Drilldown: CardReleases

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CardReleases > TwilightCost: 1-2 & SiteNum: 6

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Archer. Archery: Exert Orophin to wound an Uruk-hai. (1) · Archer. Archery: Exert Rumil to wound an Orc. (1) · Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · Archer. Regroup: Exert Calaglin to wound a minion. (1) · Archer. Regroup: Exert Dinendal to remove (2). (1) · At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) · At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) · Damage +1. (1) · Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot. (1) · Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) · Fellowship: Exert Celeborn to heal an [ELVEN] ally. (1) · For each [SAURON] condition you can spot, this minion is strength +1. (2) · Maneuver: Exert this minion and discard your [SAURON] condition to discard a Free Peoples condition. (1) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · Regroup: Spot a [SAURON] condition and discard this minion to take control of a site. (1) · Shadow: Exert or discard this minion to make each [SAURON] minion you spot roaming until the regroup phase. (1) · Skirmish: Discard 3 cards from hand to make this minion strength +3. (1) · Skirmish: Discard this minion to make another [SAURON] Orc strength +3. (1) · Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (1) · Skirmish: Exert this minion to wound a character he is skirmishing. (1) · Skirmish: Remove 2 threats to make a [SAURON] Orc strength +6. (1) · Skirmish: Remove a threat to make this minion strength +4. (1) · Tracker. The roaming penalty for each [SAURON] minion you play is -1. Assignment: Spot 2 Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion. (1) · Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If a Free Peoples regroup event is played, exert this minion to cancel that event. (1) · Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event. (1) · Tracker. The site number of each [SAURON] Orc is -1. When you play this minion you may exert him and discard 2 cards from hand to draw a card. (1) · Tracker. The site number of each [SAURON] Orc is -1. When you play this minion, you may exert him and remove (2) to draw a card. (1) · Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +5. (1) · Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +6. (1) · When you play a weapon on this minion, add (2) (limit once per turn). (1) · When you play a [SAURON] condition, you may exert this minion and remove (2) to draw a card. (1) · When you play this minion, you may exert him and spot 5 burdens to draw a card. (1) · When you play this minion, you may exert him and spot 6 companions to draw a card. (1) · When you play this minion, you may shuffle up to 2 [WRAITH] cards from your discard pile into your draw deck. (1) · While you can spot a threat and another [SAURON] Orc, the Shadow has initiative, regardless of the Free Peoples player's hand. (1) · While you can spot your site 6, Uruviel has the game text of that site. (1)
TaggedGameText:
Archer.
Regroup: Exert Dínendal to remove twilight2. (1)
· Archer.
Archery: Exert Orophin to wound an Uruk-hai. (1)
· Archer.
Archery: Exert Rúmil to wound an Orc. (1)
· Archer.
Regroup: Exert Calaglin to wound a minion. (1)
· Damage +1. (1) · Damage +1. If you can spot another sauron Uruk-hai, this minion is twilight cost –1 for each possession you can spot. (1) · Fellowship: Exert Celeborn to heal an elven ally. (1) · Maneuver: Exert this minion and discard your sauron condition to discard a Free Peoples condition. (1) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · Regroup: Spot a sauron condition and discard this minion to take control of a site. (1) · Shadow: Exert or discard this minion to make each sauron minion you spot roaming until the regroup phase. (1) · Skirmish: Discard 3 cards from hand to make this minion strength +3. (1) · Skirmish: Discard this minion to make another sauron Orc strength +3. (1) · Skirmish: Exert this minion and spot another sauron minion and to add a threat. (1) · Skirmish: Exert this minion to wound a character he is skirmishing. (1) · Skirmish: Remove 2 threats to make a sauronOrc strength +6. (1) · Skirmish: Remove a threat to make this minion strength +4. (1) · Tracker.
The roaming penalty for each sauron minion you play is -1.
Assignment: Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion. (1)
· Tracker.
The roaming penalty for each sauron minion you play is -1.
Response: If a Free Peoples regroup event is played, exert this minion to cancel that event. (1)
· Tracker.
The site number of each sauron Orc is –1.
While you have initiative, this minion is strength +5. (1)
· Tracker.
The site number of each sauron Orc is –1.
While you have initiative, this minion is strength +6. (1)
· Tracker. The roaming penalty for each sauron minion you play is -1.
Response: If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event. (1)
· Tracker.
The site number of each sauron Orc is -1.
When you play this minion, you may exert him and discard 2 cards from hand to draw a card. (1)
· Tracker.
The site number of each sauron Orc is -1.
