Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Band of Wild Men (1) ·
Battlefield Veteran (1) ·
Black Land Overlord (1) ·
Breeding Pit Conscript (1) ·
Chasing Uruk (1) ·
Desert Stalker (1) ·
Dunlending Footmen (1) ·
Emboldened Orc (1) ·
Gorgoroth Keeper (1) ·
Gorgoroth Patrol (1) ·
Gorgoroth Pillager (1) ·
Gorgoroth Ransacker (1) ·
Gorgoroth Servitor (1) ·
Gorgoroth Stormer (1) ·
Harad Standard-bearer (1) ·
Hill Chief (1) ·
Invincible Uruk (1) ·
Marauding Orcs (1) ·
Mordor Savage (1) ·
Orc War Band (1) ·
Orkish Headsman (1) ·
Orkish Invader (2) ·
Patrol of Uruk-hai (1) ·
Ravaging Wild Man (1) ·
Ruthless Uruk (1) ·
Stampeding Shepherd (1) ·
Strange-looking Men (1) ·
Sunland Scout (1) ·
Suppressing Uruk (1) ·
Uruk Desecrator (1) ·
Uruk Slaughterer (1) ·
Uruk Village Stormer (1) ·
Uruk-hai Guard (1) ·
Vengeful Savage (1) ·
Veteran War Chief (1) ·
Vile Goblin (1) ·
White Hand Berserker (1) ·
White Hand Uruk (1) ·
Wulf (1)
At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) ·
Besieger. Archery: Return this minion to your hand to make the fellowship archery total -2 and prevent the Free Peoples player from using archery special abilities. (1) ·
Besieger. Regroup: If this minion is stacked on a site you control, discard this minion to make the move limit for this turn -1. (1) ·
Besieger. Shadow: If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card. (1) ·
Besieger. Skirmish: If this minion is stacked on a site you control, discard him to make a [SAURON] Orc strength +5 (or +10 if you have initiative). (1) ·
Besieger. While this minion is stacked on a site you control, besiegers are fierce. (1) ·
Besieger. While you control a site, this minion's twilight cost is -2. Regroup: Stack this minion on a site you control. (1) ·
Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. (1) ·
Damage +1. At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2. (1) ·
Damage +1. Each time a companion is killed in a skirmish involving an [URUK-HAI] minion, you may discard any number of cards from hand to draw the same number of cards. (1) ·
Damage +1. Each unbound companion is resistance -2 for each wound he or she has. (1) ·
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you play this minion, you may discard a card from hand to draw a card. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. (1) ·
Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4. (1) ·
Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [URUK-HAI] minion cannot take wounds. (1) ·
Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds. (1) ·
Damage +1. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [URUK-HAI] minion, you may take control of a site. (1) ·
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character. (1) ·
Each time this minion is assigned to skirmish a Dwarf, this minion is fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may stack a [MEN] minion from your discard pile on a [MEN] possession in your support area. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this minion wins a skirmish, you may spot 4 hunters (or Ugluk) to control a site. (1) ·
Fierce. Maneuver: Discard this minion and a [MEN] minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8. (1) ·
Fierce. Response: If another [DUNLAND] Man wins a skirmish, exert Wulf to take control of a site. (1) ·
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This minion is strength +3 for each companion in the dead pile (limit +6). (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish. (1) ·
Maneuver: Exert this minion to transfer a possession or condition borne by a character to another eligible bearer. (1) ·
Maneuver: Remove a threat and spot another [ORC] minion to exert an unbound companion. (1) ·
Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) ·
Skirmish: Discard this minion to make a minion strength +1. (1) ·
Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (1) ·
Skirmish: Exert this minion to wound a character it is skirmishing. (1) ·
Skirmish: Exert this minion to wound a companion it is skirmishing. (1) ·
Skirmish: Remove (3) to make this minion damage +1. (1) ·
Southron. Ambush (2). Maneuver: Exert this minion and spot 4 free peoples cultures to exert every companion. (1) ·
The twilight cost of this minion during a skirmish phase is -2. (1) ·
This minion is strength +1 for each [MEN] possession with a [MEN] minion stacked on it. Maneuver: spot a [MEN] possession and discard this minion from play to discard a condition. (1) ·
When you cannot spot another [ORC] minion, discard this minion from play. (1) ·
While you can spot a hunter, this minion gains hunter 1. Each time this minion wins a skirmish, you may exert 2 [MEN] Men to discard a follower. (1)
While this minion is stacked on a site you control, besiegers are fierce. (1) ·
Assignment:
When you play this minion, you may discard a card from hand to draw a card. (1) ·
Each time a companion is killed in a skirmish involving an
Each unbound companion is resistance –2 for each wound he or she has. (1) ·
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2. (1) ·
To play, spot an
While you can spot a companion of strength 12 or more, this minion is strength +4.
