Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN31S011.0 (1) ·
HDG-EN32S010.0 (1) ·
LOTR-EN00S069.0 (1) ·
LOTR-EN07S066.0 (1) ·
LOTR-EN07S100.0 (1) ·
LOTR-EN07S171.0 (1) ·
LOTR-EN08S003.0 (1) ·
LOTR-EN08S009.0 (1) ·
LOTR-EN08S012.0 (1) ·
LOTR-EN11S025.0 (1) ·
LOTR-EN13S021.0 (1) ·
LOTR-EN13S057.0 (1) ·
LOTR-EN13S178.0 (1) ·
LOTR-EN15S021.0 (1) ·
LOTR-EN15S042.0 (1) ·
LOTR-EN15S053.0 (1) ·
LOTR-EN15S084.0 (1) ·
LOTR-EN17S008.0 (1) ·
LOTR-EN18S079.0 (1) ·
LOTR-EN19S004.0 (1)
HDG-EN31S011.0 (1) ·
HDG-EN32S010.0 (1) ·
LOTR-EN00S069.0 (1) ·
LOTR-EN07S066.0 (1) ·
LOTR-EN07S100.0 (1) ·
LOTR-EN07S171.0 (1) ·
LOTR-EN08S003.0 (1) ·
LOTR-EN08S009.0 (1) ·
LOTR-EN08S012.0 (1) ·
LOTR-EN11S025.0 (1) ·
LOTR-EN13S021.0 (1) ·
LOTR-EN13S057.0 (1) ·
LOTR-EN13S178.0 (1) ·
LOTR-EN15S021.0 (1) ·
LOTR-EN15S042.0 (1) ·
LOTR-EN15S053.0 (1) ·
LOTR-EN15S084.0 (1) ·
LOTR-EN17S008.0 (1) ·
LOTR-EN18S079.0 (1) ·
LOTR-EN19S004.0 (1)
A Grey Ship (1) ·
Blood Runs Chill (1) ·
Dark Fell About Him (1) ·
Desperate Move (1) ·
Frenzy of Arrows (1) ·
Greatest Stronghold (1) ·
Hearth and Hall (1) ·
Last Gasp (1) ·
Many Miles (1) ·
Mighty Shot (1) ·
No Safe Places (1) ·
Nocked (2) ·
Reckless We Rode (1) ·
That’s Two! (1) ·
The Evil Becomes Stronger (1) ·
Thrice Outnumbered (1) ·
Thrór's Heirlooms (1) ·
Trap Is Sprung (1) ·
Unseen Foe (1)
Discard a [GOLLUM] minion from play to discard a companion. The Free Peoples player may make the move limit -1 this turn to prevent that. (1) ·
Discard a [GOLLUM] minion from play to wound each companion with strength 8 or more. (1) ·
Exert a Dwarf companion to play Thráin, a [Dwarven] possession or [Dwarven] artifact from your draw deck or discard pile. (1) ·
Exert a [GONDOR] Man and spot 3 fortifications to make the fellowship archery total +2. (1) ·
Exert an Elf companion and make the fellowship archery total -X (to a minimum of 0) to wound a minion X times. You cannot use archery special abilities. (1) ·
Exert an Elf who has resistance 4 or more to wound a minion. (2) ·
Exert Smeagol to reveal an opponent's hand. That opponent must discard a card for each culture revealed. (1) ·
Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship?s current site this turn). (1) ·
Spot a Dwarf who is damage +X and exert that Dwarf twice to make an opponent discard X Shadow cards. (1) ·
Spot a threat and X [RAIDER] Men to make the Free Peoples player exert X companions (limit 3). (1) ·
Spot an Elf companion and make the fellowship archery total -X (to a minimum of 0) to heal X unbound companions. You cannot use archery special abilities. (1) ·
Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost 2 or less that you can spot. (1) ·
Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) ·
Spot an [ELVEN] hunter and choose one: draw a card for each hunter you can spot or reinforce an [ELVEN] token for each hunter you can spot. (1) ·
Spot an [ORC] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) ·
Spot Gimli and exert a fellowship companion to have each Shadow player discard one of his or her Shadow cards from play. (1) ·
To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on the Ring-bearer. (1) ·
To play, exert your Nazgul twice and spot an exhausted companion. Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion. (1) ·
Wound 3 [MEN] archers to exhaust a companion. (1)
Discard a gollum minion from play to discard a companion. The Free Peoples player may make the move limit –1 this turn to prevent that. (1) ·
Discard a gollum minion from play to wound each companion with strength 8 or more. (1) ·
Exert a gondor Man and spot 3 fortifications to make the fellowship archery total +2. (1) ·
Exert a Dwarf companion to play Thráin, a [Dwarven] possession or [Dwarven] artifact from your draw deck or discard pile. (1) ·
Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) ·
Exert an Elf who has resistance 4 or more to wound a minion. (2) ·
Exert Sméagol to reveal an opponent’s hand. That opponent must discard a card for each culture revealed. (1) ·
Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) ·
Spot a Dwarf who is damage +X and exert that Dwarf twice to make an opponent discard X Shadow cards. (1) ·