When you play this minion, you may exert him and remove twilight2 to draw a card. (1)
· Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) · At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) · Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) · For each sauron condition you can spot, this minion is strength +1. (2) · When you play a sauron condition, you may exert this minion and remove twilight2 to draw a card. (1) · When you play a weapon on this minion, add twilight2 (limit once per turn). (1) · When you play this minion, you may exert him and spot 5 burdens to draw a card. (1) · When you play this minion, you may exert him and spot 6 companions to draw a card. (1) · When you play this minion, you may shuffle up to 2 wraith cards from your discard pile into your draw deck. (1) · While you can spot a threat and another sauron Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand. (1) · While you can spot your site 6, Uruviel has the game text of that site. (1)
FormattedGameText:
'''Archer.''' '''Archery:''' Exert Orophin to wound an Uruk-hai. (1) · '''Archer.''' '''Archery:''' Exert Rúmil to wound an Orc. (1) · '''Archer.''' '''Regroup:''' Exert Calaglin to wound a minion. (1) · '''Archer.''' '''Regroup:''' Exert Dínendal to remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Damage +1.''' (1) · '''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot. (1) · '''Fellowship:''' Exert Celeborn to heal an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally. (1) · '''Maneuver:''' Exert this minion and discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to discard a Free Peoples condition. (1) · '''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (2) · '''Regroup:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition and discard this minion to take control of a site. (1) · '''Shadow:''' Exert or discard this minion to make each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you spot roaming until the regroup phase. (1) · '''Skirmish:''' Discard 3 cards from hand to make this minion strength +3. (1) · '''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +3. (1) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (1) · '''Skirmish:''' Exert this minion to wound a character he is skirmishing. (1) · '''Skirmish:''' Remove 2 threats to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]Orc strength +6. (1) · '''Skirmish:''' Remove a threat to make this minion strength +4. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and discard 2 cards from hand to draw a card. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card. (1) · '''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Assignment:''' Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion. (1) · '''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If a Free Peoples regroup event is played, exert this minion to cancel that event. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +5. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +6. (1) · '''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event. (1) · Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) · At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) · Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) · For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · When you play a weapon on this minion, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) · When you play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition, you may exert this minion and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card. (1) · When you play this minion, you may exert him and spot 5 burdens to draw a card. (1) · When you play this minion, you may exert him and spot 6 companions to draw a card. (1) · When you play this minion, you may shuffle up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] cards from your discard pile into your draw deck. (1) · While you can spot a threat and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand. (1) · While you can spot your site 6, Uruviel has the game text of that site. (1)
Lore:
None (9) · An Elf-maid of the Galadhrim, Uruviel has dwelt for years beneath the mallorn trees of Lothlórien. (1) · Barad-dûr sent Orcs to all corners of Middle-earth. (1) · Bearing cruel weapons, Orcs go forth from Mordor to serve the Eye. (1) · Brother to Haldir, Rúmil guards the northern marches of the Golden Wood. (1) · Orc chieftains are the most cruel of a heartless race. Both strength and malice are needed to lead such followers. (1) · Sly servants of the Ringwraiths of Morgul Vale, Morgul Orcs are alert to the desires of their masters. (1) · The malice of the Dark Tower thins the hopes of Men. (1) · The swift bow of Orophin, Haldir's kinsman, has slain many Orcs. (1) · “...a host of orcs lurked, ready at a signal to issue forth like black ants going to war.” (1) · “...and then all hope was quenched.” (1) · “...far away he saw fires spring up....” (1) · “...or the end maybe of all the world of light.” (1) · “...the day-guards, evil-eyed and fell, were marching to their posts.” (1) · “...the vomit of the maggot-folk of Mordor.” (1) · “...towards Mordor where the first bitter assault would come....” (1) · “...treachery had yielded up the Tower to the Lord of the Ringwraiths, and now for long years it had been held by evil things.” (1) · “Another dreadful day of fear and toil had come to Mordor; and the night-guards were summoned....” (1) · “For it is a long tale, full of deeds great and terrible....” (1) · “He was almost certain that he could hear stealthy movements.... Not Elves; for the woodland folk were altogether noiseless in their movements.” (1) · “The lines of fire became flowing torrents, file upon file of Orcs bearing flames....” (1) · “The men of the West were trapped....” (1) · “They were clad wholly in white... and the hair of the Lord Celeborn was of silver long and bright; but no sign of age was upon them, unless it were in the depths of their eyes; for these were keen as lances in the starlight, and yet profound....” (1) · “‘...why not kill them now? They're a cursed nuisance, and we're in a hurry.'” (1) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2) · “‘Any trespasser found by the guard is to be held at the tower.'” (1) · “‘Orc!...Not very near, and yet too near, it seems.'” (1) · “‘Orcs will often pursue foes for many leagues....'” (1) · “‘Sauron was diminished, but not destroyed. His Ring was lost but not unmade.'” (1) · “‘There's no time to kill them properly.... No time for play on this trip.'” (1) · “‘We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north toward Moria....'” (1)
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