Drilldown: CardReleases

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CardReleases > Strength: 3-5 & Vitality: 2-3 & SiteNum: 4

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GameText:
Archer. While you can spot another [MORIA] Orc, the fellowship archery total is -6. (1) · If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. Shadow: Exert Bill Ferny twice and spot a site you control to add (2). (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each skirmish event you play is twilight cost -1. (1) · Maneuver: Spot 2 [ORC] conditions and discard this minion from play to wound an unbound companion. (1) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (2) · Regroup: Exert Grima to add (2). Regroup: Remove a [MEN] token to add (2). Regroup: Remove (4) to exert an unbound companion. (1) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) · Regroup: If stacked on an [ISENGARD] card, discard this card and remove (2) to exhaust a companion. (1) · Response: If an [ISENGARD] Orc is about to take a wound, remove (2) to prevent that wound. (1) · Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) · Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing. (1) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) · Southron. Regroup: Exert this minion and remove (5) to take control of a site. (1) · Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (1) · Tentacle. This minion may not bear possessions and is discarded if not at a marsh.Shadow: Spot 3 [moria] creatures to play this minion from your discard pile. (1) · This minion is strength +1 for each other character you can spot. (1) · Villager. Discard Guma if an opponent controls his home site. Fellowship: Exert Guma to heal a [ROHAN] Man. (1) · Villager. Discard Hlafwine if an opponent controls his home site. Skirmish: Exert Hlafwine to make a [ROHAN] Man strength +2. (1) · Villager. Discard Leod if an opponent controls his home site. Skirmish: Exert Leod to make a mounted companion strength +2. (1) · Villager. Discard Weland if an opponent controls his home site. Fellowship: Exert Weland to heal a mounted companion. (1) · Villager. Fellowship: Exert Ecglaf and spot 2 valiant Men to play a [ROHAN] possession from your discard pile. (1) · Villager. Regroup: Exert Sigewulf and spot 5 valiant Men to discard a minion. (1) · Warg-rider. While this minion is not exhausted, he is fierce. (1) · Warg-rider. While this minion is not exhausted, it is fierce. Each time an [ISENGARD] Orc wins a skirmish, you may exert this minion to control a site. (1) · When you play this minion, spot a companion to add (1) for each Free Peoples card borne by that companion (limit (3)).Maneuver: Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [isengard] item from your draw deck or discard pile on top of your draw deck. (1) · While you can spot 2 wounds on the Ring-bearer, this minion is strength +4 and fierce. (1) · While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. Maneuver: Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an [isengard] condition from your draw deck or discard pile on top of your draw deck. (1)
TaggedGameText:
Archer. While you can spot another moria Orc, the fellowship archery total is -6. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each skirmish event you play is twilight cost –1. (1)
· Maneuver: Spot 2 orc conditions and discard this minion from play to wound an unbound companion. (1) · Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (2) · Regroup: Exert Gríma to add twilight2.
Regroup: Remove a men token to add twilight2.
Regroup: Remove twilight4 to exert an unbound companion. (1)
· Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) · Regroup: If stacked on an isengard card, discard this card and remove twilight2 to exhaust a companion. (1) · Response: If an isengard Orc is about to take a wound, remove twilight2 to prevent that wound. (1) · Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing. (1) · Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1)
· Southron.
Regroup: Exert this minion and remove twilight5 to take control of a site. (1)
· Tentacle.
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (1)
· Villager.
Discard Weland if an opponent controls his home site.
Fellowship: Exert Weland to heal a mounted companion. (1)
· Villager.
Discard Guma if an opponent controls his home site.
Fellowship: Exert Guma to heal a rohan Man. (1)
· Villager.
Discard Hlafwine if an opponent controls his home site.
Skirmish: Exert Hlafwine to make a rohan Man strength +2. (1)
· Villager.
Discard Léod if an opponent controls his home site.
Skirmish: Exert Léod to make a mounted companion strength +2. (1)
· Villager.
Fellowship: Exert Ecglaf and spot 2 valiant Men to play a rohan possession from your discard pile. (1)
· Villager.
Regroup: Exert Sigewulf and spot 5 valiant Men to discard a minion. (1)
· Warg-rider.
While this minion is not exhausted, he is fierce.
(1)
· Warg-rider.
While this minion is not exhausted, it is fierce.
Each time an isengard Orc wins a skirmish, you may exert this minion to control a site. (1)
· If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.
Shadow: Exert Bill Ferny twice and spot a site you control to add twilight2. (1)
· Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) · Tentacle. This minion may not bear possessions and is discarded if not at a marsh.
