Drilldown: CardReleases
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- CardReleases (24728)
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HDG-EN31S013.0 (1) ·
HDG-EN32S063.0 (1) ·
LOTR-EN00J000.0 (1) ·
LOTR-EN00L023.0 (1) ·
LOTR-EN00S038.0 (1) ·
LOTR-EN00S057.0 (1) ·
LOTR-EN00S066.0 (1) ·
LOTR-EN02S022.0 (1) ·
LOTR-EN02S029.0 (1) ·
LOTR-EN04S091.0 (1) ·
LOTR-EN04S174.0 (1) ·
LOTR-EN07S038.0 (1) ·
LOTR-EN07S052.0 (1) ·
LOTR-EN11S034.0 (1) ·
LOTR-EN13S081.0 (1)
HDG-EN31S013.0 (1) ·
HDG-EN32S063.0 (1) ·
LOTR-EN00J000.0 (1) ·
LOTR-EN00L023.0 (1) ·
LOTR-EN00S038.0 (1) ·
LOTR-EN00S057.0 (1) ·
LOTR-EN00S066.0 (1) ·
LOTR-EN02S022.0 (1) ·
LOTR-EN02S029.0 (1) ·
LOTR-EN04S091.0 (1) ·
LOTR-EN04S174.0 (1) ·
LOTR-EN07S038.0 (1) ·
LOTR-EN07S052.0 (1) ·
LOTR-EN11S034.0 (1) ·
LOTR-EN13S081.0 (1)
Aid - Exert Gandalf. While Beorn is attached, he cannot be discarded by Shadow. Each time bearer wins a skirmish, you may take a [Gandalf] card from your discard pile into hand. (1) ·
Bearer must be a Wizard. At the start of each of your turns, you may exert bearer to take a [Gandalf] spell from your draw deck into your hand. (1) ·
Bearer must be a Wizard. If bearer is Gandalf, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion. (1) ·
Bearer must be a Wizard. Regroup: If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand. (1) ·
Bearer must be a Wizard. Skirmish: Exert bearer twice to make a minion strength -3. (2) ·
Bearer must be Gandalf. The twilight cost of each [GANDALF] spell is -1. Skirmish: Exert Gandalf twice to cancel a skirmish involving him. (1) ·
Bearer must be Gandalf. While you can spot 2 twilight tokens, Gandalf is damage +2. (2) ·
Bearer must be Gandalf. While you can spot 4 twilight tokens, Gandalf is strength +1. (1) ·
Bearer must be Radagast. Each time the fellowship moves during the regroup phase, you may draw 2 cards. (1) ·
Damage +1. Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. (1) ·
Plays on Saruman. He is fierce and damage +1. Maneuver: Make the first sentence of Saruman's game text not apply until the regroup phase. (1) ·
Ranger. Hunter 2. When you play Faramir, Shadow players cannot play minions until the end of the turn. The move limit is +2. (1) ·
Valiant. Damage +3. Fellowship: Exert Eomer to play a mount on him from your draw deck. Eomer is strength +2 for each wound on each minion he is skirmishing. At the start of your turn, you may heal a [ROHAN] ally. While you can spot a [ROHAN] man, Eomer is twilight cost -1. (1)
None (3) ·
Aid - Exert Gandalf. While Beorn is attached, he cannot be discarded by Shadow. Each time bearer wins a skirmish, you may take a [Gandalf] card from your discard pile into hand. (1) ·
Bearer must be a Wizard.
Skirmish: Exert bearer twice to make a minion strength -3. (1) ·
Bearer must be a Wizard.
Skirmish: Exert bearer twice to make a minion strength –3. (1) ·
Bearer must be a Wizard.
If bearer is Gandalf, he gainsmuster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion. (1) ·
Bearer must be a Wizard. At the start of each of your turns, you may exert bearer to take a [Gandalf] spell from your draw deck into your hand. (1) ·
Bearer must be a Wizard.
Regroup: If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand. (1) ·
Bearer must be Gandalf.
The twilight cost of eachgandalf spell is -1.
Skirmish: Exert Gandalf twice to cancel a skirmish involving him. (1) ·
Bearer must be Gandalf.
While you can spot 2 twilight tokens, Gandalf isdamage +2. (2) ·
Bearer must be Gandalf.
While you can spot 4 twilight tokens, Gandalf is strength +1. (1) · Bearer must be Radagast.
Each time the fellowship moves during the regroup phase, you may draw 2 cards. (1) · Plays on Saruman. He isfierce and damage +1.
Maneuver: Make the first sentence of Saruman’s game text not apply until the regroup phase. (1)
If bearer is Gandalf, he gains
The twilight cost of each
While you can spot 2 twilight tokens, Gandalf is
While you can spot 4 twilight tokens, Gandalf is strength +1. (1) · Bearer must be Radagast.
Each time the fellowship moves during the regroup phase, you may draw 2 cards. (1) · Plays on Saruman. He is
None (3) ·
Aid - Exert Gandalf. While Beorn is attached, he cannot be discarded by Shadow. Each time bearer wins a skirmish, you may take a [Gandalf] card from your discard pile into hand. (1) ·
Bearer must be a Wizard.
'''Regroup:''' If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand. (1) ·
Bearer must be a Wizard.
'''Skirmish:''' Exert bearer twice to make a minion strength –3. (1) ·
Bearer must be a Wizard.
If bearer is Gandalf, he gains '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion. (1) ·
Bearer must be a Wizard.
'''Skirmish:''' Exert bearer twice to make a minion strength -3. (1) ·
Bearer must be a Wizard. At the start of each of your turns, you may exert bearer to take a [Gandalf] spell from your draw deck into your hand. (1) ·
Bearer must be Gandalf.
While you can spot 4 twilight tokens, Gandalf is strength +1. (1) ·
Bearer must be Gandalf.
The twilight cost of each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] spell is -1.
'''Skirmish:''' Exert Gandalf twice to cancel a skirmish involving him. (1) ·
Bearer must be Gandalf.
While you can spot 2 twilight tokens, Gandalf is '''damage +2.''' (2) ·
Bearer must be Radagast.
Each time the fellowship moves during the regroup phase, you may draw 2 cards. (1) ·
Plays on Saruman. He is '''fierce''' and '''damage +1.'''
'''Maneuver:''' Make the first sentence of Saruman’s game text not apply until the regroup phase. (1)
None (9) ·
"He lifted up his staff, and Gimli's axe leaped from his grasp and fell ringing on the ground." (1) ·
He raised his staff and it engulfed Gandalf in flames. (1) ·
“As the wizard passed on ahead up the great steps, he held his staff aloft, and from its tip there came a faint radiance.” (1) ·
“His hand clutched his heavy black staff like a claw.” (1) ·
“‘The staff in the hand of a Wizard may be more than a prop for age....'” (1) ·
“‘We must have power – power to order things as we will for that Good which only the Wise can see.'” (1)
Showing below up to 15 results in range #1 to #15.