Drilldown: CardReleases

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CardReleases > TwilightCost: 1 & Strength: 1-5 & SiteNum: 1-3

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Archery: Exert Aldor and spot a villager to make the fellowship archery total +1. (1) · At the start of each of your turns, heal this ally. Fellowship: Exert this ally to heal another Hobbit ally whose home is site 1. (1) · Each time a Shadow card makes you discard a card from hand, you may also discard a minion or Shadow condition. (1) · Each time you play a [shire] ally, you may add (1) to draw a card. (1) · Fellowship: Exert Farmer Maggot to heal Merry or Pippin. (1) · Fellowship: Exert Grimir to shuffle a [DWARVEN] event from your discard pile into your draw deck. (1) · Fellowship: Exert The Gaffer to heal Frodo or Sam. (1) · Fellowship: If the twilight pool has fewer than 3 twilight tokens, add (2) to reveal the top 3 cards of your draw deck. Take all [SHIRE] cards revealed into hand and discard the rest. (1) · Maneuver: Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) · Maneuver: Liberate a site you control to make each [MEN] minion strength +2 until the regroup phase. Regroup: Exert Ted Sandyman to stack a [MEN] Man in play on a possession. (1) · Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) · Nazgul are twilight cost -1.Assignment: Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. (1) · Response: If a burden is about to be added by a Shadow card, exert Melilot to prevent that burden. (1) · Sam is strength +1. Fellowship: Exert Rosie to heal Sam. (1) · Skirmish: Exert a Hobbit companion twice to cancel a fierce skirmish involving that Hobbit. (1) · Skirmish: Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit's strength is tripled. (1) · To play, spot Gandalf. Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1. (1) · To play, spot Gandalf. Fellowship: Exert Hugin to reveal a Free Peoples card from your discard pile and place it beneath your draw deck. (1) · To play, spot Gandalf. Fellowship: Exert Ottar to discard up to 3 cards from hand and draw an equal number of cards. (1) · To play, spot Gandalf. Maneuver: Exert Albert Dreary to discard a [ISENGARD] or [MORIA] condition. (1) · Villager. Fellowship: If you have initiative, discard 2 cards from hand to heal a [ROHAN] Man. (1) · Villager. Skirmish: If you have initiative, discard a card from hand to make a [ROHAN] Man strength +1. (1) · Villager. To play, spot 2 [ROHAN] Men. Regroup: Discard 3 cards from hand to remove a threat. (1) · While skirmishing a [ROHAN] Man, this minion is strength +2. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · While you can spot your site 1, this ally has the game text of that site. Fellowship: Exert this ally and spot opponent's site 1 to replace it with your site 1. (1)
TaggedGameText:
Archery: Exert Aldor and spot a villager to make the fellowship archery total +1. (1) · Fellowship: Exert Farmer Maggot to heal Merry or Pippin. (1) · Fellowship: Exert Grimir to shuffle a dwarven event from your discard pile into your draw deck. (1) · Fellowship: Exert The Gaffer to heal Frodo or Sam. (1) · Fellowship: If the twilight pool has fewer than 3 twilight tokens, add twilight2 to reveal the top 3 cards of your draw deck. Take all shire cards revealed into hand and discard the rest. (1) · Maneuver: Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) · Maneuver: Liberate a site you control to make each men minion strength +2 until the regroup phase.
Regroup: Exert Ted Sandyman to stack a men Man in play on a possession. (1)
· Response: If a burden is about to be added by a Shadow card, exert Melilot to prevent that burden. (1) · Skirmish: Exert a Hobbit companion twice to cancel a fierce skirmish involving that Hobbit. (1) · Skirmish: Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit’s strength is tripled. (1) · Villager.
Fellowship: If you have initiative, discard 2 cards from hand to heal a rohan Man. (1)
· Villager.
Skirmish: If you have initiative, discard a card from hand to make a rohan Man strength +1. (1)
· Villager. To play, spot 2 rohan Men.
Regroup: Discard 3 cards from hand to remove a threat. (1)
· At the start of each of your turns, heal this ally.
Fellowship:Exert this ally to heal another Hobbit ally whose home is site 1. (1)
· Each time a Shadow card makes you discard a card from hand, you may also discard a minion or Shadow condition. (1) · Each time you play a shire ally, you may add twilight1 to draw a card. (1) · Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) · Nazgul are twilight cost -1.
Assignment: Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. (1)
· Sam is strength +1.
Fellowship: Exert Rosie to heal Sam. (1)
· To play, spot Gandalf.
Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1. (1)
· To play, spot Gandalf.
Fellowship: Exert Ottar to discard up to 3 cards from hand and draw an equal number of cards. (1)
· To play, spot Gandalf.
Maneuver: Exert Albert Dreary to discard a isengard or moria condition. (1)
· To play, spot Gandalf.
Fellowship: Exert Hugin to reveal a Free Peoples card from your discard pile and place it beneath your draw deck. (1)
· While skirmishing a rohan Man, this minion is strength +2.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1)
· While you can spot your site 1, this ally has the game text of that site.
