Drilldown: CardReleases

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CardReleases > Strength: 2-5 & Vitality: 3 & SiteNum: None

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A (4) · O (3) · S (56) · W (1)
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Galadriel (5) · Haldir (4) · Watcher at Sarn Ford (4) · Madril (3) · Farmer Maggot (2) · Denethor (2) · Fredegar Bolger (2) · Járnsmid (2) · Farin (2)
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GameText:
Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3. (4) · Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) · While the fellowship is in region 1 and you can spot 2 other [SHIRE] companions, Fredegar Bolger is strength +3. (2) · At the start of each skirmish involving Jarnsmid, you may remove a burden (or 2 burdens if you can spot another [GANDALF] companion). (2) · To play, spot 3 Elves. Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [ELVEN] card revealed. (2) · Denethor is strength +1 for each other [GONDOR] Man you can spot (limit +4). (2) · To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an archer. (2) · While Farmer Maggot is at a dwelling or forest site, he is strength +4. (2)
TaggedGameText:
Ranger.
Skirmish: Exert a gondor Man with a resistance 6 or more to make that Man strength +3. (4)
· To play, spot 3 Elves.
Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each elven card revealed. (3)
· Ranger. Hunter 1.
While you can spot 2 gondor rangers, Madril is twilight cost –2.
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
· At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another gandalf companion). (2) · To play, spot an Elf.
While the fellowship is at a battleground site, Haldir is strength +2.
While the fellowship is at a forest site, Haldir is an archer. (2)
· Denethor is strength +1 for each other gondor Man you can spot (limit +4). (2) · While Farmer Maggot is at a dwelling or forest site, he is strength +4. (2) · While the fellowship in is region 1 and you can spot 2 other shire companions, Fredegar Bolger is strength +3. (2)
FormattedGameText:
'''Ranger.''' '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with a resistance 6 or more to make that Man strength +3. (4) · '''Ranger. Hunter 1.''' While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) · To play, spot 3 Elves. Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card revealed. (3) · At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion). (2) · Denethor is strength +1 for each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man you can spot (limit +4). (2) · While Farmer Maggot is at a dwelling or forest site, he is strength +4. (2) · While the fellowship in is region 1 and you can spot 2 other [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions, Fredegar Bolger is strength +3. (2) · To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an '''archer'''. (2)
Lore:
"'Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not.'" (4) · None (3) · “‘For that is the ruin of Osgiliath...'” (3) · “‘Do not let your hearts be troubled....'” (3) · Sauron's Easterling allies were another trial for the Bardings, still keenly aware of the great efforts to rebuild Dale. (2) · “‘I didn't like the looks of him; and when Grip came out, he took one sniff and let out a yelp as if he had been stung....'” (2) · "'You'll wish you were back here with me before this time tomorrow.'" (2)
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