Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > Strength: 10 & Vitality: 2

Use the filters below to narrow your results.

Subset:
Revision:
ReleaseDate:
LanguageCode:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique:
Subtypes:
TwilightCost:
Strength:
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
Block:
ShadowNum:
ArrowDir:
GameText:
At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Besieger. Archery: Return this minion to your hand to make the fellowship archery total -2 and prevent the Free Peoples player from using archery special abilities. (1) · Besieger. Regroup: If this minion is stacked on a site you control, discard this minion to make the move limit for this turn -1. (1) · Besieger. Shadow: If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card. (1) · Besieger. Skirmish: If this minion is stacked on a site you control, discard him to make a [SAURON] Orc strength +5 (or +10 if you have initiative). (1) · Besieger. While this minion is stacked on a site you control, besiegers are fierce. (1) · Besieger. While you control a site, this minion's twilight cost is -2. Regroup: Stack this minion on a site you control. (1) · Damage +1. At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2. (1) · Damage +1. Each time a companion is killed in a skirmish involving an [URUK-HAI] minion, you may discard any number of cards from hand to draw the same number of cards. (1) · Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you play this minion, you may discard a card from hand to draw a card. (1) · Damage +1. To play, spot an [URUK-HAI] minion. (1) · Damage +1. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [URUK-HAI] minion, you may take control of a site. (1) · Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character. (1) · Each time this minion is assigned to skirmish a Dwarf, this minion is fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may stack a [MEN] minion from your discard pile on a [MEN] possession in your support area. (1) · Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this minion wins a skirmish, you may spot 4 hunters (or Ugluk) to control a site. (1) · Fierce. Response: If another [DUNLAND] Man wins a skirmish, exert Wulf to take control of a site. (1) · Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This minion is strength +3 for each companion in the dead pile (limit +6). (1) · Maneuver: Exert this minion to transfer a possession or condition borne by a character to another eligible bearer. (1) · Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) · Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (1) · Skirmish: Exert this minion to wound a character it is skirmishing. (1) · Skirmish: Exert this minion to wound a companion it is skirmishing. (1) · Skirmish: Remove (3) to make this minion damage +1. (1) · This minion is strength +1 for each [MEN] possession with a [MEN] minion stacked on it. Maneuver: spot a [MEN] possession and discard this minion from play to discard a condition. (1) · When you cannot spot another [ORC] minion, discard this minion from play. (1) · While you can spot a hunter, this minion gains hunter 1. Each time this minion wins a skirmish, you may exert 2 [MEN] Men to discard a follower. (1)
TaggedGameText:
Besieger.
Archery: Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities. (1)
· Besieger.
Regroup: If this minion is stacked on a site you control, discard this minion to make the move limit for this turn –1. (1)
· Besieger.
Shadow: If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card. (1)
· Besieger.
Skirmish: If this minion is stacked on a site you control, discard him to make a sauron Orc strength +5 (or +10 if you have initiative). (1)
· Besieger.
While this minion is stacked on a site you control, besiegers are fierce. (1)
· Besieger. While you control a site, this minion's twilight cost is –2.
Regroup: Stack this minion on a site you control. (1)
· Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
When you play this minion, you may discard a card from hand to draw a card. (1)
· Damage +1.
Each time a companion is killed in a skirmish involving an urukhai minion, you may discard any number of cards from hand to draw the same number of cards. (1)
· Damage +1.
At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2. (1)
· Damage +1.
To play, spot an urukhai minion. (1)
· Damage +1.
While you can spot a companion of strength 12 or more, this minion is strength +4.
Each time a companion or ally is killed during a skirmish involving an urukhai minion, you may take control of a site. (1)
· Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site. (1)
· Fierce.
Response: If another dunland Man wins a skirmish, exert Wulf to take control of a site. (1)
· Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
This minion is strength +3 for each companion in the dead pile (limit +6). (1)
· Maneuver: Exert this minion to transfer a possession or condition borne by a character to another eligible bearer. (1) · Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) · Skirmish: Exert this minion and spot another sauron minion and to add a threat. (1) · Skirmish: Exert this minion to wound a character it is skirmishing. (1) · Skirmish: Exert this minion to wound a companion it is skirmishing. (1) · Skirmish: Remove twilight3 to make this minion Damage +1. (1) · At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character. (1) · Each time this minion is assigned to skirmish a Dwarf, this minion is fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may stack a men minion from your discard pile on a men possession in your support area. (1) · This minion is strength +1 for each men possession with a men minion stacked on it.
