Drilldown: CardReleases
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- CardReleases (24728)
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LOTR-EN11A009.0 (1) ·
LOTR-EN11A015.0 (1) ·
LOTR-EN12A005.0 (1) ·
LOTR-EN13A010.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN15A002.0 (1) ·
LOTR-EN15A006.0 (1) ·
LOTR-EN15A014.0 (1) ·
LOTR-EN17A008.0 (1) ·
LOTR-EN17A009.0 (1) ·
LOTR-EN17A011.0 (1) ·
LOTR-EN17A013.0 (1) ·
LOTR-EN17A015.0 (1) ·
LOTR-EN18A001.0 (1) ·
LOTR-EN18A002.0 (1) ·
LOTR-EN18A003.0 (1) ·
LOTR-EN18A004.0 (1) ·
LOTR-EN18A007.0 (1) ·
LOTR-EN18A013.0 (1)
LOTR-EN11A009.0 (1) ·
LOTR-EN11A015.0 (1) ·
LOTR-EN12A005.0 (1) ·
LOTR-EN13A010.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN15A002.0 (1) ·
LOTR-EN15A006.0 (1) ·
LOTR-EN15A014.0 (1) ·
LOTR-EN17A008.0 (1) ·
LOTR-EN17A009.0 (1) ·
LOTR-EN17A011.0 (1) ·
LOTR-EN17A013.0 (1) ·
LOTR-EN17A015.0 (1) ·
LOTR-EN18A001.0 (1) ·
LOTR-EN18A002.0 (1) ·
LOTR-EN18A003.0 (1) ·
LOTR-EN18A004.0 (1) ·
LOTR-EN18A007.0 (1) ·
LOTR-EN18A013.0 (1)
Arwen's Bow (1) ·
Arwen's Dagger (1) ·
Beorning Axe (1) ·
Brawling Uruk (1) ·
Chamber Patrol (1) ·
Crown of Gondor (1) ·
Faramir's Sword (1) ·
Fletcher of Harad (1) ·
Galadriel's Silver Ewer (1) ·
One Last Surprise (1) ·
Orkish Invader (1) ·
Rohirrim Diadem (1) ·
Sentry Uruk (1) ·
Throne of Isengard (1) ·
Throne of Minas Tirith (1) ·
Throne of the Dark Lord (1) ·
Throne of the Golden Hall (1) ·
Uruk Blitz (1) ·
Well-crafted Armor (1)
At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (1) ·
Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1. (1) ·
Bearer must be a [GANDALF] Man. While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a [GANDALF] card from your discard pile into hand. (1) ·
Bearer must be an [ELVEN] companion. Archery: If bearer is Arwen, discard 2 [ELVEN] cards from hand to wound a minion. (1) ·
Bearer must be an [ELVEN] companion. Bearer may bear this hand weapon in addition to 1 other hand weapon. Maneuver: If bearer is Arwen, exert her to draw 2 cards. (1) ·
Bearer must be Faramir. He is damage +1. Each minion skirmishing Faramir at a battleground or forest site is roaming. (1) ·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (1) ·
Each time you play Saruman, spot a minion. That minion is fierce until the start of the regroup phase. Each Wizard is strength +3 and damage +1. (1) ·
Spell. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf?s resistance to resolve that skirmish instead of that companion?s strength. (1) ·
To play, spot 2 minions. While you can spot Sauron, each other minion is damage +1. While the fellowship is in the same region as Mount Doom, each companion is resistance -2. (1) ·
To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2. (1) ·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (1) ·
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (1) ·
To play, spot Aragorn, Elendil, or Isildur. Skirmish: Spot a [GONDOR] Man with 3 or more vitality and discard a [GONDOR] card from hand to make that Man strength +2. (1) ·
To play, spot Denethor (or 2 [GONDOR] companions). Each time a minion is killed or discarded from play during a skirmish, you may reinforce a [GONDOR] token. Skirmish: Remove 3 [GONDOR] tokens to discard a possession. (1) ·
To play, spot Galadriel or Celeborn. While Galadriel is the Ring-bearer, she is strength +2 and resistance +2. Each time you play an [ELVEN] skirmish event, you may reinforce an [ELVEN] token. (1) ·
To play, spot Theoden (or 2 [ROHAN] companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a [ROHAN] Man is about to take a wound, exert another [ROHAN] Man and add (2) to prevent that. (1) ·
To play, spot Theoden. Skirmish: Spot a [ROHAN] Man bearing a possession and discard a [ROHAN] possession from hand to make that Man strength +2. (1) ·
While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer. (1)
While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a
He is
Each minion skirmishing Faramir at a battleground or forest site is roaming. (1) · Each time you play Saruman, spot a minion. That minion is
Each Wizard is strength +3 and damage +1. (1) · To play, spot 2 minions.