Each time a companion or ally is killed during a skirmish involving an
Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site. (1) ·
This minion is strength +3 for each companion in the dead pile (limit +6). (1) ·
Each time this minion wins a skirmish, you may exert 2
'''Besieger.'''
'''Archery:''' Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities. (1) ·
'''Besieger.'''
'''Regroup:''' If this minion is stacked on a site you control, discard this minion to make the move limit for this turn –1. (1) ·
'''Besieger.'''
'''Shadow:''' If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card. (1) ·
'''Besieger.'''
'''Skirmish:''' If this minion is stacked on a site you control, discard him to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +5 (or +10 if you have initiative). (1) ·
'''Besieger.'''
While this minion is stacked on a site you control, besiegers are fierce. (1) ·
'''Besieger.''' While you control a site, this minion's twilight cost is –2.
'''Regroup:''' Stack this minion on a site you control. (1) ·
'''Damage +1'''.
While you can spot a companion of strength 12 or more, this minion is strength +4.
Each time a companion or ally is killed during a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may take control of a site. (1) ·
'''Damage +1.
Assignment:''' Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. (1) ·
'''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)''
When you play this minion, you may discard a card from hand to draw a card. (1) ·
'''Damage +1.'''
At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2. (1) ·
'''Damage +1.'''
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) ·
'''Damage +1.'''
Each time a companion is killed in a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may discard any number of cards from hand to draw the same number of cards. (1) ·
'''Damage +1.'''
Each unbound companion is resistance –2 for each wound he or she has. (1) ·
'''Damage +1.'''
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
'''Damage +1.''' While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion cannot take wounds. (1) ·
'''Damage +1.''' While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds. (1) ·
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site. (1) ·
'''Fierce.'''
'''Maneuver:''' Discard this minion and a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8. (1) ·
'''Fierce.'''
'''Response:''' If another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man wins a skirmish, exert Wulf to take control of a site. (1) ·
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
This minion is strength +3 for each companion in the dead pile (limit +6). (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish. (1) ·
'''Maneuver:''' Exert this minion to transfer a possession or condition borne by a character to another eligible bearer. (1) ·
'''Maneuver:''' Remove a threat and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to exert an unbound companion. (1) ·
'''Shadow:''' Spot a site you control and exert Hill Chief to draw 3 cards. (1) ·
'''Skirmish:''' Discard this minion to make a minion strength +1. (1) ·
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (1) ·
'''Skirmish:''' Exert this minion to wound a character it is skirmishing. (1) ·
'''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (1) ·
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion '''Damage +1.''' (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Maneuver:''' Exert this minion and spot 4 Free Peoples cultures to exert every companion. (1) ·
At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) ·
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character. (1) ·
Each time this minion is assigned to skirmish a Dwarf, this minion is '''fierce''' until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may make it '''fierce''' until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may stack a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession in your support area. (1) ·
The twilight cost of this minion during a skirmish phase is –2. (1) ·
This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession with a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on it.
'''Maneuver:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession and discard this minion from play to discard a condition. (1) ·
When you cannot spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, discard this minion from play. (1) ·
While you can spot a hunter, this minion gains '''hunter 1'''.
