Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
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HDG-EN31S008.0 (1) ·
HDG-EN32S002.0 (1) ·
HDG-EN32S060.0 (1) ·
LOTR-EN01S154.0 (1) ·
LOTR-EN01S155.0 (1) ·
LOTR-EN01S258.0 (1) ·
LOTR-EN01S266.0 (1) ·
LOTR-EN01S271.0 (1) ·
LOTR-EN02S047.0 (1) ·
LOTR-EN03S093.0 (1) ·
LOTR-EN03S099.0 (1) ·
LOTR-EN04S138.0 (1) ·
LOTR-EN04S165.0 (1) ·
LOTR-EN04S189.0 (1) ·
LOTR-EN05S063.0 (1) ·
LOTR-EN05S097.0 (1) ·
LOTR-EN05S099.0 (1) ·
LOTR-EN07S285.0 (1) ·
LOTR-EN07S286.0 (1) ·
LOTR-EN07S296.0 (1) ·
LOTR-EN07S300.0 (1) ·
LOTR-EN08S095.0 (1) ·
LOTR-EN10S078.0 (1) ·
LOTR-EN10S083.0 (1) ·
LOTR-EN11S181.0 (1) ·
LOTR-EN11S197.0 (1) ·
LOTR-EN13S165.0 (1) ·
LOTR-EN13S175.0 (1) ·
LOTR-EN15S156.0 (1) ·
LOTR-EN15S169.0 (1) ·
LOTR-EN17S135.0 (1) ·
LOTR-EN18S129.0 (1)
HDG-EN31S008.0 (1) ·
HDG-EN32S002.0 (1) ·
HDG-EN32S060.0 (1) ·
LOTR-EN01S154.0 (1) ·
LOTR-EN01S155.0 (1) ·
LOTR-EN01S258.0 (1) ·
LOTR-EN01S266.0 (1) ·
LOTR-EN01S271.0 (1) ·
LOTR-EN02S047.0 (1) ·
LOTR-EN03S093.0 (1) ·
LOTR-EN03S099.0 (1) ·
LOTR-EN04S138.0 (1) ·
LOTR-EN04S165.0 (1) ·
LOTR-EN04S189.0 (1) ·
LOTR-EN05S063.0 (1) ·
LOTR-EN05S097.0 (1) ·
LOTR-EN05S099.0 (1) ·
LOTR-EN07S285.0 (1) ·
LOTR-EN07S286.0 (1) ·
LOTR-EN07S296.0 (1) ·
LOTR-EN07S300.0 (1) ·
LOTR-EN08S095.0 (1) ·
LOTR-EN10S078.0 (1) ·
LOTR-EN10S083.0 (1) ·
LOTR-EN11S181.0 (1) ·
LOTR-EN11S197.0 (1) ·
LOTR-EN13S165.0 (1) ·
LOTR-EN13S175.0 (1) ·
LOTR-EN15S156.0 (1) ·
LOTR-EN15S169.0 (1) ·
LOTR-EN17S135.0 (1) ·
LOTR-EN18S129.0 (1)
Advance Scout (1) ·
Band of Uruk Bowmen (1) ·
Charging Uruk (1) ·
Cirith Ungol Sentinel (1) ·
Dain Ironfoot (1) ·
Determined Uruk (1) ·
Elf Army (1) ·
Gate Soldier (1) ·
Gate Veteran (1) ·
Gorgoroth Assassin (1) ·
Isengard Infiltrator (1) ·
Mordor Defender (1) ·
Mordor Fighter (1) ·
Morgul Skulker (1) ·
Morgul Slayer (1) ·
Orc Brood (1) ·
Orc Chieftain (1) ·
Orc Fanatic (1) ·
Orc Soldier (1) ·
Orc Trooper (1) ·
Orthanc Warrior (1) ·
Overpowering Uruk (1) ·
Seeking Uruk (1) ·
Uruk Plains Runner (1) ·
Uruk Scout (1) ·
Uruk Soldier (1) ·
Uruk Spy (1) ·
Uruk Tactician (1) ·
Uruk-hai Berserker (1) ·
White Hand Sieger (1) ·
White Hand Veteran (1) ·
Wicked Spider (1)
Archer. Damage +1. While you control a site, the minion archery total is +1. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Besieger. Assignment: Spot a [SAURON] engine or a site you control to assign this minion to an unbound companion. (1) ·
Damage +1. (1) ·
Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot. (1) ·
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) ·
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2. (1) ·
Damage +1. This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion and you must control a site. (1) ·
Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile. (1) ·
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck. (1) ·
Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2. (1) ·
Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
For each card in your hand, this minion is strength +1. (1) ·
Regroup: Exert this minion to wound a companion (except the Ring-bearer). (1) ·
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way. (1) ·
Shadow: Exert or discard this minion to make each [SAURON] minion you spot roaming until the regroup phase. (1) ·
Skirmish: Discard 3 cards from hand to make this minion strength +3. (1) ·
Skirmish: Discard this minion to make another [SAURON] Orc strength +3. (1) ·
Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (1) ·
Skirmish: Exert this minion to wound a character he is skirmishing. (1) ·
Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) ·
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card. (1) ·
Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1) ·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (1) ·
When you play a weapon on this minion, add (2) (limit once per turn). (1) ·
When you play a [SAURON] condition, you may exert this minion and remove (2) to draw a card. (1) ·
When you play this minion, you may exert him and spot 6 companions to draw a card. (1) ·
When you play this minion, you may shuffle up to 2 [WRAITH] cards from your discard pile into your draw deck. (1) ·
While you can spot a threat and another [SAURON] Orc, the Shadow has initiative, regardless of the Free Peoples player's hand. (1)
While you control a site, the minion archery total is +1. (1) ·
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
To play, spot an
When you play this minion, if you control a site, you may take an
While the fellowship is at a forest site, the fellowship archery total is –1.
Each
Skirmish:
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) ·
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
During a fierce skirmish involving this minion, it is strength +3 and gains
The roaming penalty for each
During a fierce skirmish involving this minion, it is strength +3 and
Each time a companion exerts, you may draw a card. (1) · When you play a
'''Archer.''' '''Damage +1.'''
While you control a site, the minion archery total is +1. (1) ·
'''Besieger.'''
'''Assignment:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine or site you control to assign this minion to an unbound companion. (1) ·
'''Damage +1'''.
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2. (1) ·
'''Damage +1. ''' (1) ·
'''Damage +1.'''
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
'''Damage +1.'''
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and you must control a site. (1) ·
'''Damage +1.'''
When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile. (1) ·
'''Damage +1.'''
While the fellowship is at a forest site, the fellowship archery total is –1.
Each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion skirmishing this minion is strength –2. (1) ·
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) ·
'''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot. (1) ·
'''Fierce'''.
During a fierce skirmish involving this minion, it is strength +3 and gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''. (1) ·
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
'''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (1) ·
'''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way. (1) ·
'''Shadow:''' Exert or discard this minion to make each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you spot roaming until the regroup phase. (1) ·
'''Skirmish:''' Discard 3 cards from hand to make this minion strength +3. (1) ·
'''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +3. (1) ·
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (1) ·
'''Skirmish:''' Exert this minion to wound a character he is skirmishing. (1) ·
'''Tracker.''' '''Damage +1.'''
The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1.
'''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1) ·
'''Tracker.''' '''Fierce.'''
