Drilldown: CardReleases

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CardReleases > Strength: 7 & SiteNum: 5-9

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GameText:
Archer. Damage +1. While you control a site, the minion archery total is +1. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Besieger. Assignment: Spot a [SAURON] engine or a site you control to assign this minion to an unbound companion. (1) · Damage +1. (1) · Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot. (1) · Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) · Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2. (1) · Damage +1. This minion is strength +1 for each wound on a character in its skirmish. (1) · Damage +1. To play, spot an [URUK-HAI] minion and you must control a site. (1) · Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile. (1) · Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck. (1) · Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2. (1) · Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) (1) · Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) · Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) · For each card in your hand, this minion is strength +1. (1) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (1) · Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way. (1) · Shadow: Exert or discard this minion to make each [SAURON] minion you spot roaming until the regroup phase. (1) · Skirmish: Discard 3 cards from hand to make this minion strength +3. (1) · Skirmish: Discard this minion to make another [SAURON] Orc strength +3. (1) · Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (1) · Skirmish: Exert this minion to wound a character he is skirmishing. (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card. (1) · Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1) · Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (1) · When you play a weapon on this minion, add (2) (limit once per turn). (1) · When you play a [SAURON] condition, you may exert this minion and remove (2) to draw a card. (1) · When you play this minion, you may exert him and spot 6 companions to draw a card. (1) · When you play this minion, you may shuffle up to 2 [WRAITH] cards from your discard pile into your draw deck. (1) · While you can spot a threat and another [SAURON] Orc, the Shadow has initiative, regardless of the Free Peoples player's hand. (1)
TaggedGameText:
Archer. Damage +1.
While you control a site, the minion archery total is +1. (1)
· Besieger.
Assignment: Spot a sauron engine or site you control to assign this minion to an unbound companion. (1)
· Damage +1. (1) · Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) · Damage +1. If you can spot another sauron Uruk-hai, this minion is twilight cost –1 for each possession you can spot. (1) · Damage +1.
This minion is strength +1 for each wound on a character in its skirmish. (1)
· Damage +1.
To play, spot an urukhai minion and you must control a site. (1)
· Damage +1.
When you play this minion, if you control a site, you may take an urukhai event into hand from your discard pile. (1)
· Damage +1.
While the fellowship is at a forest site, the fellowship archery total is –1.
Each elven companion skirmishing this minion is strength –2. (1)
· Damage +1.
Skirmish:
Exert this minion to make a companion skirmishing an urukhai lurker minion strength –2. (1)
· Damage +1.
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1)
· Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1)
· Fierce.
During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.). (1)
· Regroup: Exert this minion to wound a companion (except the Ring-bearer). (1) · Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each isengard minion you spot. Add a burden for each Shadow card discarded in this way. (1) · Shadow: Exert or discard this minion to make each sauron minion you spot roaming until the regroup phase. (1) · Skirmish: Discard 3 cards from hand to make this minion strength +3. (1) · Skirmish: Discard this minion to make another sauron Orc strength +3. (1) · Skirmish: Exert this minion and spot another sauron minion and to add a threat. (1) · Skirmish: Exert this minion to wound a character he is skirmishing. (1) · Tracker. Damage +1.
The roaming penalty for each isengard minion you play is -1.
Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1)
· Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +3 and damage +1. (1)
· Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) · For each card in your hand, this minion is strength +1. (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · To play, spot a urukhai minion.
Each time a companion exerts, you may draw a card. (1)
· When you play a sauron condition, you may exert this minion and remove twilight2 to draw a card. (1) · When you play a weapon on this minion, add twilight2 (limit once per turn). (1) · When you play this minion, you may exert him and spot 6 companions to draw a card. (1) · When you play this minion, you may shuffle up to 2 wraith cards from your discard pile into your draw deck. (1) · While you can spot a threat and another sauron Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand. (1)
FormattedGameText:
'''Archer.''' '''Damage +1.''' While you control a site, the minion archery total is +1. (1) · '''Besieger.''' '''Assignment:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine or site you control to assign this minion to an unbound companion. (1) · '''Damage +1'''. When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) · '''Damage +1. Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2. (1) · '''Damage +1. ''' (1) · '''Damage +1.''' This minion is strength +1 for each wound on a character in its skirmish. (1) · '''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and you must control a site. (1) · '''Damage +1.''' When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile. (1) · '''Damage +1.''' While the fellowship is at a forest site, the fellowship archery total is –1. Each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion skirmishing this minion is strength –2. (1) · '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) · '''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot. (1) · '''Fierce'''. During a fierce skirmish involving this minion, it is strength +3 and gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''. (1) · '''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) · '''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (1) · '''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way. (1) · '''Shadow:''' Exert or discard this minion to make each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you spot roaming until the regroup phase. (1) · '''Skirmish:''' Discard 3 cards from hand to make this minion strength +3. (1) · '''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +3. (1) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (1) · '''Skirmish:''' Exert this minion to wound a character he is skirmishing. (1) · '''Tracker.''' '''Damage +1.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1) · '''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) · For each card in your hand, this minion is strength +1. (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each time a companion exerts, you may draw a card. (1) · When you play a weapon on this minion, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) · When you play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition, you may exert this minion and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card. (1) · When you play this minion, you may exert him and spot 6 companions to draw a card. (1) · When you play this minion, you may shuffle up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] cards from your discard pile into your draw deck. (1) · While you can spot a threat and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand. (1)
Lore:
None (3) · "To War!" (1) · A wary eye on the mission could undo the quest. (1) · As their prey grows tired, the Uruks gain the advantage. (1) · Bearing cruel weapons, Orcs go forth from Mordor to serve the Eye. (1) · Forward Uruk troops caught the fellowship unaware. (1) · Goatskins full of blood poured upon berserkers before battle instill their bloodlust. (1) · Orc chieftains are the most cruel of a heartless race. Both strength and malice are needed to lead such followers. (1) · Saruman's Uruk-hai band together as an extremely effective fighting unit. (1) · Select warriors had been tasked with advancing the assault beyond the Deeping Wall. (1) · Sly servants of the Ringwraiths of Morgul Vale, Morgul Orcs are alert to the desires of their masters. (1) · Taking the high ground provides a better field of fire. (1) · The Dark Lord's power grows in unseen ways. (1) · The flood of Uruk-hai storming the Deeping Wall seemed to be unstoppable. (1) · The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor. (1) · The Uruk-hai trained to engage the enemy in its own territory. (1) · They make short work of the weak. (1) · “...a host of orcs lurked, ready at a signal to issue forth like black ants going to war.” (1) · “...far away he saw fires spring up....” (1) · “...the day-guards, evil-eyed and fell, were marching to their posts.” (1) · “...the vomit of the maggot-folk of Mordor.” (1) · “...they could endure the Sun, so long as the will of Sauron held sway over them.” (1) · “...towards Mordor where the first bitter assault would come....” (1) · “The lines of fire became flowing torrents, file upon file of Orcs bearing flames....” (1) · “The men of the West were trapped....” (1) · “They kept no order... yet their speed was very great.” (1) · “‘Any trespasser found by the guard is to be held at the tower.'” (1) · “‘Rest while you can! We'll find a use for your legs before long.'” (1) · “‘Run! Or you'll never see your beloved holes again!'” (1) · “‘Sauron was diminished, but not destroyed. His Ring was lost but not unmade.'” (1)
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