Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
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- Cards (3721)
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HDG-EN30S066.0 (1) ·
HDG-EN32S067.0 (1) ·
LOTR-EN00S054.0 (1) ·
LOTR-EN00S126.0 (1) ·
LOTR-EN00W007.0 (1) ·
LOTR-EN00W012.0 (1) ·
LOTR-EN00W035.0 (1) ·
LOTR-EN01M003.0 (1) ·
LOTR-EN01S127.0 (1) ·
LOTR-EN04S150.0 (1) ·
LOTR-EN04S158.0 (1) ·
LOTR-EN04S179.0 (1) ·
LOTR-EN04S200.0 (1) ·
LOTR-EN05S047.0 (1) ·
LOTR-EN06S103.0 (1) ·
LOTR-EN06S106.0 (1) ·
LOTR-EN06S128.0 (1) ·
LOTR-EN07S264.0 (1) ·
LOTR-EN07S282.0 (1) ·
LOTR-EN08S102.0 (1) ·
LOTR-EN08S105.0 (1) ·
LOTR-EN08S106.0 (1) ·
LOTR-EN08S108.0 (1) ·
LOTR-EN09S048.0 (1) ·
LOTR-EN10S101.0 (1) ·
LOTR-EN11A010.0 (1) ·
LOTR-EN11A016.0 (1) ·
LOTR-EN11S135.0 (1) ·
LOTR-EN11S194.0 (1) ·
LOTR-EN13A014.0 (1) ·
LOTR-EN13S140.0 (1) ·
LOTR-EN15S112.0 (1) ·
LOTR-EN15S162.0 (1) ·
LOTR-EN18S118.0 (1) ·
LOTR-EN19S033.0 (1)
HDG-EN30S066.0 (1) ·
HDG-EN32S067.0 (1) ·
LOTR-EN00S054.0 (1) ·
LOTR-EN00S126.0 (1) ·
LOTR-EN00W007.0 (1) ·
LOTR-EN00W012.0 (1) ·
LOTR-EN00W035.0 (1) ·
LOTR-EN01M003.0 (1) ·
LOTR-EN01S127.0 (1) ·
LOTR-EN04S150.0 (1) ·
LOTR-EN04S158.0 (1) ·
LOTR-EN04S179.0 (1) ·
LOTR-EN04S200.0 (1) ·
LOTR-EN05S047.0 (1) ·
LOTR-EN06S103.0 (1) ·
LOTR-EN06S106.0 (1) ·
LOTR-EN06S128.0 (1) ·
LOTR-EN07S264.0 (1) ·
LOTR-EN07S282.0 (1) ·
LOTR-EN08S102.0 (1) ·
LOTR-EN08S105.0 (1) ·
LOTR-EN08S106.0 (1) ·
LOTR-EN08S108.0 (1) ·
LOTR-EN09S048.0 (1) ·
LOTR-EN10S101.0 (1) ·
LOTR-EN11A010.0 (1) ·
LOTR-EN11A016.0 (1) ·
LOTR-EN11S135.0 (1) ·
LOTR-EN11S194.0 (1) ·
LOTR-EN13A014.0 (1) ·
LOTR-EN13S140.0 (1) ·
LOTR-EN15S112.0 (1) ·
LOTR-EN15S162.0 (1) ·
LOTR-EN18S118.0 (1) ·
LOTR-EN19S033.0 (1)
Army of Isengard (1) ·
Army of Sauron (1) ·
Army of Udûn (1) ·
Berserk Slayer (1) ·
Elite Crossbowmen (1) ·
Gate Troll (2) ·
Great Hill Troll (1) ·
Host of Udûn (1) ·
Lieutenant of Orthanc (1) ·
Lurtz (9) ·
Mountain-troll (1) ·
Olog-hai of Mordor (1) ·
Porter Troll (2) ·
Sauron (4) ·
Siege Troop (1) ·
Smaug (1) ·
The Witch-King (1) ·
Troll of Cirith Gorgor (1) ·
Troll of Gorgoroth (1) ·
Troll of Udûn (1) ·
Uruk Assault Band (1) ·
Uruk Vanguard (1)
Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (2) ·
Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (2) ·
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) ·
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
Besieger. Fierce. The twilight cost of this minion is -1 for each [SAURON] engine you spot. When you play this minion at sites 5K to 9K, you may discard a Free Peoples condition. (1) ·
Besieger. Fierce. The twilight cost of this minion is -2 for each [SAURON] minion stacked on a site. Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase. (1) ·
Besieger. Fierce. To play, spot a [SAURON] Orc. The twilight cost of Troll of Gorgoroth is -2 for each [SAURON] engine you spot. Regroup: Exert Troll of Gorgoroth to stack your besieger on a site you control. (1) ·
Besieger. Regroup: Exert this minion twice to take control of a site. (1) ·
Damage +1 (or damage +2 if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is fierce. (1) ·
Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (2) ·
Damage +1. Fierce. To play, spot a [SAURON] minion. This minion is strength +1 for each possession you can spot. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) ·
Damage +1. Fierce. When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost -X, where X is the current region number. (2) ·
Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase. (1) ·
Damage +1. To play, spot an Uruk-hai. Menace - When you play this minion, it becomes fierce. (1) ·
Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds. (1) ·
Damage +2. Enduring. Fierce. For each burden you spot, threat you spot, and site you control, Sauron's twilight cost is -1. (2) ·
Damage +2. Fierce. Discard Smaug if not at a mountain. For each Dwarf, Man and Elf you spot, Smaug's twilight cost is -1. Regroup: Exert Smaug and discard another minion to discard a Free Peoples card (except a companion, Bard or a Ring). (1) ·
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) ·
Fierce. While you can spot a Troll, Gate Troll's twilight cost is -4. For each other [SAURON] minion you can spot, this minion is strength +1. (2) ·
Fierce. While you can spot a Troll, this minion's twilight cost is -4. Skirmish: Discard a [SAURON] card from hand to make this minion strength +1. (1) ·
Shadow: Discard a [SAURON] Orc to add a threat. Skirmish: Remove a threat to make Army of Udun strength +1. Regroup: Discard Army of Udun and X other [SAURON] Orcs to add X threats. (1) ·