During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
For each card in your hand, this minion is strength +1. (1) ·
Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) ·
To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
Each time a companion exerts, you may draw a card. (1) ·
When you play a weapon on this minion, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) ·
When you play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition, you may exert this minion and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card. (1) ·
When you play this minion, you may exert him and spot 6 companions to draw a card. (1) ·
When you play this minion, you may shuffle up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] cards from your discard pile into your draw deck. (1) ·
While you can spot a threat and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand. (1)
None (3) ·
"To War!" (1) ·
A wary eye on the mission could undo the quest. (1) ·
As their prey grows tired, the Uruks gain the advantage. (1) ·
Bearing cruel weapons, Orcs go forth from Mordor to serve the Eye. (1) ·
Forward Uruk troops caught the fellowship unaware. (1) ·
Goatskins full of blood poured upon berserkers before battle instill their bloodlust. (1) ·
Orc chieftains are the most cruel of a heartless race. Both strength and malice are needed to lead such followers. (1) ·
Saruman's Uruk-hai band together as an extremely effective fighting unit. (1) ·
Select warriors had been tasked with advancing the assault beyond the Deeping Wall. (1) ·
Sly servants of the Ringwraiths of Morgul Vale, Morgul Orcs are alert to the desires of their masters. (1) ·
Taking the high ground provides a better field of fire. (1) ·
The Dark Lord's power grows in unseen ways. (1) ·
The flood of Uruk-hai storming the Deeping Wall seemed to be unstoppable. (1) ·
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor. (1) ·
The Uruk-hai trained to engage the enemy in its own territory. (1) ·
They make short work of the weak. (1) ·
“...a host of orcs lurked, ready at a signal to issue forth like black ants going to war.” (1) ·
“...far away he saw fires spring up....” (1) ·
“...the day-guards, evil-eyed and fell, were marching to their posts.” (1) ·
“...the vomit of the maggot-folk of Mordor.” (1) ·
“...they could endure the Sun, so long as the will of Sauron held sway over them.” (1) ·
“...towards Mordor where the first bitter assault would come....” (1) ·
“The lines of fire became flowing torrents, file upon file of Orcs bearing flames....” (1) ·
“The men of the West were trapped....” (1) ·
“They kept no order... yet their speed was very great.” (1) ·
“‘Any trespasser found by the guard is to be held at the tower.'” (1) ·
“‘Rest while you can! We'll find a use for your legs before long.'” (1) ·
“‘Run! Or you'll never see your beloved holes again!'” (1) ·
“‘Sauron was diminished, but not destroyed. His Ring was lost but not unmade.'” (1)
Showing below up to 32 results in range #1 to #32.
D
- Data:Advance Scout (10U78)/Data
- Data:Band of Uruk Bowmen (4U138)/Data
- Data:Charging Uruk (15C156)/Data
- Data:Cirith Ungol Sentinel (10U83)/Data
- Data:Dain Ironfoot, Lord of the Iron Hills (32HB2)/Data
- Data:Determined Uruk (11R181)/Data
- Data:Elf Army (31HD8)/Data
- Data:Gate Soldier (5C97)/Data
- Data:Gate Veteran (5C99)/Data
- Data:Gorgoroth Assassin (8R95)/Data
- Data:Isengard Infiltrator (13U165)/Data
- Data:Mordor Defender (7C285)/Data
- Data:Mordor Fighter (7R286)/Data
- Data:Morgul Skulker (1U258)/Data
- Data:Morgul Slayer (3R93)/Data
- Data:Orc Brood (7C296)/Data
- Data:Orc Chieftain (1C266)/Data
- Data:Orc Fanatic (7C300)/Data
- Data:Orc Soldier (1C271)/Data
- Data:Orc Trooper (3R99)/Data
- Data:Orthanc Warrior (4C165)/Data
- Data:Overpowering Uruk (11U197)/Data
- Data:Seeking Uruk (15C169)/Data
- Data:Uruk Plains Runner (4C189)/Data
- Data:Uruk Scout (2C47)/Data
- Data:Uruk Soldier (1C154)/Data
- Data:Uruk Spy (1R155)/Data
- Data:Uruk Tactician (13C175)/Data
- Data:Uruk-hai Berserker (5U63)/Data
- Data:White Hand Sieger (18C129)/Data
- Data:White Hand Veteran (17R135)/Data
- Data:Wicked Spider (32S160)/Data