Maneuver: Spot a men possession and discard this minion from play to discard a condition. (1)
· When you cannot spot another orc minion, discard this minion from play. (1) · While you can spot a hunter, this minion gains hunter 1.
Each time this minion wins a skirmish, you may exert 2 men Men to discard a follower. (1)
FormattedGameText:
'''Besieger.''' '''Archery:''' Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities. (1) · '''Besieger.''' '''Regroup:''' If this minion is stacked on a site you control, discard this minion to make the move limit for this turn –1. (1) · '''Besieger.''' '''Shadow:''' If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card. (1) · '''Besieger.''' '''Skirmish:''' If this minion is stacked on a site you control, discard him to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +5 (or +10 if you have initiative). (1) · '''Besieger.''' While this minion is stacked on a site you control, besiegers are fierce. (1) · '''Besieger.''' While you control a site, this minion's twilight cost is –2. '''Regroup:''' Stack this minion on a site you control. (1) · '''Damage +1'''. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may take control of a site. (1) · '''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' When you play this minion, you may discard a card from hand to draw a card. (1) · '''Damage +1.''' At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2. (1) · '''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) · '''Damage +1.''' Each time a companion is killed in a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may discard any number of cards from hand to draw the same number of cards. (1) · '''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site. (1) · '''Fierce.''' '''Response:''' If another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man wins a skirmish, exert Wulf to take control of a site. (1) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This minion is strength +3 for each companion in the dead pile (limit +6). (1) · '''Maneuver:''' Exert this minion to transfer a possession or condition borne by a character to another eligible bearer. (1) · '''Shadow:''' Spot a site you control and exert Hill Chief to draw 3 cards. (1) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (1) · '''Skirmish:''' Exert this minion to wound a character it is skirmishing. (1) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (1) · '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion '''Damage +1.''' (1) · At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character. (1) · Each time this minion is assigned to skirmish a Dwarf, this minion is '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may stack a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession in your support area. (1) · This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession with a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on it. '''Maneuver:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession and discard this minion from play to discard a condition. (1) · When you cannot spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, discard this minion from play. (1) · While you can spot a hunter, this minion gains '''hunter 1'''. Each time this minion wins a skirmish, you may exert 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to discard a follower. (1)
Lore:
None (4) · "'"We will take their king."'" (1) · "...there was a crash and a flash of flame and smoke." (1) · A select few of Saruman's Uruk-hai were charged with harvesting his war-machine. (1) · As the free people of Middle-earth fell, Mordor's strength grew. (1) · Captives of the Uruk-hai are treated with brutality and malice, but only if they survive their capture. (1) · No villager is safe when the Wild Men attack. (1) · Orcs that would only seek out violence at random on their own were brought together to serve Sauron's purpose. (1) · Sauron has countless armies of Orcs at his disposal. (1) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · The Orcs infesting Khazad-dûm despoiled and defiled the ancient Dwarven mansion. (1) · The Southrons did not march into war blindly. (1) · The strange craftsmen of Haradwaith fashion their war banners from woven wood. (1) · Weapons mean little against the strength of Uruks. (1) · “...filled with malice, hating even their own kind....” (1) · “...he watched the enemy come charging to the assault.” (1) · “...hurrying orcs were digging... just out of bowshot from the walls....” (1) · “...new foes came swirling behind....” (1) · “Saruman's hordes will pillage and burn...” (1) · “The strangers, especially those that had come up the Greenway, stared at them curiously.” (1) · “‘...I'll stick you, if you don't shut it down, see?'” (1) · “‘...Saruman has armed the wild hillmen and herdfolk of Dunland beyond the rivers, and these also he loosed upon us.'” (1) · “‘But why not kill them quick, kill them now?'” (1) · “‘Do you not hear their voices?'” (1)
PromoText:

Showing below up to 28 results in range #1 to #28.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)