Drilldown: CardReleases

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CardReleases > Subtypes : Hand Weapon or Support Area & TwilightCost: 3

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Archery: Spot your enduring or mounted Nazgul to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal. (1) · At the start of the maneuver phase, you may exert a Wizard to make this condition a fierce Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Bearer must be a [MEN] minion. Bearer is damage +1. Shadow: Remove a companion in the dead pile from the game to control a site. (1) · Bearer must be an [URUK-HAI] Uruk-hai. Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) If bearer is Lurtz, he is fierce. (1) · Bearer must be Aragorn. Discard any other weapon he bears. He is damage +1 and cannot bear other weapons. Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship's next site (replacing opponent's site if necessary). (1) · Bearer must be Aragorn. He is damage +1. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) · Bearer must be Aragorn. If you cannot spot a threat, Aragorn is defender +1. (1) · Bearer must be Elendil or Isildur. Bearer is damage +1. Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (1) · Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1) · c (1) · Each Hobbit bearing a hand weapon is vitality +1. Each Hobbit bearing a follower is resistance +1. Each unwounded Hobbit is strength +1. (1) · Each time a companion loses a fierce skirmish involving a [WRAITH] minion, you may shuffle a [WRAITH] card from your discard pile into your draw deck. (1) · Each time a Wizard heals, this condition becomes a fierce Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each time a Wizard wins a skirmish, this condition becomes a fierce, damage +1 Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each time the fellowship moves to a mountain or underground site, you may discard a [GOLLUM] event from hand to take a minion from your discard pile into hand. (1) · Engine. Shadow: Play a [SAURON] minion to add a [SAURON] token here. Regroup: Remove X [SAURON] tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a [SAURON] minion or this possession. (1) · Fellowship: Stack your tale or artifact from play or from hand here to draw a card.Regroup: Exert an [elven] ally to draw X cards, exert X minions, and remove up to X wounds from companions, where X is the number of Free Peoples cultures on cards stacked here. Discard this artifact. (1) · For each [WRAITH] Orc you can spot, the Free Peoples player must have an additional card in hand to have initiative. Skirmish: Discard this condition to make a [WRAITH] Orc strength +2. (1) · Fortification. This condition is twilight cost -1 for each [GONDOR] ranger you spot. Skirmish: Exert a [GONDOR] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. (1) · Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2) · Shadow: Remove (3) to take a [GOLLUM] card into hand from your draw deck, then randomly discard a card from your hand. Skirmish: Discard a [GOLLUM] card from hand to make a [GOLLUM] minion strength +2. (1) · Tale. Each time a non-[WRAITH] minion is played, you may spot a Man to put a [GONDOR] token here. Maneuver: Remove 3 [GONDOR] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. (1) · To play, spot 2 Dwarf companions. While the fellowship is at a mountain site, each Dwarf is strength +2. (1) · To play, spot 2 [ROHAN] Men. Regroup: Discard cards from hand equal to the number of cards in an opponent's hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition. (1) · To play, spot 2 [SAURON] Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase. Discard this condition and remove 3 threats at the start of the regroup phase. (1) · To play, spot 3 [GONDOR] companions. While no opponent controls a site, wound a minion at the start of each regroup phase. Regroup: Discard this condition to place a [GONDOR] fortification from your discard pile on top of your draw deck. (1) · To play, spot a Wizard. When you play this, add X [GANDALF] tokens here, where X is the current region number. Maneuver: Discard this from play or remove 2 tokens from here to discard a Shadow condition from play. (1) · To play, spot a [ROHAN] Man. Each time a Shadow condition is played, you may exert a minion. Response: If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand. (1) · To play, spot an [ORC] minion. Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and remove up to 2 Free Peoples cards from the game. (1) · Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1) Bearer must be an [URUK-HAI] Uruk-hai. Bearer is strength +2 for each wound on each character in its skirmish. (1) · Toil 2. (For each [DWARVEN] character you exert when playing this, its twilight cost is -2) Skirmish: Discard this condition to make a Dwarf strength +3 (or +4 if he has resistance 4 or more). (1) · When you play this possession, you may add a [MEN] token here. Regroup: Remove 4 [MEN] tokens from here to place a [MEN] card from your discard pile on the top of your draw deck. (1) · When you play this, spot 2 [MEN] Men to randomly reveal a site from the Free Peoples player?s adventure deck. Note its cardtitle. Each site on the adventure path with the same card title as the selected site loses its gametext. (1) · While the Ringbearer is assigned to a skirmish, each minion skirmishing a [ROHAN] companion loses hunter and is unable to gain hunter. Skirmish: Exert a [ROHAN] companion to make that companion gain hunter 1 until the start of the regroup phase. (1) · While you can spot a mounted [RAIDER] Man, [RAIDER] Men cannot take wounds (except during skirmishes). (1) · While you can spot a [GANDALF] Wizard, each companion who has resistance 6 or more is strength +1. (1)
TaggedGameText:
Archery: Spot your enduring or mounted Nazgûl to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal. (1) · Engine. Shadow: Play a sauron minion to add a sauron token here.
