and threatening.” (2) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...like shadows of untimely night, he saw in the middle airs below him five birdlike forms...” (1) · “...the Nazgûl Lord like a shadow of despair.” (1) · “Ever they circled above the City, like vultures that expect their fill of doomed men's flesh.” (1) · “Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (3) · “He sprang forward and bore down on Frodo.” (3) · “In their white faces burned keen and merciless eyes....” (1) · “So black were they that they seemed like black holes in the deep shade behind them.” (2) · “Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) · “‘...the Shire is no longer any protection to you.'” (3) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘Dead? No, you cannot kill them.'” (1) · “‘Hissed at me, he did. It gave me quite a shudder.'” (1) · “‘It is many a year since the Nine walked abroad.'” (1) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (2) · “‘They are calling for it. Calling for the precious.'” (1) · “‘They had words with Harry at Westgate on Monday.... He was white and shaking when they left him.'” (1)
Submitted by "Roy1991" (1) · Nine Riders Collection (4) · The Nazgûl were strongest, and most terrifying, at night. (3) · The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (2) · The terrifying pursuit of the Nazgûl on their Black Steeds drives their victims headlong into the wild. (1) · The Witch-king nearly seized the Ring in Frodo's moment of weakness. (1) · Those that knew the most power as kings were placed in particular ways for the Will of Sauron. (2) · “...a shape, black-mantled, huge and threatening.” (2) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...like shadows of untimely night, he saw in the middle airs below him five birdlike forms...” (1) · “...the Nazgûl Lord like a shadow of despair.” (1) · “Ever they circled above the City, like vultures that expect their fill of doomed men's flesh.” (1) · “Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (3) · “He sprang forward and bore down on Frodo.” (3) · “In their white faces burned keen and merciless eyes....” (1) · “So black were they that they seemed like black holes in the deep shade behind them.” (2) · “Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) · “‘...the Shire is no longer any protection to you.'” (3) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘Dead? No, you cannot kill them.'” (1) · “‘Hissed at me, he did. It gave me quite a shudder.'” (1) · “‘It is many a year since the Nine walked abroad.'” (1) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (2) · “‘They are calling for it. Calling for the precious.'” (1) · “‘They had words with Harry at Westgate on Monday.... He was white and shaking when they left him.'” (1)
Showing below up to 57 results in range #1 to #57.
D
- Data:Dark Powers Strengthen (11R207)/Data
- Data:The Nazgul (0W10)/Data
- Data:The Witch-king, Black Captain (0P61)/Data
- Data:The Witch-king, Black Captain (8R84)/Data
- Data:The Witch-king, Black Lord (12O9)/Data
- Data:The Witch-king, Black Lord (12R183)/Data
- Data:The Witch-king, Black Lord (12RF18)/Data
- Data:The Witch-king, Captain of the Nine Riders (0P108)/Data
- Data:The Witch-king, Captain of the Nine Riders (11R226)/Data
- Data:The Witch-king, Captain of the Nine Riders (11RF18)/Data
- Data:The Witch-King, Conqueror of Arthedain (0W37)/Data
- Data:The Witch-king, Conqueror of Arthedain (17R144)/Data
- Data:The Witch-king, Dark Lord (19P40)/Data
- Data:The Witch-king, Deathless Lord (6P122)/Data
- Data:The Witch-king, Lord of Angmar (1R237)/Data
- Data:The Witch-king, Lord of the Nazgul (0P37)/Data
- Data:The Witch-king, Lord of the Nazgul (2M1)/Data
- Data:The Witch-king, Lord of the Nazgul (2R85)/Data
- Data:The Witch-king, Morgul King (7R221)/Data
- Data:The Witch-King, Revived (32B267)/Data
- Data:Ulaire Attea, Black Predator (12O6)/Data
- Data:Ulaire Attea, Black Predator (12R173)/Data
- Data:Ulaire Attea, Black Predator (12RF15)/Data
- Data:Ulaire Attea, Dark Predator (19P35)/Data
- Data:Ulaire Attea, Desirous of Power (15O7)/Data
- Data:Ulaire Attea, Desirous of Power (15R184)/Data
- Data:Ulaire Attea, Desirous of Power (15RF15)/Data
- Data:Ulaire Attea, Keeper of Dol Guldur (1R229)/Data
- Data:Ulaire Attea, Revived (31B245)/Data
- Data:Ulaire Attea, Second of the Nine Riders (0P109)/Data
- Data:Ulaire Attea, Second of the Nine Riders (0P83)/Data
- Data:Ulaire Attea, Second of the Nine Riders (11R219)/Data
- Data:Ulaire Attea, The Easterling (2U82)/Data
- Data:Ulaire Attea, Thrall of the One (8U79)/Data
- Data:Ulaire Attea, Wraith on Wings (7R210)/Data
- Data:Ulaire Enquea, Black Threat (12O8)/Data
- Data:Ulaire Enquea, Black Threat (12R175)/Data
- Data:Ulaire Enquea, Black Threat (12RF17)/Data
- Data:Ulaire Enquea, Dark Threat (19P36)/Data
- Data:Ulaire Enquea, Duplicitous Lieutenant (17R140)/Data
- Data:Ulaire Enquea, Faster Than Winds (7U212)/Data
- Data:Ulaire Enquea, Lieutenant of Morgul (1U231)/Data
- Data:Ulaire Enquea, Ringwraith in Twilight (2U83)/Data
- Data:Ulaire Enquea, Sixth of the Nine Riders (0P113)/Data
- Data:Ulaire Enquea, Sixth of the Nine Riders (13R182)/Data
- Data:Ulaire Enquea, Thrall of the One (10R68)/Data
- Data:Ulaire Toldea, Black Shadow (0P81)/Data
- Data:Ulaire Toldea, Black Shadow (12U180)/Data
- Data:Ulaire Toldea, Dark Shadow (19P39)/Data
- Data:Ulaire Toldea, Eighth of the Nine Riders (0P115)/Data
- Data:Ulaire Toldea, Eighth of the Nine Riders (11S225)/Data
- Data:Ulaire Toldea, Messenger of Morgul (1R236)/Data
- Data:Ulaire Toldea, Relentless Wraith (0W26)/Data
- Data:Ulaire Toldea, Revived (32B233)/Data
- Data:Ulaire Toldea, Thrall of the One (10R71)/Data
- Data:Ulaire Toldea, Winged Sentry (6R88)/Data
- Data:Ulaire Toldea, Wraith on Wings (7R219)/Data