Each time this minion wins a skirmish, you may exert 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to discard a follower. (1)
None (4) ·
"'"We will take their king."'" (1) ·
"...there was a crash and a flash of flame and smoke." (1) ·
"We will die... for Saruman!" (1) ·
A select few of Saruman's Uruk-hai were charged with harvesting his war-machine. (1) ·
As the free people of Middle-earth fell, Mordor's strength grew. (1) ·
Captives of the Uruk-hai are treated with brutality and malice, but only if they survive their capture. (1) ·
Driven by Saruman's ranting, waves of Dunlendings descended upon the holdings of Rohan. (1) ·
Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai. (1) ·
Like a force of nature, the Uruks are unstoppable. (1) ·
Madness is seldom considered a liability, but a requisite in the ranks of the Uruk-hai. (1) ·
No villager is safe when the Wild Men attack. (1) ·
Orcs are seldom intimidated, and often goaded, by superior forces. (1) ·
Orcs that would only seek out violence at random on their own were brought together to serve Sauron's purpose. (1) ·
Sauron has countless armies of Orcs at his disposal. (1) ·
Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) ·
The Orcs infesting Khazad-dûm despoiled and defiled the ancient Dwarven mansion. (1) ·
The Southrons did not march into war blindly. (1) ·
The strange craftsmen of Haradwaith fashion their war banners from woven wood. (1) ·
Their toughness comes from both armor and hide. (1) ·
They strike only when their prey is haggard and tired. (1) ·
Though he had seen it many times before, Grond's destructive power never ceased to amaze. (1) ·
Weapons mean little against the strength of Uruks. (1) ·
“...filled with malice, hating even their own kind....” (1) ·
“...he watched the enemy come charging to the assault.” (1) ·
“...hurrying orcs were digging... just out of bowshot from the walls....” (1) ·
“...new foes came swirling behind....” (1) ·
“Move on! To the Gate!” (1) ·
“Saruman's hordes will pillage and burn...” (1) ·
“The strangers, especially those that had come up the Greenway, stared at them curiously.” (1) ·
“‘...I'll stick you, if you don't shut it down, see?'” (1) ·
“‘...Saruman has armed the wild hillmen and herdfolk of Dunland beyond the rivers, and these also he loosed upon us.'” (1) ·
“‘But why not kill them quick, kill them now?'” (1) ·
“‘Do you not hear their voices?'” (1) ·
“‘The Wild Men of Dunland have no love for Théoden of Rohan since he took their land.'” (1) ·
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (1)
Showing below up to 40 results in range #1 to #40.
D
- Data:Band of Wild Men (4C4)/Data
- Data:Battlefield Veteran (15S96)/Data
- Data:Black Land Overlord (15U102)/Data
- Data:Breeding Pit Conscript (12C137)/Data
- Data:Chasing Uruk (15C157)/Data
- Data:Desert Stalker (5R72)/Data
- Data:Dunlending Footmen (6C3)/Data
- Data:Emboldened Orc (11R119)/Data
- Data:Gorgoroth Keeper (10C86)/Data
- Data:Gorgoroth Patrol (8U99)/Data
- Data:Gorgoroth Pillager (7C275)/Data
- Data:Gorgoroth Ransacker (7C276)/Data
- Data:Gorgoroth Servitor (8U100)/Data
- Data:Gorgoroth Stormer (8C101)/Data
- Data:Harad Standard-bearer (11S84)/Data
- Data:Hill Chief (4R20)/Data
- Data:Invincible Uruk (11S190)/Data
- Data:Marauding Orcs (11S126)/Data
- Data:Mordor Savage (7U289)/Data
- Data:Orc War Band (1R272)/Data
- Data:Orkish Headsman (18C89)/Data
- Data:Orkish Invader (17R79)/Data
- Data:Orkish Invader (17RF11)/Data
- Data:Patrol of Uruk-hai (11C198)/Data
- Data:Ravaging Wild Man (15C91)/Data
- Data:Ruthless Uruk (11C200)/Data
- Data:Stampeding Shepherd (17C54)/Data
- Data:Strange-looking Men (11R100)/Data
- Data:Sunland Scout (17R56)/Data
- Data:Suppressing Uruk (12U147)/Data
- Data:Uruk Desecrator (12S151)/Data
- Data:Uruk Slaughterer (12R154)/Data
- Data:Uruk Village Stormer (15C178)/Data
- Data:Uruk-hai Guard (12R156)/Data
- Data:Vengeful Savage (17C62)/Data
- Data:Veteran War Chief (15C120)/Data
- Data:Vile Goblin (12C106)/Data
- Data:White Hand Berserker (17R121)/Data
- Data:White Hand Uruk (18C131)/Data
- Data:Wulf, Dunlending Chieftain (4R40)/Data