Regroup: Remove X sauron tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a sauron minion or this possession. (1)
· Fellowship: Stack your tale or artifact from play or from hand here to draw a card.
Regroup: Exert an elven ally to draw X cards, exert X minions, and remove up to X wounds from companions, where X is the number of Free Peoples cultures on cards stacked here. Discard this artifact. (1)
· Fortification. This condition is twilight cost -1 for each gondor ranger you spot.
Skirmish: Exert a gondor Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a gondor Man. (1)
· Shadow: Remove twilight3 to take a gollum card into hand from your draw deck, then randomly discard a card from your hand.
Skirmish: Discard a gollum card from hand to make a gollum minion strength +2. (1)
· Tale.
Each time a non-wraith minion is played, you may spot a Man to put a gondor token here.
Maneuver: Remove 3 gondor tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. (1)
· Toil 1. (For each urukhai character you exert when playing this, its twilight cost is –1.)
Bearer must be an urukhai Uruk-hai.
Bearer is strength +2 for each wound on each character in its skirmish. (1)
· Toil 2. (For each dwarven character you exert when playing this, its twilight cost is –2.)
Skirmish: Discard this condition to make a Dwarf strength +3 (or +4 if he has resistance 4 or more). (1)
· At the start of the maneuver phase, you may exert a Wizard to make this condition a fierce Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Bearer must be a men minion.
Bearer is damage +1.
Shadow: Remove a companion in the dead pile from the game to control a site. (1)
· Bearer must be an urukhai Uruk-hai.
Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
If bearer is Lurtz, he is fierce. (1)
· Bearer must be Aragorn.
If you cannot spot a threat, Aragorn is defender +1. (1)
· Bearer must be Aragorn. Discard other weapons he bears. He is damage +1 and cannot bear other weapons.
Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1)
· Bearer must be Aragorn.
He is damage +1.
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2)
· Bearer must be Elendil or Isildur.
Bearer is damage +1.
Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (2)
· Bearer must be Théoden.
He is Damage +1.
Response: If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1)
· Each Hobbit bearing a hand weapon is vitality +1.
Each Hobbit bearing a follower is resistance +1.
Each unwounded Hobbit is strength +1. (1)
· Each time a companion loses a fierce skirmish involving a wraith minion, you may shuffle a wraith card from your discard pile into your draw deck. (1) · Each time a Wizard heals, this condition becomes a fierce Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each time a Wizard wins a skirmish, this condition becomes a fierce, damage +1 Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each time the fellowship moves to a mountain or underground site, you may discard a gollum event from hand to take a minion from your discard pile into hand. (1) · For each wraith Orc you can spot, the Free Peoples player must have an additional card in hand to have initiative.
Skirmish: Discard this condition to make a wraith Orc strength +2. (1)
· Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2) · To play, spot 2 rohan Men. Regroup: Discard cards from hand equal to the number of cards in an opponent’s hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition. (1) · To play, spot 2 sauron Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase.
