Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN02S093.0 (1) ·
LOTR-EN03S066.0 (1) ·
LOTR-EN05S100.0 (1) ·
LOTR-EN05S107.0 (1) ·
LOTR-EN06S101.0 (1) ·
LOTR-EN06S104.0 (1) ·
LOTR-EN07S301.0 (1) ·
LOTR-EN07S306.0 (1) ·
LOTR-EN11S190.0 (1) ·
LOTR-EN11S198.0 (1) ·
LOTR-EN12S142.0 (1) ·
LOTR-EN12S147.0 (1) ·
LOTR-EN12S149.0 (1) ·
LOTR-EN12S151.0 (1) ·
LOTR-EN12S156.0 (1) ·
LOTR-EN15S174.0 (1) ·
LOTR-EN18S127.0 (1)
LOTR-EN02S093.0 (1) ·
LOTR-EN03S066.0 (1) ·
LOTR-EN05S100.0 (1) ·
LOTR-EN05S107.0 (1) ·
LOTR-EN06S101.0 (1) ·
LOTR-EN06S104.0 (1) ·
LOTR-EN07S301.0 (1) ·
LOTR-EN07S306.0 (1) ·
LOTR-EN11S190.0 (1) ·
LOTR-EN11S198.0 (1) ·
LOTR-EN12S142.0 (1) ·
LOTR-EN12S147.0 (1) ·
LOTR-EN12S149.0 (1) ·
LOTR-EN12S151.0 (1) ·
LOTR-EN12S156.0 (1) ·
LOTR-EN15S174.0 (1) ·
LOTR-EN18S127.0 (1)
Gate Picket (1) ·
Grishnákh (1) ·
Invincible Uruk (1) ·
Merciless Uruk (1) ·
Orc Insurgent (1) ·
Orc Marauder (1) ·
Orc Patrol (1) ·
Orc Seeker (1) ·
Orthanc Berserker (1) ·
Patrol of Uruk-hai (1) ·
Suppressing Uruk (1) ·
Tower Assassin (1) ·
Uruk Cavern Striker (1) ·
Uruk Common (1) ·
Uruk Desecrator (1) ·
Uruk-hai Guard (1) ·
White Hand Marshal (1)
Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. (1) ·
Damage +1. Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove (2) or discard this minion. (1) ·
Damage +1. Each time this minion wins a skirmish, you may control a site. (1) ·
Damage +1. Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1) ·
Damage +1. Each unbound companion is resistance -2 for each wound he or she has. (1) ·
Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) ·
Damage +1. Skirmish: Spot a Free Peoples player?s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1) ·
Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4. (1) ·
Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [URUK-HAI] minion cannot take wounds. (1) ·
Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds. (1) ·
Maneuver: Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture. (1) ·
Maneuver: Exert Tower Assassin to wound an ally. (1) ·
Shadow: Exert this minion to draw X cards and add (X), where X is the number of Free Peoples cultures you spot over 2. (1) ·
Tracker. The site number of each [SAURON] Orc is -1. If you have initiative when you play this minion, you may spot another [SAURON] Orc to draw 2 cards. (1) ·
Tracker. The site number of each [SAURON] Orc is -3. Maneuver: Exert Orc Patrol twice and spot another [SAURON] Orc to discard a condition. (1) ·
Tracker. The site number of each [SAURON] Orc is -3. Shadow: Exert Grishnakh twice and spot another [SAURON] Orc to draw 3 cards. The Free Peoples player may add 2 burdens to prevent this. (1) ·
While you can spot 3 other [SAURON] Orcs, this minion is strength +5. (1)
Assignment:
Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove
Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1) ·
Each unbound companion is resistance –2 for each wound he or she has. (1) ·
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
Each time this minion wins a skirmish, you may control a site. (1) ·
The site number of each
If you have initiative when you play this minion, you may spot another
The site number of each
The site number of each
'''Damage +1'''.
'''Skirmish:''' Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1) ·
'''Damage +1.
Assignment:''' Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. (1) ·
'''Damage +1.'''
Each time this minion wins a skirmish, you may control a site. (1) ·
'''Damage +1.'''
Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion. (1) ·
'''Damage +1.'''
Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1) ·
'''Damage +1.'''
Each unbound companion is resistance –2 for each wound he or she has. (1) ·
'''Damage +1.'''
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
'''Damage +1.'''
'''Maneuver:''' Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) ·
'''Damage +1.''' While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion cannot take wounds. (1) ·
'''Damage +1.''' While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds. (1) ·
'''Maneuver:''' Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture. (1) ·
'''Maneuver:''' Exert Tower Assassin to wound an ally. (1) ·
'''Shadow:''' Exert this minion to draw X cards and add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the number of Free Peoples cultures you spot over 2. (1) ·
'''Tracker.'''
The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3.
'''Maneuver:''' Exert Orc Patrol twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to discard a condition. (1) ·
'''Tracker.'''
The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3.
'''Shadow:''' Exert Grishnákh twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to draw 3 cards. The Free Peoples player may add 2 burdens to prevent this. (1) ·
'''Tracker.'''
The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1.
If you have initiative when you play this minion, you may spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to draw 2 cards. (1) ·
While you can spot 3 other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs, this minion is strength +5. (1)
None (1) ·
A Ring of Power would not stop the blade of an assassin lying in wait. (1) ·
Casualties of war were neither honored nor remembered by the White Hand. (1) ·
Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai. (1) ·
Like a force of nature, the Uruks are unstoppable. (1) ·
Madness is seldom considered a liability, but a requisite in the ranks of the Uruk-hai. (1) ·
Sauron's Orcs ranged far and wide, searching for Baggins and the Ring. (1) ·
The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army. (1) ·
The voice of Saruman compels his minions to stop at nothing to earn his favor. (1) ·
Their toughness comes from both armor and hide. (1) ·
“...their bodies were cast aside... and others took their place.” (1) ·
“Get them into the caves.” (1) ·
“Now the watch-towers, which had fallen into decay, were repaired, and filled with arms, and garrisoned with ceaseless vigilance.” (1) ·
“They reached the summit of the rock; they drove towards the gates.” (1) ·
“‘They might agree with me, with Grishnákh....'” (1) ·
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (1) ·
“‘You've spoken more than enough, Uglúk,' sneered the evil voice. ‘I wonder how they would like it in Lugbúrz.'” (1)
Showing below up to 17 results in range #1 to #17.