Drilldown: CardReleases

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CardReleases > Subtypes : Elf or Man or Mount or Ranged Weapon & TwilightCost: 1 & Vitality: None

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Bearer must Bard. Archery: Exert Bard and discard this possession to wound a minion twice. If that minion is Smaug, wound it again. (1) · Bearer must be a Dwarf. When you play Arod, you may reinforce a [DWARVEN] token. Response: If bearer is about to take a wound during a skirmish, remove 2 [DWARVEN] tokens to prevent that. (1) · Bearer must be a knight. Bearer is damage +1. Each time the fellowship moves from a mountain site, add (2). (1) · Bearer must be a knight. Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1) · Bearer must be a Nazgul. While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1) · Bearer must be a [GONDOR] Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2) · Bearer must be a [GONDOR] Man. If bearer is a knight, he or she is strength +1. Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a fortification. (1) · Bearer must be a [GONDOR] ranger. If bearer is Faramir, he is an archer. The site number of each minion skirmishing a [GONDOR] ranger is +1. Skirmish: Exert bearer twice to exhaust a minion Faramir is skirmishing. (1) · Bearer must be a [ROHAN] Man. Archery: Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site). (1) · Bearer must be a [ROHAN] Man. Archery: Discard this possession to make the fellowship archery total +1. (1) · Bearer must be a [ROHAN] Man. Archery: Exert bearer and discard this possession to wound a minion. (1) · Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) · Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. Regroup: If bearer is Eomer, exert him to discard a condition. Any Shadow player may remove (1) to prevent this. (1) · Bearer must be a [ROHAN] Man. If bearer is mounted, he or she is strength +1. Archery: If bearer is Eomer, exert him to choose a Shadow player who must exert one of his or her minions. (1) · Bearer must be a [ROHAN] Man. If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions. (1) · Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this. (1) · Bearer must be a [SAURON] Orc. For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog). (1) · Bearer must be an Elf companion. Archery: Exert bearer to discard the top card of your draw deck. If it is an [ELVEN] card, exert a minion. (1) · Bearer must be an Elf. Bearer is an archer. (3) · Bearer must be an Uruk-hai. When you play this possession on Lurtz, you may draw a card. Archery: If bearer is Lurtz, discard 2 [URUK-HAI] cards from hand to exert an unbound companion. (1) · Bearer must be an [ORC] Orc with strength 9 or less (or bearer must be Gothmog). Bearer is fierce. While bearer is Gothmog, he is damage +1 in fierce skirmishes. (1) · Bearer must be an [URUK-HAI] minion. While bearer is at a battleground site, it is an archer. (1) · Bearer must be Aragorn. He is an archer. Archery: Add a threat to wound a minion?with the lowest strength. (1) · Bearer must be Aragorn. He is an archer. Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total. (2) · Bearer must be Faramir. He is an archer. Skirmish: If Faramir is skirmishing a Man or a roaming minion, exert Faramir to wound that minion. (1) · Bearer must be Legolas. Each time Legolas wins a skirmish, you may wound a minion. (1) · Bearer must be Legolas. Each time you play an [ELVEN] skirmish event during a skirmish involving Legolas, you may heal him. (1) · Bearer must be Ring-bound Man. Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion. (1) · To play, discard 2 cards from hand. Bearer must be a Nazgul. Response: If bearer is about to take a wound, remove a threat to prevent that wound. (1) · To play, spot a [ROHAN] Man. Bearer must be a Man, Elf, or Wizard. When you play Brego, you may heal bearer. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1)
TaggedGameText:
Bearer must Bard. Archery: Exert Bard and discard this possession to wound a minion twice. If that minion is Smaug, wound it again. (1) · Bearer must be a knight.
Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1)
· Bearer must be a gondor Man.
At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2)
· Bearer must be a gondor Man.
If bearer is a knight, he or she is strength +1.
Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a Fortification. (1)
· Bearer must be a gondor ranger.
If bearer is Faramir, he is an archer.
The site number of each minion skirmishing a gondor ranger is +1.
