Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Bilbo (2) ·
Bill Ferny (1) ·
Crebain Flock (1) ·
Crows of Isengard (1) ·
Galadriel (1) ·
Goblin Archer (1) ·
Gollum (15) ·
Golradir (1) ·
Gríma (10) ·
Grimir (1) ·
Isengard Journeyman (1) ·
Isengard Scout Troop (1) ·
Isengard Worker (1) ·
Murder of Crows (1) ·
Rivendell Scout (1) ·
Saelbeth (1) ·
Saruman (1) ·
Southron Explorer (1)
None (9) ·
Agent of Saruman (1) ·
Betrayer of Rohan (2) ·
Chief Counselor (2) ·
Councilor of Imladris (1) ·
Dark as Darkness (1) ·
Dwarven Elder (1) ·
Elven Councilor (1) ·
Elven Lady (1) ·
Fell Voice (1) ·
Footman of Saruman (2) ·
Her Sneak (1) ·
Mad Thing (1) ·
Nasty Treacherous Creature (1) ·
Of Bag End (1) ·
Old Villain (1) ·
Plotting Deceiver (1) ·
Retired Adventurer (1) ·
Servant of Another Master (1) ·
Skulker (2) ·
Small Slimy Creature (1) ·
Son of Galmod (1) ·
Stinker (2) ·
Threatening Guide (1) ·
Vile Creature (1) ·
Witless Worm (1) ·
Worker of Mischief (1) ·
Wormtongue (1) ·
Wretched Creature (1)
None (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. While you can spot another [MORIA] Orc, the fellowship archery total is -6. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Each unbound companion (or ally) bearing a Shadow condition is strength -1. (1) ·
Fellowship: Exert Bilbo to shuffle a [SHIRE] card from your discard pile into your draw deck. (1) ·
Fellowship: Exert Grimir to shuffle a [DWARVEN] event from your discard pile into your draw deck. (1) ·
Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) ·
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. Shadow: Exert Bill Ferny twice and spot a site you control to add (2). (1) ·
If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a [MEN] minion, you may exert Grima to exert a companion. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a Free Peoples character is killed, you may spot another [MEN] minion to exert each companion. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (2) ·
Maneuver: Exert Grima and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner's hand. (1) ·
Maneuver: Spot 4 Free Peoples cultures and exert Grima to return an unbound companion, and all cards on him or her, to their owners? hands. (2) ·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) ·
Regroup: Discard Gollum to exert a companion or ally. (1) ·
Regroup: Exert Grima to add (2). Regroup: Remove a [MEN] token to add (2). Regroup: Remove (4) to exert an unbound companion. (1) ·
Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) ·
Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-Bound companion). (1) ·
Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) ·
Southron. Regroup: Exert this minion and remove (5) to take control of a site. (1) ·
This minion is twilight cost -1 for each companion you can spot over 3.Maneuver: Spot 2 wounded companions (or spot Saruman) and discard this minion to place an [isengard] weather from your draw deck or discard pile on top of your draw deck. (1) ·
To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) ·
To play, spot 2 companions with the Frodo signet. Fellowship: If the fellowship is at a sanctuary, exert Bilbo twice to play 2 items from your draw deck on [shire] companions. (1) ·
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) ·
To play, spot an Elf. Skirmish: Exert Golradir to make an Orc strength -1. (1) ·
To play, spot an Elf. Skirmish: Exert Saelbeth to make an Uruk-hai strength -1. (1) ·
Warg-rider. While this minion is not exhausted, it is fierce. Each time an [ISENGARD] Orc wins a skirmish, you may exert this minion to control a site. (1) ·
When you play Grima, you may remove (4) to exert an unbound companion. That companion cannot use special abilities until the regroup phase. Assignment: Exert Grima to assign him to an unbound companion. That companion may exert to prevent this. (1) ·
When you play this minion, spot a companion to add (1) for each Free Peoples card borne by that companion (limit (3)).Maneuver: Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [isengard] item from your draw deck or discard pile on top of your draw deck. (1) ·
While a card titled Deagol is removed from the game, Gollum is strength +2 and fierce. Shadow: Remove a card titled Deagol in your discard pile from the game to play this minion from your discard pile. (1) ·
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. Maneuver: Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an [isengard] condition from your draw deck or discard pile on top of your draw deck. (1) ·
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.While at a site bearing a weather, each [isengard] minion is strength +2.Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
None (1) ·
Archer. While you can spot another moria Orc, the fellowship archery total is -6. (1) ·
Fellowship: Exert Bilbo to shuffle a shire card from your discard pile into your draw deck. (1) ·
Fellowship: Exert Grimir to shuffle a dwarven event from your discard pile into your draw deck. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a companion loses a skirmish involving amen minion, you may exert Gríma to exert a companion. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a Free Peoples character is killed, you may spot anothermen minion to exert each companion. (2) ·
Maneuver: Exert Gríma and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner’s hand. (1) ·
Maneuver: Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (2) ·
Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (1) ·
Regroup: Discard Gollum to exert a companion or ally. (1) ·
Regroup: Exert Gríma to add twilight2 .
