Drilldown: CardReleases

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CardReleases > Subtypes : Orc or None & Strength: 3-7

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Gollum (15) · Sméagol (14) · None (6) · Orc Butcher (2) · Orc Pursuer (2) · Goldberry (2) · Goblin Sneak (2) · Goblin Runner (2) · Orkish Veteran (2) · Sharku (2)
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None (7) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (3) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) · Warg-rider. While this minion is not exhausted, he is fierce. (2) · Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (2) · Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. (2) · Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Smeagol is at a marsh, exert him to cancel a skirmish involving him. (2) · Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (2) · For each [SAURON] condition you can spot, this minion is strength +1. (2) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · Archer. (2)
TaggedGameText:
None (7) · Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (3) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2)
· For each sauron condition you can spot, this minion is strength +1. (2) · Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) · Ring-bound. To play, add a burden.
Each time Sméagol wins a skirmish, you may play the fellowship's next site.
Skirmish: If Sméagol is at a marsh, exert him to cancel a skirmish involving him. (2)
· Ring-bound. To play, add a burden.
Regroup: Exert Sméagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order. (2)
· Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (2) · Ring-bound. To play, add a burden.
Each Ring-bound companion is resistance +1.
Skirmish: Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. (2)
FormattedGameText:
None (6) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (3) · '''Ring-bound'''. To play, add a burden. Each Ring-bound companion is resistance +1. '''Skirmish:''' Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. (2) · '''Ring-bound.''' To play, add a burden. '''Regroup:''' Exert Sméagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order. (2) · '''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (2) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (2) · Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) · For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · '''Ring-bound.''' To play, add a burden. Each time Sméagol wins a skirmish, you may play the fellowship's next site. '''Skirmish:''' If Sméagol is at a marsh, exert him to cancel a skirmish involving him. (2) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Gollum twice to make another minion strength +2. (2) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (2) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. '''Skirmish:''' If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2)
Lore:
None (25) · “‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (2) · “...this creature is in some way bound up with my errand.'” (2) · “They would have foundered in the Dead Marshes but for Gollum.” (2) · “‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'” (2) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2)
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