Fellowship: Exert this ally and spot opponent’s site 1 to replace it with your site 1. (1)
FormattedGameText:
'''Archery:''' Exert Aldor and spot a villager to make the fellowship archery total +1. (1) · '''Fellowship:''' Exert Farmer Maggot to heal Merry or Pippin. (1) · '''Fellowship:''' Exert Grimir to shuffle a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] event from your discard pile into your draw deck. (1) · '''Fellowship:''' Exert The Gaffer to heal Frodo or Sam. (1) · '''Fellowship:''' If the twilight pool has fewer than 3 twilight tokens, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reveal the top 3 cards of your draw deck. Take all [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] cards revealed into hand and discard the rest. (1) · '''Maneuver:''' Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) · '''Maneuver:''' Liberate a site you control to make each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +2 until the regroup phase. '''Regroup:''' Exert Ted Sandyman to stack a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man in play on a possession. (1) · '''Response:''' If a burden is about to be added by a Shadow card, exert Melilot to prevent that burden. (1) · '''Skirmish:''' Exert a Hobbit companion twice to cancel a fierce skirmish involving that Hobbit. (1) · '''Skirmish:''' Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit’s strength is tripled. (1) · '''Villager.''' '''Fellowship:''' If you have initiative, discard 2 cards from hand to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. (1) · '''Villager.''' '''Skirmish:''' If you have initiative, discard a card from hand to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +1. (1) · '''Villager.''' To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men. '''Regroup:''' Discard 3 cards from hand to remove a threat. (1) · At the start of each of your turns, heal this ally. '''Fellowship:'''Exert this ally to heal another Hobbit ally whose home is site 1. (1) · Each time a Shadow card makes you discard a card from hand, you may also discard a minion or Shadow condition. (1) · Each time you play a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] ally, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card. (1) · Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) · Nazgul are twilight cost -1. '''Assignment''': Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. (1) · Sam is strength +1. '''Fellowship:''' Exert Rosie to heal Sam. (1) · To play, spot Gandalf. '''Fellowship:''' Exert Hugin to reveal a Free Peoples card from your discard pile and place it beneath your draw deck. (1) · To play, spot Gandalf. '''Fellowship:''' Exert Ottar to discard up to 3 cards from hand and draw an equal number of cards. (1) · To play, spot Gandalf. '''Maneuver:''' Exert Albert Dreary to discard a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] or [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] condition. (1) · To play, spot Gandalf. Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1. (1) · While skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this minion is strength +2. '''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · While you can spot your site 1, this ally has the game text of that site. '''Fellowship:''' Exert this ally and spot opponent’s site 1 to replace it with your site 1. (1)
Lore:
None (3) · "'But you'll find maybe that more folk than old Harry at the gate will be asking you questions.'" (1) · "'Neither are they counted amongst the very wise...'" (1) · "'You can't touch me. I'm a friend o' Boss's. But he'll touch you all right, if I have any more of your mouth.'" (1) · A blacksmith by trade, Thrarin puts down his hammer and takes up his axe to fight when the need arises. (1) · Fighting to defend his people, Aldor found courage to replace his youth. (1) · Filibert knows paths and tracks that few have trodden. He is not adventurous by nature, but his escapades often require rapid departures. (1) · Old and grey after many years spent in exile before the Lonely Mountain was reclaimed, Grimir can still wield his axe with strength. (1) · Several wise Bardings were sent to Elrond to tell of the Dark Lord's new offer. (1) · The Men of Dale freely traded with the Dwarves of the Lonely Mountain for fine metalwork. (1) · The Men of Laketown come from the North, where they trade with the Dwarves of the Lonely Mountain. (1) · Typical of Bree-folk, Albert is a plain but stout-hearted fellow. He does not seek trouble, but he is willing to protect his home. (1) · “...when they saw the king they cried with glad voices: ‘Théoden King! Théoden King!” (1) · “His name, of course, was Proudfoot, and well merited; his feet were large, exceptionally furry....” (1) · “Master Everard Took and Miss Melilot Brandybuck got on a table and with bells in their hands began to dance the Springle-ring: a pretty dance, but rather vigorous.” (1) · “No one had a more attentive audience than old Ham Gamgee, commonly known as the Gaffer. He held forth at The Ivy Bush, a small inn on the Bywater road; and he spoke with some authority, for he had tended the garden at Bag End for forty years....” (1) · “‘...where our hearts truly lie is in peace and quiet and good-tilled earth....'” (1) · “‘Aye, reckon we're in for a quiet night... mind how you go.'” (1) · “‘Go on Sam, ask Rosie for a dance.'” (1) · “‘More promising still (to the hobbits' mind): an enourmous open-air kitchen was erected....'” (1) · “‘Old Maggot is really a stout fellow – if you leave his mushrooms alone.'” (1) · “‘There's been some strange folk crossing the Shire – Dwarves and others of a less than savoury nature.'” (1) · “‘They will not give way now for dusk or dawn, until Théoden is taken, or they themselves are slain.'” (1)
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