Drilldown: CardReleases

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CardReleases > Subtypes : Armor or Orc & TwilightCost: 1-2

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Mithril-coat (3) · Orc Butcher (2) · Well-crafted Armor (2) · Goblin Sneak (2) · Goblin Runner (2) · Sharku (2) · Isengard Marauder (2) · Orc Pursuer (2)
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For each [SAURON] condition you can spot, this minion is strength +1. (2) · Warg-rider. While this minion is not exhausted, he is fierce. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1. (2) · Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (2) · Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase. (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2)
TaggedGameText:
Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses.
Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase. (2)
· For each sauron condition you can spot, this minion is strength +1. (2) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a dwarven token.
Skirmish: Discard a dwarven card from hand to make bearer damage +1. (2)
· To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (2)
· Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2)
FormattedGameText:
For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2) · Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. '''Skirmish:''' Exert bearer to make each minion he is skirmishing lose '''fierce''' and unable to gain fierce until the regroup phase. (2) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (2) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (2) · '''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (2) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token. '''Skirmish:''' Discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to make bearer '''damage +1'''. (2)
Lore:
None (19) · Dwarven armor is among the strongest crafted in Middle-earth. (2) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2) · “‘...cold as ice, and harder than steel.'” (2)
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