Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
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HDG-EN32S067.0 (1) ·
LOTR-EN00S037.0 (1) ·
LOTR-EN00S061.0 (1) ·
LOTR-EN00S108.0 (1) ·
LOTR-EN00W037.0 (1) ·
LOTR-EN01S237.0 (1) ·
LOTR-EN02M001.0 (1) ·
LOTR-EN02S085.0 (1) ·
LOTR-EN04S244.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN06S080.0 (1) ·
LOTR-EN06S122.0 (1) ·
LOTR-EN07S152.0 (1) ·
LOTR-EN07S221.0 (1) ·
LOTR-EN08S084.0 (1) ·
LOTR-EN11A018.0 (1) ·
LOTR-EN11S226.0 (1) ·
LOTR-EN12A018.0 (1) ·
LOTR-EN12O009.0 (1) ·
LOTR-EN12S183.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN17S049.0 (1) ·
LOTR-EN17S144.0 (1) ·
LOTR-EN19S040.0 (1)
HDG-EN32S067.0 (1) ·
LOTR-EN00S037.0 (1) ·
LOTR-EN00S061.0 (1) ·
LOTR-EN00S108.0 (1) ·
LOTR-EN00W037.0 (1) ·
LOTR-EN01S237.0 (1) ·
LOTR-EN02M001.0 (1) ·
LOTR-EN02S085.0 (1) ·
LOTR-EN04S244.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN06S080.0 (1) ·
LOTR-EN06S122.0 (1) ·
LOTR-EN07S152.0 (1) ·
LOTR-EN07S221.0 (1) ·
LOTR-EN08S084.0 (1) ·
LOTR-EN11A018.0 (1) ·
LOTR-EN11S226.0 (1) ·
LOTR-EN12A018.0 (1) ·
LOTR-EN12O009.0 (1) ·
LOTR-EN12S183.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN17S049.0 (1) ·
LOTR-EN17S144.0 (1) ·
LOTR-EN19S040.0 (1)
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (2) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
Fierce. Each time a companion is killed in a skirmish involving a Nazgul, wound an ally twice or exert a companion. (1) ·
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (2) ·
Fierce. For each other Nazgul you can spot, The Witch-king is strength +2. (1) ·
Fierce. Skirmish: Discard a Nazgul from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgul). (1) ·
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) ·
Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (2) ·
Fierce. The Witch-king is twilight cost-1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (1) ·
Fierce. Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) ·
Fierce. When you play the Witch-King, you may remove a threat to take a [WRAITH] card into hand from your discard pile. The Ring-bearer cannot take threat wounds. (1) ·
Southron. Archer. Archery: Remove (3) to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Regiment of Haradrim twice to take control of a site. (1) ·
Southron. To play, spot a [RAIDER] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3)
If you play Stampeding Chief from your hand, remove
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
When you play The Witch-king, you may remove a threat to take a
The Ring-bearer cannot take threat wounds. (1) ·
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
To play, spot a
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · Each time this minion wins a skirmish, you may play a
'''Damage +1. Fierce.'''
If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (2) ·
'''Enduring.'''
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
'''Fierce.'''
'''Skirmish''': Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
'''Fierce.'''
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
'''Fierce.'''
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
'''Fierce.'''
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
'''Fierce.'''
When you play The Witch-king, you may remove a threat to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card into hand from your discard pile.
The Ring-bearer cannot take threat wounds. (1) ·
'''Fierce.'''
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) ·
'''Fierce.''' Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. (1) ·
'''Southron.'''
To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
'''Southron.''' '''Archer.''' '''Archery:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
'''Southron.'''To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Regroup:''' Exert Regiment of Haradrim twice to take control of a site. (1) ·
'''Twilight.'''
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1)
None (4) ·
"Nine for Mortal Men doomed to die..." (1) ·
But no more would Rohan stand against his kind. (2) ·
DGMA Premier Series Qualifier (1) ·
Hunters Design-a-Card contest entry
Submitted by "Roy1991" (1) · Nine Riders Collection (1) · “...a shape, black-mantled, huge and threatening.” (2) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...the Nazgûl Lord like a shadow of despair.” (1) · “He sprang forward and bore down on Frodo.” (3) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘But I've heard tales of the big folk down away in the Sunlands.'” (1) · “‘Dead? No, you cannot kill them.'” (1) · “‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1) · “‘We will take their king.'” (1)
Submitted by "Roy1991" (1) · Nine Riders Collection (1) · “...a shape, black-mantled, huge and threatening.” (2) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...the Nazgûl Lord like a shadow of despair.” (1) · “He sprang forward and bore down on Frodo.” (3) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘But I've heard tales of the big folk down away in the Sunlands.'” (1) · “‘Dead? No, you cannot kill them.'” (1) · “‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1) · “‘We will take their king.'” (1)
Showing below up to 24 results in range #1 to #24.
D
- Data:Hill Clan (6R6)/Data
- Data:Mumak Commander (7R152)/Data
- Data:Regiment of Haradrim (4R244)/Data
- Data:Southron Archer Legion (6R80)/Data
- Data:Stampeding Chief (17R49)/Data
- Data:Stampeding Chief (17RF10)/Data
- Data:The Witch-king, Black Captain (0P61)/Data
- Data:The Witch-king, Black Captain (8R84)/Data
- Data:The Witch-king, Black Lord (12O9)/Data
- Data:The Witch-king, Black Lord (12R183)/Data
- Data:The Witch-king, Black Lord (12RF18)/Data
- Data:The Witch-king, Captain of the Nine Riders (0P108)/Data
- Data:The Witch-king, Captain of the Nine Riders (11R226)/Data
- Data:The Witch-king, Captain of the Nine Riders (11RF18)/Data
- Data:The Witch-King, Conqueror of Arthedain (0W37)/Data
- Data:The Witch-king, Conqueror of Arthedain (17R144)/Data
- Data:The Witch-king, Dark Lord (19P40)/Data
- Data:The Witch-king, Deathless Lord (6P122)/Data
- Data:The Witch-king, Lord of Angmar (1R237)/Data
- Data:The Witch-king, Lord of the Nazgul (0P37)/Data
- Data:The Witch-king, Lord of the Nazgul (2M1)/Data
- Data:The Witch-king, Lord of the Nazgul (2R85)/Data
- Data:The Witch-king, Morgul King (7R221)/Data
- Data:The Witch-King, Revived (32B267)/Data