Regroup: Remove a men token to add twilight2 .
Regroup: Remove twilight4 to exert an unbound companion. (1) ·
Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) ·
Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add twilight1 . Skirmish: Remove a burden to add twilight2 . Regroup: Remove a burden to add twilight3 .
Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) ·
Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) ·
Southron.
Regroup: Exert this minion and remove twilight5 to take control of a site. (1) ·
Warg-rider.
While this minion is not exhausted, it isfierce.
Each time anisengard Orc wins a skirmish, you may exert this minion to control a site. (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Each unbound companion (or ally) bearing a Shadow condition is strength -1. (1) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) · If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.
Shadow: Exert Bill Ferny twice and spot a site you control to add twilight2 . (1) ·
If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) ·
This minion is twilight cost -1 for each companion you can spot over 3.
Maneuver : Spot 2 wounded companions (or spot Saruman) and discard this minion to place an isengard weather from your draw deck or discard pile on top of your draw deck. (1) ·
To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) ·
To play, spot 2 companions with the Frodo signet.
Fellowship : If the fellowship is at a sanctuary, exert Bilbo twice to play 2 items from your draw deck on shire companions. (1) ·
To play, spot a gollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1) ·
To play, spot an Elf.
Skirmish: Exert Golradir to make an Orc strength -1. (1) ·
To play, spot an Elf.
Skirmish: Exert Saelbeth to make an Uruk-hai strength -1. (1) ·
When you play Gríma, you may remove twilight4 to exert an unbound companion. That companion cannot use special abilities until the regroup phase.
Assignment : Exert Gríma to assign him to an unbound companion. That companion may exert to prevent this. (1) ·
When you play this minion, spot a companion to add twilight1 for each Free Peoples card borne by that companion (limit twilight3 ).
Maneuver : Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an isengard item from your draw deck or discard pile on top of your draw deck. (1) ·
While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce .
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1) ·
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3.
Maneuver : Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an isengard condition from your draw deck or discard pile on top of your draw deck. (1) ·
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, eachisengard minion is strength +2.
Response : If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
Each time a companion loses a skirmish involving a
Each time a Free Peoples character is killed, you may spot another
While this minion is not exhausted, it is
Each time an
Each time Gollum wins a skirmish, you may add a threat. (1) · If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.
While at a site bearing a weather, each
None (1) ·
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -6. (1) ·
'''Fellowship:''' Exert Bilbo to shuffle a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] card from your discard pile into your draw deck. (1) ·
'''Fellowship:''' Exert Grimir to shuffle a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] event from your discard pile into your draw deck. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
Each time a Free Peoples character is killed, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to exert each companion. (2) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
Each time a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, you may exert Gríma to exert a companion. (2) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Exert Gollum twice to make another minion strength +2. (2) ·
'''Maneuver:''' Exert Gríma and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner’s hand. (1) ·
'''Maneuver:''' Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (2) ·
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) ·
'''Regroup:''' Discard Gollum to exert a companion or ally. (1) ·
'''Regroup:''' Exert Gríma to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Remove a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion. (1) ·
'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) ·
'''Shadow:''' Exert Gollum twice to exert the Ring-bearer.
'''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Exert Gollum twice to wound the Ring-bearer. (1) ·
'''Skirmish:''' Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) ·
'''Skirmish:''' Exert Gollum twice or remove a threat to make him strength +2. (1) ·
'''Southron.'''
'''Regroup:''' Exert this minion and remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take control of a site. (1) ·
'''Warg-rider.'''
While this minion is not exhausted, it is '''fierce.'''
Each time an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc wins a skirmish, you may exert this minion to control a site. (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Each unbound companion (or ally) bearing a Shadow condition is strength -1. (1) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) ·
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.
'''Shadow:''' Exert Bill Ferny twice and spot a site you control to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) ·
This minion is twilight cost -1 for each companion you can spot over 3.
'''Maneuver''': Spot 2 wounded companions (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] weather from your draw deck or discard pile on top of your draw deck. (1) ·
To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) ·
To play, spot 2 companions with the Frodo signet.
'''Fellowship''': If the fellowship is at a sanctuary, exert Bilbo twice to play 2 items from your draw deck on [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions. (1) ·
To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1) ·
To play, spot an Elf.
'''Skirmish:''' Exert Saelbeth to make an Uruk-hai strength -1. (1) ·
To play, spot an Elf.
'''Skirmish:''' Exert Golradir to make an Orc strength -1. (1) ·
When you play Gríma, you may remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion. That companion cannot use special abilities until the regroup phase.
'''Assignment''': Exert Gríma to assign him to an unbound companion. That companion may exert to prevent this. (1) ·
When you play this minion, spot a companion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples card borne by that companion (limit [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]).
'''Maneuver''': Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] item from your draw deck or discard pile on top of your draw deck. (1) ·
While a card titled Déagol is removed from the game, Gollum is strength +2 and '''fierce'''.
'''Shadow:''' Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1) ·
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3.
'''Maneuver''': Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition from your draw deck or discard pile on top of your draw deck. (1) ·
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is strength +2.