To play, spot a [SAURON] Orc. Menace - When you play this minion, make it strength +10. (1) ·
When you play Host of Udun, you may remove X threats to make its twilight cost -X. (1) ·
When you play this minion, you may discard 5 [ORC] minions from play to make it twilight cost -10 and fierce. Shadow: Remove (3) to play an [ORC] Orc from your discard pile. Its twilight cost is -2. (1)
Spot 6 companions to make Lurtz fierce until the regroup phase.
The twilight cost of this minion is –1 for each
When you play this minion at sites 5
The twilight cost of this minion is –2 for each
Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and
To play, spot a
The twilight cost of this minion is –2 for each
When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number. (2) ·
While at a battleground, this minion is
This minion is strength +1 for each possession you can spot. (1) ·
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1) ·
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
To play, spot an Uruk–Hai.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) ·
For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1. (2) ·
Shadow:
'''Archer. Damage +1.'''
'''Maneuver:''' Spot 6 companions to make Lurtz '''fierce''' until the regroup phase.
'''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
'''Archer. Damage +1.'''
'''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
'''Archer.''' '''Damage +1'''.
'''Maneuver:''' Spot another Uruk-hai to make Lurtz '''fierce''' until the regroup phase. (2) ·
'''Archer.''' '''Damage +1.'''
'''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Archer.''' '''Damage +1.''' '''Maneuver:'''
Spot 6 companions to make Lurtz fierce until the regroup phase.
'''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) ·
'''Besieger.'''
'''Regroup:''' Exert this minion twice to take control of a site. (1) ·
'''Besieger.''' '''Fierce.'''
The twilight cost of this minion is –1 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine you spot.
When you play this minion at sites 5[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]] to 9[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]], you may discard a Free Peoples condition. (1) ·
'''Besieger.''' '''Fierce.'''
The twilight cost of this minion is –2 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion stacked on a site.
Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and '''damage +1''' until the regroup phase. (1) ·
'''Besieger.''' '''Fierce.'''
To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc.
The twilight cost of this minion is –2 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine you spot.
'''Regroup:''' Exert Troll of Gorgoroth to stack a besieger on a site you control. (1) ·
'''Damage +1'''
To play, spot an Uruk–Hai.
'''Menace -''' When you play this minion, it becomes fierce. (1) ·
'''Damage +1'''.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) ·
'''Damage +1. Fierce'''.
When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number. (2) ·
'''Damage +1.'''
'''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase. (1) ·
'''Damage +1.'''
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion.
This minion is strength +1 for each possession you can spot. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) ·
'''Damage +1.''' (or '''damage +2''' if at a battleground). To play, spot an Uruk-hai.
While at a battleground, this minion is '''fierce.''' (1) ·
'''Damage +1.''' To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.'''
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1) ·
'''Damage +2.''' '''Enduring.''' '''Fierce.'''
For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1. (2) ·
'''Fierce.''' While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you can spot, this minion is strength +1. (2) ·
'''Fierce.''' While you can spot a Troll, this minion’s twilight cost is –4. '''Skirmish:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] card from hand to make this minion strength +1. (1) ·
'''Shadow:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to add a threat.
'''Skirmish:''' Remove a threat to make Army of Udûn strength +1.
'''Regroup:''' Discard Army of Udûn and X other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add X threats. (1) ·
Damage +2. Fierce. Discard Smaug if not at a mountain. For each Dwarf, Man and Elf you spot, Smaug's twilight cost is -1. Regroup: Exert Smaug and discard another minion to discard a Free Peoples card (except a companion, Bard or a Ring). (1) ·
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) ·
To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc.
