Drilldown: CardReleases
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Bearer must be a [GANDALF] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. Fellowship: Add a threat to remove a burden. (1) ·
Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (1)
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and
Discard all other possessions on bearer and bearer may not bear a hand weapon.
'''Fierce.''' Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and '''fierce''' until the end of turn. (1) ·
Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
'''Fellowship:''' Add a threat to remove a burden. (1)
Showing below up to 2 results in range #1 to #2.