Drilldown: CardReleases

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CardReleases > Subtypes : Archery or Regroup & TwilightCost: 1-2

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Discard a Hobbit not assigned to a skirmish from play to discard a minion from play. If the fellowship is at a battleground site, you may add 2 burdens to play this event during a skirmish involving a Hobbit. (1) · Discard a [GOLLUM] minion from play to wound each companion with strength 8 or more. (1) · Discard a [Sauron] Orc to add a burden. The Free Peoples player may discard a Free Peoples condition to prevent this. (1) · Exert 2 [Dwarven] companions to discard up to 2 minions (except Smaug) and draw 3 cards. If the fellowship is at a river, make the move limit +1 for this turn. (1) · Exert 2 [ELVEN] companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each [ELVEN] card discarded. (1) · Exert a [GONDOR] Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert a [RAIDER] Man to discard a Free Peoples condition. If you spot a [ROHAN] Man, discard an additional Free Peoples condition. (1) · Exert an Elf companion and make the fellowship archery total -X (to a minimum of 0) to wound a minion X times. You cannot use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · Exert Smeagol to reveal an opponent's hand. That opponent must discard a card for each culture revealed. (1) · Exert X mounted companions to wound X minions. (1) · Remove 4 threats and spot 2 [SAURON] Orcs to make the Free Peoples player spot a companion and place that companion in the dead pile. (1) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship?s current site this turn). (1) · Spot 2 knights or exert 2 [GONDOR] Men to liberate a site or discard any number of cards from hand. (1) · Spot 2 [MEN] minions to wound an unbound companion. (2) · Spot 5 burdens and discard a [Sauron] Orc to choose one: make the move limit for this turn -1; or make the Free Peoples player choose to move again (if the move limit allows). (1) · Spot a Dwarf who is damage +X and exert that Dwarf twice to make an opponent discard X Shadow cards. (1) · Spot a Dwarf who is damage +X to place X wounds on minions. (1) · Spot a Nazgul to discard any number of cards from your hand. The Free Peoples player then discards any number of cards from his or her hand. For each card you discarded more than the Free Peoples player, add a threat. (1) · Spot a [GANDALF] Wizard to replace a site in the fellowship's current region with a site from your adventure deck. (1) · Spot a [MEN] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) · Spot an Elf and discard 3 cards from hand to reconcile your hand. (1) · Spot an Elf companion and make the fellowship archery total -X (to a minimum of 0) to heal X unbound companions. You cannot use archery special abilities. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Spot an [ELVEN] archer and add a threat to wound a minion (or add three threats to exert three minions). (1) · Spot an [ORC] lurker to wound an Elf. (1) · Spot an [ORC] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Spot Gimli and exert a fellowship companion to have each Shadow player discard one of his or her Shadow cards from play. (1)
TaggedGameText:
Discard a gollum minion from play to wound each companion with strength 8 or more. (1) · Discard a Sauron Orc to add a burden. The Free Peoples player may discard a Free Peoples condition to prevent this. (1) · Discard a Hobbit not assigned to a skirmish from play to discard a minion from play. If the fellowship is at a battleground site, you may add 2 burdens to play this event during a skirmish involving a Hobbit. (1) · Exert 2 elven companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each elven card discarded. (1) · Exert 2 [Dwarven] companions to discard up to 2 minions (except Smaug) and draw 3 cards. If the fellowship is at a river, make the move limit +1 for this turn. (1) · Exert a gondor Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert a raider Man to discard a Free Peoples condition. If you spot a rohan Man, discard an additional Free Peoples condition. (1) · Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · Exert Sméagol to reveal an opponent’s hand. That opponent must discard a card for each culture revealed. (1) · Exert X mounted companions to wound X minions. (1) · Remove 4 threats and spot 2 sauron Orcs to make the Free Peoples player spot a companion and place that companion in the dead pile. (1) · Spot 2 men minions to wound an unbound companion. (2) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) · Spot 2 knights or exert 2 gondor Men to liberate a site or discard any number of cards from hand. (1) · Spot 5 burdens and discard a Sauron Orc to choose one: make the move limit for this turn -1; or make the Free Peoples player choose to move again (if the move limit allows). (1) · Spot a gandalf Wizard to replace a site in the fellowship’s current region with a site from your adventure deck. (1) · Spot a men minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) · Spot a Dwarf who is damage +X and exert that Dwarf twice to make an opponent discard X Shadow cards. (1) · Spot a Dwarf who is damage +X to place X wounds on minions. (1) · Spot a Nazgûl to discard any number of cards from your hand. The Free Peoples player then discards any number of cards from his or her hand. For each card you discarded more than the Free Peoples player, add a threat. (1) · Spot an elven archer and add a threat to wound a minion (or add 3 threats to exert 3 minions). (1) · Spot an orc lurker to wound an Elf. (1) · Spot an orc minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Spot an Elf and discard 3 cards from hand to reconcile your hand. (1) · Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Spot Gimli and exert a fellowship companion to have each Shadow player discard one of his or her Shadow cards from play. (1)