Skirmish: Exert bearer twice to exhaust a minion Faramir is skirmishing. (1)
· Bearer must be a rohan Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1)
· Bearer must be a rohan Man.
Archery: Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site). (1)
· Bearer must be a rohan Man.
Archery: Discard this possession to make the fellowship archery total +1. (1)
· Bearer must be a rohan Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
Regroup: If bearer is Éomer, exert him to discard a condition. Any Shadow player may remove twilight1 to prevent this. (1)
· Bearer must be a rohan Man.
Archery: Exert bearer and discard this possession to wound a minion. (1)
· Bearer must be a rohan Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1)
· Bearer must be a rohan Man.
If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions. (1)
· Bearer must be a rohan Man.
If bearer is mounted, he or she is strength +1.
Archery: If bearer is Éomer, exert him to choose a Shadow player who must exert one of his or her minions. (1)
· Bearer must be a sauron Orc.
For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog). (1)
· Bearer must be a urukhai minion.
While bearer is at a battleground site, it is an Archer. (1)
· Bearer must be a Dwarf.
When you play Arod, you may reinforce a dwarven token.
Response: If bearer is about to take a wound during a skirmish, remove 2 dwarven tokens to prevent that. (1)
· Bearer must be a knight.
Bearer is damage +1.
Each time the fellowship moves from a mountain site, add twilight2. (1)
· Bearer must be a Nazgûl.
While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1)
· Bearer must be a Ring-bound Man.
Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion. (1)
· Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this. (1) · Bearer must be an orc Orc with strength 9 or less (or bearer must be Gothmog).
Bearer is fierce.
While bearer is Gothmog, he is damage +1 in fierce skirmishes. (1)
· Bearer must be an Elf companion. Archery: Exert bearer to discard the top card of your draw deck. If it is an elven card, exert a minion. (1) · Bearer must be an Elf.
Bearer is an archer. (1)
· Bearer must be an Elf.
Bearer is an archer. (1)
· Bearer must be an Elf.
Bearer is an archer. (1)
· Bearer must be an Uruk-hai.
When you play this possession on Lurtz, you may draw a card.
Archery: If bearer is Lurtz, discard 2 urukhai cards from hand to exert an unbound companion. (1)
· Bearer must be Aragorn.
He is an archer.
Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total. (2)
· Bearer must be Aragorn.
He is an archer.
Archery: Add a threat to wound a minion with the lowest strength. (1)
· Bearer must be Faramir.
He is an archer.
Skirmish: If Faramir is skirmishing a Man or a roaming minion, exert Faramir to wound that minion. (1)
· Bearer must be Legolas.
Each time Legolas wins a skirmish, you may wound a minion. (1)
· Bearer must be Legolas.
Each time you play an elven skirmish event during a skirmish involving Legolas, you may heal him. (1)
· To play, discard 2 cards from hand.
Bearer must be a Nazgûl.
