Drilldown: CardReleases

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CardReleases > Subtypes: Man & Vitality: 1-2 & SiteNum: 1-3

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Harry Goatleaf (2)
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None (3) · Archery: Exert Aldor and spot a villager to make the fellowship archery total +1. (1) · Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · Each time the fellowship moves, you may spot another [DUNLAND] Man to take control of a site. (1) · Each time the Free Peoples player assigns a companion or ally to an [ISENGARD] Man, that companion or ally must exert. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (2) · Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (3) · Each time this minion wins a skirmish, you may spot another [DUNLAND] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may spot another [DUNLAND] minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · Fellowship: Exert Barliman Butterbur to take a [GANDALF] event into hand from your discard pile. (1) · Fierce. Response: If another [DUNLAND] Man wins a skirmish, exert Wulf to take control of a site. (1) · Fierce. The fellowship archery total is -3. Each time this minion wins a skirmish, you may spot another [Dunland] Man to take control of a site and make that Man strength +6 and fierce until the regroup phase. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) · Nazgul are not roaming. The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · Nazgul are twilight cost -1.Assignment: Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. (1) · Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) · The twilight cost of this minion during a skirmish phase is -2. (2) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) · To play, spot Gandalf. Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1. (1) · To play, spot Gandalf. Fellowship: Exert Hugin to reveal a Free Peoples card from your discard pile and place it beneath your draw deck. (1) · To play, spot Gandalf. Fellowship: Exert Ottar to discard up to 3 cards from hand and draw an equal number of cards. (1) · To play, spot Gandalf. Shadow players may not look at or reveal cards in your hand. (1) · Villager. Fellowship: If you have initiative, discard 2 cards from hand to heal a [ROHAN] Man. (1) · Villager. Skirmish: If you have initiative, discard a card from hand to make a [ROHAN] Man strength +1. (1) · Villager. To play, spot 2 [ROHAN] Men. Regroup: Discard 3 cards from hand to remove a threat. (1) · When this minion wins a skirmish, you may stack him on a site you control. Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play Freca, you may spot another [DUNLAND] Man to take control of a site. When Freca is killed, the Free Peoples player may liberate a site. (1) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · When you play this minion, you may spot 2 other [DUNLAND] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · While skirmishing a [ROHAN] Man, this minion is strength +2. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (3) · While you can spot a companion bearing an [ISENGARD] condition, this minion is strength +2. (1) · While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1) · While you control 2 sites, this minion is strength +5, fierce and damage +1. (1)
TaggedGameText:
None (3) · While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (3)
· The twilight cost of this minion during a skirmish phase is –2. (2) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (2)
FormattedGameText:
None (3) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (3) · The twilight cost of this minion during a skirmish phase is –2. (2) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (2)
Lore:
None (3)
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