Drilldown: CardReleases

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CardReleases > Subtypes : Orc or Staff & Strength: None

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Archer. Each time Moria Skirmishers wins a skirmish, you may exert a companion. While skirmishing an Elf or a Dwarf, Moria Skirmishers is strength +2. Shadow: Discard this minion to play a [MORIA] minion. That minion's twilight cost is -10. (1) · Bearer must be a Wizard. At the start of each of your turns, you may exert bearer to take a [Gandalf] spell from your draw deck into your hand. (1) · Bearer must be a Wizard. If bearer is Gandalf, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion. (1) · Bearer must be a Wizard. Regroup: If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand. (1) · Bearer must be a Wizard. Skirmish: Exert bearer twice to make a minion strength -3. (2) · Bearer must be Gandalf. The twilight cost of each [GANDALF] spell is -1. Skirmish: Exert Gandalf twice to cancel a skirmish involving him. (1) · Bearer must be Gandalf. While you can spot 2 twilight tokens, Gandalf is damage +2. (2) · Bearer must be Gandalf. While you can spot 4 twilight tokens, Gandalf is strength +1. (1) · Bearer must be Radagast. Each time the fellowship moves during the regroup phase, you may draw 2 cards. (1) · Besieger. Tracker. The site number of each [SAURON] Orc is -3. Response: If Morgul Patrol wins a skirmish, exert it to make it fierce until the regroup phase. Skirmish: Exert Morgul Patrol to wound a character it is skirmishing. Regroup: Exert Morgul Patrol to make the Free Peoples player exert X companions, where X is the number of burdens you can spot. (1) · Plays on Saruman. He is fierce and damage +1. Maneuver: Make the first sentence of Saruman's game text not apply until the regroup phase. (1)
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