Response: If bearer is about to take a wound, remove a threat to prevent that wound. (1)
· To play, spot a rohan Man. Bearer must be a Man, Elf, or Wizard. When you play Brego, you may heal bearer.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1)
FormattedGameText:
Bearer must Bard. Archery: Exert Bard and discard this possession to wound a minion twice. If that minion is Smaug, wound it again. (1) · Bearer must be a '''knight.''' Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1) · Bearer must be a Dwarf. When you play Arod, you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token. '''Response:''' If bearer is about to take a wound during a skirmish, remove 2 [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] tokens to prevent that. (1) · Bearer must be a knight. Bearer is '''damage +1'''. Each time the fellowship moves from a mountain site, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Bearer must be a Nazgûl. While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1) · Bearer must be a Ring-bound Man. '''Skirmish:''' If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion. (1) · Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. If bearer is a knight, he or she is strength +1. '''Skirmish:''' Exert bearer to wound a minion he or she is skirmishing if that minion bears a '''Fortification.''' (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger. If bearer is Faramir, he is an '''archer'''. The site number of each minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger is +1. '''Skirmish:''' Exert bearer twice to exhaust a minion Faramir is skirmishing. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Archery:''' Exert bearer and discard this possession to wound a minion. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. If bearer is mounted, he or she is strength +1. '''Archery:''' If bearer is Éomer, exert him to choose a Shadow player who must exert one of his or her minions. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Archery:''' Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site). (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Archery:''' Discard this possession to make the fellowship archery total +1. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. '''Regroup:''' If bearer is Éomer, exert him to discard a condition. Any Shadow player may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1) · Bearer must be a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog). (1) · Bearer must be a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While bearer is at a battleground site, it is an '''Archer.''' (1) · Bearer must be an Elf companion. '''Archery:''' Exert bearer to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, exert a minion. (1) · Bearer must be an Elf. Bearer is an '''archer'''. (1) · Bearer must be an Elf. Bearer is an '''archer.''' (1) · Bearer must be an Elf. Bearer is an '''archer'''. (1) · Bearer must be an Uruk-hai. When you play this possession on Lurtz, you may draw a card. '''Archery:''' If bearer is Lurtz, discard 2 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] cards from hand to exert an unbound companion. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 9 or less (or bearer must be Gothmog). Bearer is '''fierce'''. While bearer is Gothmog, he is '''damage +1''' in fierce skirmishes. (1) · Bearer must be Aragorn. He is an '''archer'''. '''Archery:''' Add a threat to wound a minion with the lowest strength. (1) · Bearer must be Aragorn. He is an '''archer.''' '''Archery:''' Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total. (2) · Bearer must be Faramir. He is an '''archer.''' '''Skirmish:''' If Faramir is skirmishing a Man or a roaming minion, exert Faramir to wound that minion. (1) · Bearer must be Legolas. Each time Legolas wins a skirmish, you may wound a minion. (1) · Bearer must be Legolas. Each time you play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] skirmish event during a skirmish involving Legolas, you may heal him. (1) · To play, discard 2 cards from hand. Bearer must be a Nazgûl. '''Response:''' If bearer is about to take a wound, remove a threat to prevent that wound. (1) · To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. Bearer must be a Man, Elf, or Wizard. When you play Brego, you may heal bearer. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1)
Lore:
None (7) · "'It would take more than a few ... years of wandering ... to make you look like Strider....'" (1) · "...great bows. Almost their own height..." (1) · A skilled cavalry augments Minas Tirith's mighty defenses. (1) · Brego was named for the second King of Rohan. (1) · From the ramparts of the Gondorian fortress, death rained down upon the servants of Sauron. (2) · No finer bows could defend Helm's Deep than those of the Golden Wood. (2) · Rangers learn the bow as well as the blade. (1) · Riders of the Mark carried short bows easily fired from horseback. (1) · Saruman's machine works also makes formidable heavy bows for the Uruk-hai. (1) · Short-hafted throwing spears are wielded by the Riders of Rohan in addition to their long lances. (1) · The bow can reach what the sword cannot. (1) · The bow of the Uruk captain dealt a powerful blow. (1) · The short bows of Rohan brought down many a foe on the fields of battle. (1) · “A creature of an older world maybe it was....” (1) · “A smaller and lighter horse, but restive and fiery....” (1) · “Like thunder they broke upon the enemy....” (1) · “Their horses were of great stature, strong and clean-limbed; their grey coats glistened, their long tails flowed in the wind....” (2) · “To Legolas she gave a bow such as the Galadhrim used, longer and stouter than the bows of Mirkwood, and strung with a string of elf-hair.” (1) · “Two had great bows, almost of their own height, and great quivers of long green-feathered arrows.” (1) · “‘...these horses are born and bred to the service of the Dark Lord in Mordor.'” (1) · “‘Form ranks, you maggots! Form ranks!'” (1) · “‘Show them no mercy, for you shall receive none.'” (1) · “‘The Rohirrim have good bowmen after their fashion, but there are too few here, too few.'” (1) · “‘We live now upon an island amid many perils, and our hands are more often upon the bowstring than upon the harp.'” (1) · “‘Were I as hasty as you, I might have slain you long ago.'” (1)
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