Drilldown: CardReleases

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CardReleases > Subset : M or S & SiteNum: 3

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The Witch-king (13) · Úlairë Lemenya (12) · Gollum (12) · Úlairë Otsëa (10) · Úlairë Attëa (10) · Úlairë Nertëa (9) · Úlairë Enquëa (9) · Úlairë Toldëa (9) · Gríma (8) · Úlairë Cantëa (7) · Elrond (5) · Black Rider (2) · Council Courtyard (2) · Bilbo (2)
Subtitle:
None (64) · Thrall of the One (7) · Lord of the Nazgul (3) · Orkish Assassin (3) · Second of the Nine Riders (3) · Seventh of the Nine Riders (3) · Lieutenant of Morgul (3) · Wraith on Wings (3)
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GameText:
Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3) · Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (3) · None (2) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Ulaire Nertea is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgul is strength +2. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a Free Peoples character is killed, you may spot another [MEN] minion to exert each companion. (2) · Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (2) · Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) · Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2) · Fierce. This minion is strength +1 for each companion you can spot. (2) · The twilight cost of this minion during a skirmish phase is -2. (2) · Maneuver: Spot 4 Free Peoples cultures and exert Grima to return an unbound companion, and all cards on him or her, to their owners? hands. (2) · Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · While Ulaire Cantea is at a forest or dwelling site, he is strength +2 and fierce. (2) · When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [RINGWRAITH] card revealed this way into hand. (2) · Each character skirmishing Ulaire Lemenya who has resistance 5 or less is strength -3. (2)
TaggedGameText:
Twilight.
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3)
· Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) · When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each wraith card revealed this way into hand. (3)
FormattedGameText:
When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card revealed this way into hand. (3) · '''Twilight.''' Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · '''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3)
Lore:
None (48) · Nine Riders Collection (8) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘Do you wish them to find you? They are terrible!'” (2) · Some accepted Sauron's gift for glory and a notion of great deeds. (2) · “‘He was crafty: dulling men's wariness, or working on their fears, as served the occasion.'” (2) · The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (2) · “‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (2) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (2) · DGMA Premier Series Qualifier (2) · “‘I care for you and yours as best I may.... Let others deal with these irksome guests.'” (2) · “‘We can feel their presence – it troubled our hearts, as soon as we came here, and before we saw them; they feel ours more keenly.'” (2) · “The riding figure sat quite still with its head bowed, as if listening.” (2) · “Out of the gate in the trees that they had just left rode a Black Rider.” (2) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (2) · “So black were they that they seemed like black holes in the deep shade behind them.” (2)
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