Drilldown: CardReleases

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CardReleases > Subtypes : Archery or Regroup & TwilightCost: 2-3

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GameText:
Discard a [GOLLUM] minion from play to discard a companion. The Free Peoples player may make the move limit -1 this turn to prevent that. (1) · Discard a [GOLLUM] minion from play to wound each companion with strength 8 or more. (1) · Exert a Dwarf companion to play Thráin, a [Dwarven] possession or [Dwarven] artifact from your draw deck or discard pile. (1) · Exert a [GONDOR] Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert an Elf companion and make the fellowship archery total -X (to a minimum of 0) to wound a minion X times. You cannot use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · Exert Smeagol to reveal an opponent's hand. That opponent must discard a card for each culture revealed. (1) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship?s current site this turn). (1) · Spot a Dwarf who is damage +X and exert that Dwarf twice to make an opponent discard X Shadow cards. (1) · Spot a threat and X [RAIDER] Men to make the Free Peoples player exert X companions (limit 3). (1) · Spot an Elf companion and make the fellowship archery total -X (to a minimum of 0) to heal X unbound companions. You cannot use archery special abilities. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Spot an [ELVEN] hunter and choose one: draw a card for each hunter you can spot or reinforce an [ELVEN] token for each hunter you can spot. (1) · Spot an [ORC] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Spot Gimli and exert a fellowship companion to have each Shadow player discard one of his or her Shadow cards from play. (1) · To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on the Ring-bearer. (1) · To play, exert your Nazgul twice and spot an exhausted companion. Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion. (1) · Wound 3 [MEN] archers to exhaust a companion. (1)
TaggedGameText:
Discard a gollum minion from play to discard a companion. The Free Peoples player may make the move limit –1 this turn to prevent that. (1) · Discard a gollum minion from play to wound each companion with strength 8 or more. (1) · Exert a gondor Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert a Dwarf companion to play Thráin, a [Dwarven] possession or [Dwarven] artifact from your draw deck or discard pile. (1) · Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · Exert Sméagol to reveal an opponent’s hand. That opponent must discard a card for each culture revealed. (1) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) · Spot a Dwarf who is damage +X and exert that Dwarf twice to make an opponent discard X Shadow cards. (1) · Spot a threat and X raider Men to make the Free Peoples player exert X companions (limit 3). (1) · Spot an elven hunter and choose one: draw a card for each hunter you can spot or reinforce an elven token for each hunter you can spot. (1) · Spot an orc minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Spot Gimli and exert a fellowship companion to have each Shadow player discard one of his or her Shadow cards from play. (1) · To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on the Ring-bearer. (1) · To play, exert your Nazgûl twice and spot an exhausted companion.
Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion. (1)
· Wound 3 men archers to exhaust a companion. (1)
FormattedGameText:
Discard a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion from play to discard a companion. The Free Peoples player may make the move limit –1 this turn to prevent that. (1) · Discard a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion from play to wound each companion with strength 8 or more. (1) · Exert a Dwarf companion to play Thráin, a [Dwarven] possession or [Dwarven] artifact from your draw deck or discard pile. (1) · Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · Exert Sméagol to reveal an opponent’s hand. That opponent must discard a card for each culture revealed. (1) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) · Spot a Dwarf who is damage +X and exert that Dwarf twice to make an opponent discard X Shadow cards. (1) · Spot a threat and X [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men to make the Free Peoples player exert X companions (limit 3). (1) · Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] hunter and choose one: draw a card for each hunter you can spot or reinforce an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token for each hunter you can spot. (1) · Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Spot Gimli and exert a fellowship companion to have each Shadow player discard one of his or her Shadow cards from play. (1) · To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on the Ring-bearer. (1) · To play, exert your Nazgûl twice and spot an exhausted companion. Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion. (1) · Wound 3 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] archers to exhaust a companion. (1)
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