Drilldown: CardReleases

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CardReleases > Subtypes : Creature or Orc & Vitality: 1-2

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Orkish Marauder (2) · Isengard Marauder (2) · Orkish Aggressor (2) · Orc Butcher (2) · Orc Pursuer (2) · Morgul Tormentor (2) · Goblin Sneak (2) · Champion Orc (2) · Orkish Invader (2) · Sharku (2) · Goblin Runner (2)
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Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (2) · Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2) · For each [SAURON] condition you can spot, this minion is strength +1. (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · Archer. (2) · While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) · Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2) · Skirmish: Exert this minion to wound a character he is skirmishing. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Warg-rider. While this minion is not exhausted, he is fierce. (2)
TaggedGameText:
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · Tentacle.
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2)
· Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (2) · At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · Skirmish: Exert this minion to wound a character he is skirmishing. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Skirmish: Exert this minion and spot another sauron minion and to add a threat. (2) · To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (2)
· For each sauron condition you can spot, this minion is strength +1. (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2)
FormattedGameText:
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · '''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (2) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (2) · For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · '''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) · '''Tentacle.''' This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (2) · '''Skirmish:''' Exert this minion to wound a character he is skirmishing. (2) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (2) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2) · At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2)
Lore:
None (31) · A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2) · “...new foes came swirling behind....” (2) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2)
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