'''Response''': If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
None (7) ·
"'...one harsh croak was heard.'" (1) ·
"'There has always been a Baggins in Bag End, and there always will be.'" (1) ·
"'You are held wise, my friend Wormtongue, and are doubtless a great support to your master.'" (1) ·
"...a whole regiment of birds had broken away..." (1) ·
Drudgery and toil at Isengard left Saruman's minions hungry for sport. (1) ·
Old and grey after many years spent in exile before the Lonely Mountain was reclaimed, Grimir can still wield his axe with strength. (1) ·
Scouts find oases for Southron armies as they cross the deserts of Harad. (1) ·
The wisdom of Saelbeth prepared the Company for the dangers they would face. (1) ·
Their stay at Rivendell provided the Fellowship with counsel from many sources. (1) ·
“...swiftly but warily, creeping on behind, a slinking shadow among the stones.” (1) ·
“An arrow whistled over Frodo's head.” (1) ·
“In his eyes was the hunted look of a beast seeking some gap in the ring of his enemies.” (2) ·
“Of that deadly gleam and of the dark eyeholes Frodo and Sam were always conscious.” (1) ·
“‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) ·
“‘...he would sell anything to anybody; or make mischief for amusement.'” (1) ·
“‘...I don't suppose I have the strength or luck left to deal with the Ring. It has grown, and I have not.'” (1) ·
“‘...we won't let you go, either. You're full of wickedness and mischief, Gollum.'” (1) ·
“‘...where the warg howls, there also the orc prowls.'” (1) ·
“‘But if we was master, then we could help ourselfs, yes...'” (1) ·
“‘Did I not counsel you, lord, to forbid his staff?'” (1) ·
“‘He was crafty: dulling men's wariness, or working on their fears, as served the occasion.'” (2) ·
“‘I care for you and yours as best I may. But do not weary yourself, or tax too heavily your strength.'” (1) ·
“‘I care for you and yours as best I may.... Let others deal with these irksome guests.'” (2) ·
“‘Let Her deal with them... she must eat. All She gets is filthy Orcses.'” (1) ·
“‘Must take it. The Wraiths are searching. Must take it.'” (1) ·
“‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'” (2) ·
“‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (2) ·
“‘The thieves, the thieves, the filthy little thieves.'” (1) ·
“‘They were Elves once. Taken by the dark powers – tortured and mutilated....'” (1) ·
“‘When they come to the bridge they will see us. Come away! Climb, climb!'” (1)
Showing below up to 42 results in range #1 to #42.
D
- Data:Bilbo, Of Bag End (V1 50)/Data
- Data:Bilbo, Retired Adventurer (1R284)/Data
- Data:Bill Ferny, Agent of Saruman (15R72)/Data
- Data:Crebain Flock (V1 25)/Data
- Data:Crows of Isengard (V1 26)/Data
- Data:Galadriel, Elven Lady (32HG13)/Data
- Data:Goblin Archer (1R172)/Data
- Data:Gollum, Dark as Darkness (9R+28)/Data
- Data:Gollum, Her Sneak (13U50)/Data
- Data:Gollum, Mad Thing (10R21)/Data
- Data:Gollum, Nasty Treacherous Creature (5C24)/Data
- Data:Gollum, Old Villain (6C40)/Data
- Data:Gollum, Plotting Deceiver (7R58)/Data
- Data:Gollum, Skulker (11R42)/Data
- Data:Gollum, Skulker (11RF5)/Data
- Data:Gollum, Small Slimy Creature (31B120)/Data
- Data:Gollum, Stinker (5M1)/Data
- Data:Gollum, Stinker (5R25)/Data
- Data:Gollum, Threatening Guide (19P10)/Data
- Data:Gollum, Vile Creature (7C59)/Data
- Data:Gollum, Worker of Mischief (0W5)/Data
- Data:Gollum, Wretched Creature (0W18)/Data
- Data:Golradir, Councilor of Imladris (3U20)/Data
- Data:Grima, Betrayer of Rohan (12R68)/Data
- Data:Grima, Betrayer of Rohan (12RF7)/Data
- Data:Grima, Chief Counselor (5M2)/Data
- Data:Grima, Chief Counselor (5R51)/Data
- Data:Grima, Footman of Saruman (0P102)/Data
- Data:Grima, Footman of Saruman (13U92)/Data
- Data:Grima, Servant of Another Master (19P16)/Data
- Data:Grima, Son of Galmod (4C153)/Data
- Data:Grima, Witless Worm (18R67)/Data
- Data:Grima, Wormtongue (4R154)/Data
- Data:Grimir, Dwarven Elder (1U17)/Data
- Data:Isengard Journeyman (6C67)/Data
- Data:Isengard Scout Troop (5U55)/Data
- Data:Isengard Worker (3C62)/Data
- Data:Murder of Crows (V1 29)/Data
- Data:Rivendell Scout (30HK51)/Data
- Data:Saelbeth, Elven Councilor (3U25)/Data
- Data:Saruman, Fell Voice (V1 30)/Data
- Data:Southron Explorer (4U250)/Data