Shadow: Spot 3 moria creatures to play this minion from your discard pile. (1)
· This minion is strength +1 for each other character you can spot. (1) · When you play this minion, spot a companion to add twilight1 for each Free Peoples card borne by that companion (limit twilight3).
Maneuver: Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an isengard item from your draw deck or discard pile on top of your draw deck. (1)
· While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce. (1) · While you can spot 3 Free Peoples conditions, this minion is twilight cost -3.
Maneuver: Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an isengard condition from your draw deck or discard pile on top of your draw deck. (1)
FormattedGameText:
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -6. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each skirmish event you play is twilight cost –1. (1) · '''Maneuver:''' Spot 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] conditions and discard this minion from play to wound an unbound companion. (1) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (2) · '''Regroup:''' Exert Gríma to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion. (1) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) · '''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exhaust a companion. (1) · '''Response:''' If an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) · '''Skirmish:''' If this minion is at an underground site, exert it to exert a companion it is skirmishing. (1) · '''Southron.''' '''Regroup:''' Exert this minion and remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take control of a site. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) · '''Tentacle.''' This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (1) · '''Villager.''' '''Fellowship:''' Exert Ecglaf and spot 2 valiant Men to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession from your discard pile. (1) · '''Villager.''' '''Regroup:''' Exert Sigewulf and spot 5 valiant Men to discard a minion. (1) · '''Villager.''' Discard Guma if an opponent controls his home site. '''Fellowship:''' Exert Guma to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. (1) · '''Villager.''' Discard Hlafwine if an opponent controls his home site. '''Skirmish:''' Exert Hlafwine to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +2. (1) · '''Villager.''' Discard Léod if an opponent controls his home site. '''Skirmish:''' Exert Léod to make a mounted companion strength +2. (1) · '''Villager.''' Discard Weland if an opponent controls his home site. '''Fellowship:''' Exert Weland to heal a mounted companion. (1) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (1) · '''Warg-rider.''' While this minion is not exhausted, it is '''fierce.''' Each time an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc wins a skirmish, you may exert this minion to control a site. (1) · If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. '''Shadow:''' Exert Bill Ferny twice and spot a site you control to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) · Tentacle. This minion may not bear possessions and is discarded if not at a marsh. '''Shadow''': Spot 3 [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] creatures to play this minion from your discard pile. (1) · This minion is strength +1 for each other character you can spot. (1) · When you play this minion, spot a companion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples card borne by that companion (limit [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). '''Maneuver''': Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] item from your draw deck or discard pile on top of your draw deck. (1) · While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce. (1) · While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. '''Maneuver''': Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition from your draw deck or discard pile on top of your draw deck. (1)
Lore:
None (3) · "'You are held wise, my friend Wormtongue, and are doubtless a great support to your master.'" (1) · "...a whole regiment of birds had broken away..." (1) · "The others swung round and saw the waters of the lake seething..." (1) · A tender of horses, Weland found much work at Helm's Deep. (1) · Drudgery and toil at Isengard left Saruman's minions hungry for sport. (1) · Foodstores swelled as refugees like Guma brought provisions to the Hornburg. (1) · Humble Léod was a rancher before he became a soldier at Helm's Deep. (1) · In the rush of battle, some Orcs can carry on heedless of their own wounds until their enemy is vanquished. (1) · Like many of the Rohirrim, Ecglaf no longer had a home awaiting his return. (1) · Scouts find oases for Southron armies as they cross the deserts of Harad. (1) · The courage of Sigewulf and other Rohirrim like him will not be forgotten. (1) · They came from dark and evil places. (1) · Too old to fight, Hlafwine prepared meals for the defenders. (1) · Unfortunate Orcs assisted in Saruman's foul wizardry. (1) · “All that host was clad in sable, dark as the night.” (1) · “An arrow whistled over Frodo's head.” (1) · “Frodo felt something seize him by the ankle...” (1) · “Swiftly a scout rode back and reported that wolf-riders were abroad in the valley....” (1) · “‘...he would sell anything to anybody; or make mischief for amusement.'” (1) · “‘...the Riders can use men and other creatures as spies, as we found at Bree.'” (1) · “‘...where the warg howls, there also the orc prowls.'” (1) · “‘I have never heard before of Orcs upon Amon Hen. Yet who knows what may happen in these evil days....'” (1) · “‘I wonder if his fame was... due to his cleverness in settling at Isengard.'” (1) · “‘Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.'” (1) · “‘They were Elves once. Taken by the dark powers – tortured and mutilated....'” (1)
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