Spot a threat and X raider Men to make the Free Peoples player exert X companions (limit 3). (1) ·
Spot an elven hunter and choose one: draw a card for each hunter you can spot or reinforce an elven token for each hunter you can spot. (1) ·
Spot an orc minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) ·
Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) ·
Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) ·
Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) ·
Spot Gimli and exert a fellowship companion to have each Shadow player discard one of his or her Shadow cards from play. (1) ·
To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on the Ring-bearer. (1) ·
To play, exert your Nazgûl twice and spot an exhausted companion.
Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion. (1) · Wound 3men archers to exhaust a companion. (1)
Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion. (1) · Wound 3
Discard a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion from play to discard a companion. The Free Peoples player may make the move limit –1 this turn to prevent that. (1) ·
Discard a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion from play to wound each companion with strength 8 or more. (1) ·
Exert a Dwarf companion to play Thráin, a [Dwarven] possession or [Dwarven] artifact from your draw deck or discard pile. (1) ·
Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man and spot 3 fortifications to make the fellowship archery total +2. (1) ·
Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) ·
Exert an Elf who has resistance 4 or more to wound a minion. (2) ·
Exert Sméagol to reveal an opponent’s hand. That opponent must discard a card for each culture revealed. (1) ·
Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) ·
Spot a Dwarf who is damage +X and exert that Dwarf twice to make an opponent discard X Shadow cards. (1) ·
Spot a threat and X [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men to make the Free Peoples player exert X companions (limit 3). (1) ·
Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) ·
Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) ·
Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) ·
Spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] hunter and choose one: draw a card for each hunter you can spot or reinforce an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token for each hunter you can spot. (1) ·
Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) ·
Spot Gimli and exert a fellowship companion to have each Shadow player discard one of his or her Shadow cards from play. (1) ·
To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on the Ring-bearer. (1) ·
To play, exert your Nazgûl twice and spot an exhausted companion.
Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion. (1) ·
Wound 3 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] archers to exhaust a companion. (1)
None (2) ·
"Until at last our toil be past/ our journey done, our errand sped." (1) ·
Legolas can fit an arrow to his bowstring faster than most can clear a blade from its scabbard. (2) ·
Southron archers know that they must press through their exhaustion to win the battle. (1) ·
The black fletched arrows of Sauron's armies found many targets. (1) ·
“...all the while he hissed, but spoke no words.” (1) ·
“...the Dark Door gaped before them like the mouth of night.” (1) ·
“Legolas, two already!” (1) ·
“Men cast from the saddle lay grovelling on the ground.” (1) ·
“Southward beyond the road lay the main force of the Haradrim....” (1) ·
“‘...City of Kings of yore.'” (1) ·
“‘...driving them like leaves....'” (1) ·
“‘...full of ghosts.'” (1) ·
“‘...they are watching... eyes will see us.'” (1) ·
“‘But who can say what it hit?'” (1) ·
“‘Crumbs on his jacket. He took it. He took it!'” (1) ·
“‘He leaped into the waters, but the Ring slipped from his finger as he swam...'” (1) ·
“‘I can see a darkness. There are shapes moving in it, great shapes far away upon the bank of the river; but what they are I cannot tell.'” (1)
Showing below up to 20 results in range #1 to #20.