While you can spot Sauron, each other minion is
While the fellowship is in the same region as Mount Doom, each companion is resistance -2. (1) · To play, spot an
While the fellowship is in region 1,
While the fellowship is in region 2, the current site gains
While the fellowship is in region 3, each
While the fellowship is in region 1, each Uruk-hai is
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (1) · To play, spot an
While you can spot a fierce minion, this minion is
While you can spot a hunter, this minion gains
While you can spot a character that is damage +1, this minion is
Each time a minion is killed or discarded from play during a skirmish, you may reinforce a
While Galadriel is the Ring-bearer, she is strength +2 and resistance +2.
Each time you play an
Saruman and Gríma cannot be assigned to skirmishes.
'''Damage +1.'''
'''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (1) ·
'''Spell'''. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf’s resistance to resolve that skirmish instead of that companion’s strength. (1) ·
At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (1) ·
Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token.
'''Skirmish:''' Discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to make bearer '''damage +1'''. (1) ·
Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Man.
While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card from your discard pile into hand. (1) ·
Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion.
'''Archery:''' If bearer is Arwen, discard 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] cards from hand to wound a minion. (1) ·
Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. Bearer may bear this hand weapon in addition to 1 other hand weapon.
'''Maneuver:''' If bearer is Arwen, exert her to draw 2 cards. (1) ·
Bearer must be Faramir.
He is '''damage +1.'''
Each minion skirmishing Faramir at a battleground or forest site is roaming. (1) ·
Each time you play Saruman, spot a minion. That minion is '''fierce''' until the start of the regroup phase.
Each Wizard is strength +3 and damage +1. (1) ·
To play, spot 2 minions.
While you can spot Sauron, each other minion is '''damage +1'''.
While the fellowship is in the same region as Mount Doom, each companion is resistance -2. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds.
While the fellowship is in region 2, the current site gains '''underground'''.
While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2. (1) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each Uruk-hai is '''damage +1'''.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (1) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While you can spot a fierce minion, this minion is '''fierce'''.
While you can spot a hunter, this minion gains '''hunter 1'''.
While you can spot a character that is damage +1, this minion is '''damage +1'''. (1) ·
To play, spot Aragorn, Elendil, or Isildur.
'''Skirmish:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with 3 or more vitality and discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to make that Man strength +2. (1) ·
To play, spot Denethor (or 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions).
Each time a minion is killed or discarded from play during a skirmish, you may reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token.
'''Skirmish:''' Remove 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] tokens to discard a possession. (1) ·
To play, spot Galadriel or Celeborn.
While Galadriel is the Ring-bearer, she is strength +2 and resistance +2.
Each time you play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] skirmish event, you may reinforce an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token. (1) ·
To play, spot Théoden (or 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions).
Saruman and Gríma cannot be assigned to skirmishes.
'''Response:''' If a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is about to take a wound, exert another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that. (1) ·
To play, spot Théoden.
'''Skirmish:''' Spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man bearing a possession and discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession from hand to make that Man strength +2. (1) ·
While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.''' (1)
None (5) ·
"Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta!" (1) ·
"One for the Dark Lord on his dark throne." (1) ·
"Will you look into the mirror?" (1) ·
Arwen had skill with a bow matched only by her beauty. (1) ·
Dwarven armor is among the strongest crafted in Middle-earth. (1) ·
From the heights of Orthanc, Saruman spied on Middle-earth and plotted his rise to power. (1) ·
Makers of bows and arrows have a strong trade for the raiders of Harad. (1) ·
No Orc or wolf dared enter the land of the Beornings. (1) ·
Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (1) ·
They are trained to parry the swords of their enemies. (1) ·
With Gríma's treacherous whispers removed and Saruman's grasp released, none doubted the might and lordship of Théoden, the King of Rohan. (1) ·
Woe be to any against whom she wielded it. (1) ·
“The dragon passed like an express train...and burst over Bywater with a deafening explosion.” (1) ·
“‘There will be hard handstrokes nigh at hand ere the day is full.'” (1)
Showing below up to 19 results in range #1 to #19.