Drilldown: CardReleases

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CardReleases > Strength: 5 & Vitality: 3-4

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A (3) · M (1) · O (2) · S (66) · W (3)
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Gollum (15) · Watcher at Sarn Ford (4) · Haldir (4) · Madril (3) · Denethor (2) · Farin (2)
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Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3. (4) · Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) · Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (2) · To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an archer. (2) · Denethor is strength +1 for each other [GONDOR] Man you can spot (limit +4). (2)
TaggedGameText:
Ranger.
Skirmish: Exert a gondor Man with a resistance 6 or more to make that Man strength +3. (4)
· Ranger. Hunter 1.
While you can spot 2 gondor rangers, Madril is twilight cost –2.
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. (2)
· Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) · To play, spot an Elf.
While the fellowship is at a battleground site, Haldir is strength +2.
While the fellowship is at a forest site, Haldir is an archer. (2)
· Denethor is strength +1 for each other gondor Man you can spot (limit +4). (2)
FormattedGameText:
'''Ranger.''' '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with a resistance 6 or more to make that Man strength +3. (4) · '''Ranger. Hunter 1.''' While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) · Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) · Denethor is strength +1 for each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man you can spot (limit +4). (2) · To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an '''archer'''. (2) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Gollum twice to make another minion strength +2. (2)
Lore:
None (7) · "'Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not.'" (4) · “‘For that is the ruin of Osgiliath...'” (3) · “‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (2) · “‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'” (2)
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