Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Anduin Banks (1) ·
Balin's Tomb (2) ·
Barrows of Edoras (1) ·
Base of Mindolluin (1) ·
Beacon of Minas Tirith (1) ·
Beorn's House (1) ·
City of the Dead (1) ·
Dwarrowdelf Chamber (1) ·
Ered Nimrais (1) ·
Eregion Hills (1) ·
Goblin Town (1) ·
Golden Hall (1) ·
Great Chasm (1) ·
Hall of the Kings (1) ·
Hollin (1) ·
Meduseld (1) ·
Mithril Mine (1) ·
Moria Lake (1) ·
Moria Stairway (1) ·
Osgiliath Fallen (1) ·
Pass of Caradhras (1) ·
Pelennor Plain (1) ·
Pelennor Prairie (1) ·
Stables (1) ·
Streets of Edoras (1) ·
The Balrog (9) ·
The Dimholt (1) ·
Throne Room (1) ·
Tower of Ecthelion (1) ·
Underground Lake (1) ·
Westemnet Hills (1) ·
Westemnet Plains (1) ·
White Mountains (1) ·
White Rocks (1) ·
Wooded Steep Cliff (1)
Battleground. The Shadow number of this site is +1 for each mounted companion. (1) ·
Damage +1. Fierce. To play, spot a [MORIA] Orc. Discard The Balrog if not underground. Shadow: Exert The Balrog and remove (2) to play a [MORIA] Orc from your discard pile. (1) ·
Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3) ·
Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) ·
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) ·
Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) ·
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) ·
Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn). (1) ·
Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) ·
Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert. (1) ·
Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. (1) ·
Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase. (1) ·
Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) ·
Plains. Uruk-hai are not roaming. (1) ·
Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) ·
River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) ·
Sanctuary. Each [ROHAN] ally may not participate in archery fire or skirmishes at Streets of Edoras. (1) ·
Sanctuary. Fellowship: Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile. (1) ·
Sanctuary. Fellowship: Exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck (limit once per turn). (1) ·
Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion. (1) ·
Sanctuary. Fellowship: Place your hand beneath your draw deck and draw 4 cards. (1) ·
Sanctuary. Fellowship: Play Theoden from your draw deck. (1) ·
Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) ·
Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) ·
Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1) ·
Underground. Each companion and minion bearing a hand weapon is damage +1. (1) ·
Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) ·
Underground. Maneuver: Play the One Ring from your draw deck. (1) ·
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) ·
Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile. (1) ·
Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) ·
Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2. (1) ·
Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) ·
When the fellowship moves to Eregion Hills, add a burden. (1)
TaggedGameText:
While The Balrog is at an underground site, it is
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
FormattedGameText:
'''Damage +1.'''
While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (3) ·
'''Damage +1.''' '''Fierce.'''
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
'''Damage +2.''' The twilight cost of The Balrog is –3 if you can spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2)
None (33) ·
"Ai! ai! ... A balrog! A balrog is come!" (1) ·
“...suddenly it drew itself up to a great height, and its wings were spread from wall to wall....” (1) ·
“She should not die.... At least she should not die alone, unaided.” (1) ·
“The fire in it seemed to die, but the darkness grew.” (3) ·
“The flames roared up to greet it, and wreathed about it...” (1) ·
“‘...he burst into new flame.'” (1) ·
“‘He said: “Who are you?” I still did not answer, but it hurt me horribly; and he pressed me, so I said: “A hobbit.”'” (1) ·
“‘Indeed I saw upon the bridge that which haunts our darkest dreams....'” (2)
Showing below up to 44 results in range #1 to #44.
D
- Data:Anduin Banks (7U341)/Data
- Data:Balin's Tomb (0P6)/Data
- Data:Balin's Tomb (1U343)/Data
- Data:Barrows of Edoras (4U337)/Data
- Data:Base of Mindolluin (10U117)/Data
- Data:Beacon of Minas Tirith (7U338)/Data
- Data:Beorn's House (31HH44)/Data
- Data:City of the Dead (8U118)/Data
- Data:Dwarrowdelf Chamber (1U344)/Data
- Data:Ered Nimrais (4U343)/Data
- Data:Eregion Hills (3U116)/Data
- Data:Goblin Town (31S34)/Data
- Data:Golden Hall (4U338)/Data
- Data:Great Chasm (2U118)/Data
- Data:Hall of the Kings (7U339)/Data
- Data:Hollin (2C119)/Data
- Data:Meduseld (6U117)/Data
- Data:Mithril Mine (1U345)/Data
- Data:Moria Lake (1C346)/Data
- Data:Moria Stairway (1U347)/Data
- Data:Osgiliath Fallen (7U342)/Data
- Data:Pass of Caradhras (1U348)/Data
- Data:Pelennor Plain (7U343)/Data
- Data:Pelennor Prairie (10U118)/Data
- Data:Stables (4U339)/Data
- Data:Streets of Edoras (4U340)/Data
- Data:The Balrog, Demon of Might (19P18)/Data
- Data:The Balrog, Durin's Bane (0P10)/Data
- Data:The Balrog, Durin's Bane (2C51)/Data
- Data:The Balrog, Flame of Udun (2R52)/Data
- Data:The Balrog, Terror of Flame and Shadow (0P30)/Data
- Data:The Balrog, Terror of Flame and Shadow (6R76)/Data
- Data:The Balrog, The Terror of Khazad-dum (12O4)/Data
- Data:The Balrog, The Terror of Khazad-dum (12R79)/Data
- Data:The Balrog, The Terror of Khazad-dum (12RF8)/Data
- Data:The Dimholt (8U117)/Data
- Data:Throne Room (4U341)/Data
- Data:Tower of Ecthelion (7U340)/Data
- Data:Underground Lake (31HA55)/Data
- Data:Westemnet Hills (4U344)/Data
- Data:Westemnet Plains (4U342)/Data
- Data:White Mountains (4U345)/Data
- Data:White Rocks (4U346)/Data
- Data:Wooded Steep Cliff (32FP64)/Data