Discard this condition and remove 3 threats at the start of the regroup phase. (1)
· To play, spot 2 Dwarf companions.
While the fellowship is at a mountain site, each Dwarf is strength +2. (1)
· To play, spot 3 gondor companions.
While no opponent controls a site, wound a minion at the start of each regroup phase.
Regroup: Discard this condition to place a gondor fortification from your discard pile on top of your draw deck. (1)
· To play, spot a rohan Man. Each time a Shadow condition is played, you may exert a minion.
Response: If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand. (1)
· To play, spot a Wizard.
When you play this, add X gandalf tokens here, where X is the current region number.
Maneuver: Discard this from play or remove 2 tokens from here to discard a Shadow condition from play. (1)
· To play, spot an orc minion.
Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and remove up to 2 Free Peoples cards from the game. (1)
· When you play this possession, you may add a men token here.
Regroup: Remove 4 men tokens from here to place a men card from your discard pile on the top of your draw deck. (1)
· When you play this, spot 2 men Men to randomly reveal a site from the Free Peoples player’s adventure deck. Note its cardtitle. Each site on the adventure path with the same card title as the selected site loses its gametext. (1) · While the Ring-bearer is assigned to a skirmish, each minion skirmishing a rohan companion loses hunter and is unable to gain hunter.
Skirmish: Exert a rohan companion to make that companion gain hunter 1 until the start of the regroup phase. (1)
· While you can spot a gandalf Wizard, each companion who has resistance 6 or more is strength +1. (1) · While you can spot a mounted raider Man, raider Men cannot take wounds (except during skirmishes). (1)
FormattedGameText:
'''Archery:''' Spot your enduring or mounted Nazgûl to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal. (1) · '''Engine.''' '''Shadow:''' Play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to add a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] token here. '''Regroup:''' Remove X [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion or this possession. (1) · '''Fellowship''': Stack your tale or artifact from play or from hand here to draw a card. '''Regroup''': Exert an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally to draw X cards, exert X minions, and remove up to X wounds from companions, where X is the number of Free Peoples cultures on cards stacked here. Discard this artifact. (1) · '''Fortification'''. This condition is twilight cost -1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger you spot. '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. (1) · '''Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] card into hand from your draw deck, then randomly discard a card from your hand. '''Skirmish:''' Discard a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] card from hand to make a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion strength +2. (1) · '''Tale.''' Each time a non-[[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is played, you may spot a Man to put a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token here. '''Maneuver:''' Remove 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. (1) · '''Toil 1.''' ''(For each'' [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai. Bearer is strength +2 for each wound on each character in its skirmish. (1) · '''Toil 2.''' ''(For each'' [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Skirmish:''' Discard this condition to make a Dwarf strength +3 (or +4 if he has resistance 4 or more). (1) · At the start of the maneuver phase, you may exert a Wizard to make this condition a '''fierce''' Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. Bearer is '''damage +1'''. '''Shadow:''' Remove a companion in the dead pile from the game to control a site. (1) · Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai. Bearer gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' If bearer is Lurtz, he is '''fierce'''. (1) · Bearer must be Aragorn. He is '''damage +1'''. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) · Bearer must be Aragorn. If you cannot spot a threat, Aragorn is defender +1. (1) · Bearer must be Aragorn. Discard other weapons he bears. He is '''damage +1''' and cannot bear other weapons. '''Fellowship''' or '''Regroup:''' If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1) · Bearer must be Elendil or Isildur. Bearer is '''damage +1'''. Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (2) · Bearer must be Théoden. He is '''Damage +1.''' '''Response:''' If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1) · Each Hobbit bearing a hand weapon is vitality +1. Each Hobbit bearing a follower is resistance +1. Each unwounded Hobbit is strength +1. (1) · Each time a companion loses a fierce skirmish involving a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion, you may shuffle a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from your discard pile into your draw deck. (1) · Each time a Wizard heals, this condition becomes a '''fierce''' Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each time a Wizard wins a skirmish, this condition becomes a '''fierce, damage +1''' Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition. (1) · Each time the fellowship moves to a mountain or underground site, you may discard a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] event from hand to take a minion from your discard pile into hand. (1) · For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc you can spot, the Free Peoples player must have an additional card in hand to have initiative. '''Skirmish:''' Discard this condition to make a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +2. (1) · Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2) · To play, spot 2 Dwarf companions. While the fellowship is at a mountain site, each Dwarf is strength +2. (1) · To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men. '''Regroup:''' Discard cards from hand equal to the number of cards in an opponent’s hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition. (1) · To play, spot 2 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase. Discard this condition and remove 3 threats at the start of the regroup phase. (1) · To play, spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions. While no opponent controls a site, wound a minion at the start of each regroup phase. '''Regroup:''' Discard this condition to place a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] fortification from your discard pile on top of your draw deck. (1) · To play, spot a Wizard. When you play this, add X [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] tokens here, where X is the current region number. '''Maneuver:''' Discard this from play or remove 2 tokens from here to discard a Shadow condition from play. (1) · To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. Each time a Shadow condition is played, you may exert a minion. '''Response:''' If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and remove up to 2 Free Peoples cards from the game. (1) · When you play this possession, you may add a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token here. '''Regroup:''' Remove 4 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] tokens from here to place a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card from your discard pile on the top of your draw deck. (1) · When you play this, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to randomly reveal a site from the Free Peoples player’s adventure deck. Note its cardtitle. Each site on the adventure path with the same card title as the selected site loses its gametext. (1) · While the Ring-bearer is assigned to a skirmish, each minion skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion loses '''hunter''' and is unable to gain hunter. '''Skirmish:''' Exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to make that companion gain '''hunter 1''' until the start of the regroup phase. (1) · While you can spot a mounted [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men cannot take wounds (except during skirmishes). (1) · While you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard, each companion who has resistance 6 or more is strength +1. (1)
Lore:
None (11) · "'But I still feel that they are looking at me, or thinking about me: making some other plan, perhaps.'" (1) · "...and the sword of Elendil filled Orcs and Men with fear...." (2) · "Grond! Grond! Grond! Grond! Grond! Grond!" (1) · "It has been Remade." (2) · "The Sword of Elendil was forged anew by Elvish smiths... for Aragorn son of Arathorn was going to war upon the marches of Morder." (1) · "They'll be in the city in two days. You're outnumbered, Aragorn." (1) · Defeating an Uruk with a broad-bladed sword is not easily done. (1) · Destruction sometimes brings new opportunities. (1) · Each turn was guarded by Púkel-men stones with their huge, clumsy arms folded across their round bellies. (1) · Gimli's axe-work on the Amon Hen hewed a mighty path through the Uruk-hai. (1) · Gollum stalked the Ring-bearer over many leagues, awaiting the right opportunity to strike. (1) · Long handled and heavy, a single powerful swing of this weapon could cleave through even some of the thickest armor. (1) · Of the Wizards, it was Gandalf that chose no home. (1) · The doors of Minas Tirith were meant to keep out more than Orcs. (1) · The Dwarves are as hard and stalwart as the lands in which they've made their homes. (1) · “...and stood like towers of defence....” (1) · “...and the black serpent foundered.” (1) · “Suddenly the foremost Rider spurred his horse forward.” (1) · “To them he was just one of the ‘attractions' at the party. Hence the excitement of the hobbit-children.” (1) · “‘...she is very beautiful, and is going to be beautifuller still.'” (1) · “‘...the Orcs have brought a devilry from Orthanc....'” (1) · “‘...the world of Men, which We must rule.'” (1) · “‘Radagast the Simple! Radagast the Fool!'” (1) · “‘Ride now, ride now! Ride to Gondor!'” (1) · “‘We may join with that Power.'” (1)
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