FormattedGameText:
Discard a Hobbit not assigned to a skirmish from play to discard a minion from play. If the fellowship is at a battleground site, you may add 2 burdens to play this event during a skirmish involving a Hobbit. (1) · Discard a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion from play to wound each companion with strength 8 or more. (1) · Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to add a burden. The Free Peoples player may discard a Free Peoples condition to prevent this. (1) · Exert 2 [Dwarven] companions to discard up to 2 minions (except Smaug) and draw 3 cards. If the fellowship is at a river, make the move limit +1 for this turn. (1) · Exert 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card discarded. (1) · Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to discard a Free Peoples condition. If you spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, discard an additional Free Peoples condition. (1) · Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · Exert Sméagol to reveal an opponent’s hand. That opponent must discard a card for each culture revealed. (1) · Exert X mounted companions to wound X minions. (1) · Remove 4 threats and spot 2 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to make the Free Peoples player spot a companion and place that companion in the dead pile. (1) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) · Spot 2 knights or exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men to liberate a site or discard any number of cards from hand. (1) · Spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions to wound an unbound companion. (2) · Spot 5 burdens and discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to choose one: make the move limit for this turn -1; or make the Free Peoples player choose to move again (if the move limit allows). (1) · Spot a Dwarf who is damage +X and exert that Dwarf twice to make an opponent discard X Shadow cards. (1) · Spot a Dwarf who is damage +X to place X wounds on minions. (1) · Spot a Nazgûl to discard any number of cards from your hand. The Free Peoples player then discards any number of cards from his or her hand. For each card you discarded more than the Free Peoples player, add a threat. (1) · Spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard to replace a site in the fellowship’s current region with a site from your adventure deck. (1) · Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) · Spot an Elf and discard 3 cards from hand to reconcile your hand. (1) · Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] archer and add a threat to wound a minion (or add 3 threats to exert 3 minions). (1) · Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker to wound an Elf. (1) · Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Spot Gimli and exert a fellowship companion to have each Shadow player discard one of his or her Shadow cards from play. (1)
Lore:
None (3) · "'He leaped into the waters, but the Ring slipped from his finger as he swam, and then the Orcs saw him and killed him with arrows.'" (1) · "'If the Dark Lord knows so much as you say, Mithrandir, will he not rather smile than fear, and with his little finger crush us like a fly that tries to sting him?'" (1) · "Leithio i philinn!" (1) · Against the great mounts of the Southron army, Rohirrim steeds could not easily prevail. (1) · Arrows fired in volleys will never be as effective as one loosed by a skilled archer. (1) · Each member of the fellowship was willing to make any sacrifice to safeguard the Quest. (1) · Legolas can fit an arrow to his bowstring faster than most can clear a blade from its scabbard. (2) · Orcs will eagerly spill any blood, but Elven is the sweetest of all. (1) · The black fletched arrows of Sauron's armies found many targets. (1) · The ferocity of the Dunlendings is not easily slaked. (2) · “...all the while he hissed, but spoke no words.” (1) · “...for the joy of battle was on them, and the sound of their singing that was fair and terrible came even to the City.” (1) · “...the Dark Door gaped before them like the mouth of night.” (1) · “Legolas, two already!” (1) · “‘...City of Kings of yore.'” (1) · “‘...driving them like leaves....'” (1) · “‘...full of ghosts.'” (1) · “‘...the question is: who will follow me, if I lead you there?'” (1) · “‘...they are watching... eyes will see us.'” (1) · “‘...they laughed when they looked on us, for they were a great army still.'” (1) · “‘But who can say what it hit?'” (1) · “‘Do not throw your life away so rashly!'” (1) · “‘I can see a darkness. There are shapes moving in it, great shapes far away upon the bank of the river; but what they are I cannot tell.'” (1) · “‘If thou art in haste, remember the Paths of the Dead.'” (1) · “‘Thus we passed over Gilrain, driving the allies of Mordor in rout before us....'” (1) · “‘Yet now under the Lord of Barad-dûr the most fell of all his captains is already master of your outer walls....'” (1)
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