'''Menace -''' When you play this minion make it strength +10. (1) ·
When you play Host of Udûn, you may remove X threats to make its twilight cost –X. (1) ·
When you play this minion, you may discard 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make it twilight cost –10 and '''fierce.
Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile. Its twilight cost is –2. (1)
None (8) ·
"... long-armed crook-legged Orcs. They had a red eye painted on their shields." (1) ·
"Against the Deeping Wall the hosts of Isengard roared like a sea." (1) ·
Berserkers are the first wave of Uruks sent to battle. (1) ·
Hunters Design-a-Card contest entry
Submitted by "Eomer_14" (1) · Reflections™ Release
May 2004 (1) · Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) · The best archers were held in reserve, awaiting the final assault. (1) · The mammoth battering ram Grond required equally mammoth strength to wield it. (2) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · “...and soon yet more companies of the enemy were swiftly setting up....” (1) · “...these fell creatures would bite the throats of those that they threw down.” (1) · “File after file passed....” (1) · “One for the Dark Lord on his dark throne / In the Land of Mordor where the Shadows lie.” (1) · “This was Cirith Gorgor, the Haunted Pass, the entrance to the land of the Enemy.” (1) · “Thrice the great ram boomed. And suddenly on the last stroke the Gate of Gondor broke.” (1) · “You will taste man-flesh!” (2) · “‘...the Shadow grows once more....'” (2) · “‘...Trolls are only counterfeits, made by the Enemy in the Great Darkness, in mockery of Ents....'” (1) · “‘...what the plague did you bring us here for?'” (1) · “‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) · “‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'” (1) · “‘These are Uruk-hai – their armour is thick, their shields broad.'” (1)
Submitted by "Eomer_14" (1) · Reflections™ Release
May 2004 (1) · Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) · The best archers were held in reserve, awaiting the final assault. (1) · The mammoth battering ram Grond required equally mammoth strength to wield it. (2) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · “...and soon yet more companies of the enemy were swiftly setting up....” (1) · “...these fell creatures would bite the throats of those that they threw down.” (1) · “File after file passed....” (1) · “One for the Dark Lord on his dark throne / In the Land of Mordor where the Shadows lie.” (1) · “This was Cirith Gorgor, the Haunted Pass, the entrance to the land of the Enemy.” (1) · “Thrice the great ram boomed. And suddenly on the last stroke the Gate of Gondor broke.” (1) · “You will taste man-flesh!” (2) · “‘...the Shadow grows once more....'” (2) · “‘...Trolls are only counterfeits, made by the Enemy in the Great Darkness, in mockery of Ents....'” (1) · “‘...what the plague did you bring us here for?'” (1) · “‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) · “‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'” (1) · “‘These are Uruk-hai – their armour is thick, their shields broad.'” (1)
Showing below up to 35 results in range #1 to #35.
D
- Data:Army of Isengard (0W7)/Data
- Data:Army of Sauron (0W12)/Data
- Data:Army of Udun (7U264)/Data
- Data:Berserk Slayer (5R47)/Data
- Data:Elite Crossbowmen (4R150)/Data
- Data:Gate Troll (6R103)/Data
- Data:Gate Troll (AI) (6R128)/Data
- Data:Great Hill Troll (8C102)/Data
- Data:Host of Udun (7U282)/Data
- Data:Lieutenant of Orthanc (4R158)/Data
- Data:Lurtz, Halfling Hunter (0W35)/Data
- Data:Lurtz, Halfling Hunter (18R118)/Data
- Data:Lurtz, Minion of the White Wizard (11R194)/Data
- Data:Lurtz, Minion of the White Wizard (11RF16)/Data
- Data:Lurtz, Now Perfected (0P126)/Data
- Data:Lurtz, Now Perfected (15R162)/Data
- Data:Lurtz, Resilient Captain (19P33)/Data
- Data:Lurtz, Servant of Isengard (1M3)/Data
- Data:Lurtz, Servant of Isengard (1R127)/Data
- Data:Mountain-troll (15R112)/Data
- Data:Olog-hai of Mordor (8R105)/Data
- Data:Porter Troll (11R135)/Data
- Data:Porter Troll (11RF10)/Data
- Data:Sauron, Dark Lord of Mordor (13R140)/Data
- Data:Sauron, Dark Lord of Mordor (13RF14)/Data
- Data:Sauron, The Lord of the Rings (0P54)/Data
- Data:Sauron, The Lord of the Rings (9R+48)/Data
- Data:Siege Troop (8C106)/Data
- Data:Smaug, The Golden (30S66)/Data
- Data:The Witch-King, Revived (32B267)/Data
- Data:Troll of Cirith Gorgor (10R101)/Data
- Data:Troll of Gorgoroth, Abomination of Sauron (8R108)/Data
- Data:Troll of Udun (6R106)/Data
- Data:Uruk Assault Band (4R179)/Data
- Data:Uruk Vanguard (4R200)/Data