Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
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- Rarities (34)
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HDG-EN30S053.0 (1) ·
HDG-EN30S062.0 (1) ·
HDG-EN31S034.0 (1) ·
HDG-EN31S044.0 (1) ·
HDG-EN31S046.0 (1) ·
HDG-EN31S055.0 (1) ·
HDG-EN32S056.0 (1) ·
HDG-EN32S064.0 (1) ·
LOTR-EN00S006.0 (1) ·
LOTR-EN01S343.0 (1) ·
LOTR-EN01S344.0 (1) ·
LOTR-EN01S345.0 (1) ·
LOTR-EN01S346.0 (1) ·
LOTR-EN01S347.0 (1) ·
LOTR-EN01S348.0 (1) ·
LOTR-EN01S349.0 (1) ·
LOTR-EN02S118.0 (1) ·
LOTR-EN02S119.0 (1) ·
LOTR-EN03S116.0 (1) ·
LOTR-EN04S343.0 (1) ·
LOTR-EN04S344.0 (1) ·
LOTR-EN04S345.0 (1) ·
LOTR-EN04S346.0 (1) ·
LOTR-EN04S347.0 (1) ·
LOTR-EN04S348.0 (1) ·
LOTR-EN04S349.0 (1) ·
LOTR-EN04S350.0 (1) ·
LOTR-EN04S351.0 (1) ·
LOTR-EN07S341.0 (1) ·
LOTR-EN07S342.0 (1) ·
LOTR-EN07S343.0 (1) ·
LOTR-EN07S344.0 (1) ·
LOTR-EN07S345.0 (1) ·
LOTR-EN08S118.0 (1) ·
LOTR-EN08S119.0 (1) ·
LOTR-EN10S118.0 (1) ·
LOTR-EN10S119.0 (1) ·
LOTR-ENV1S060.0 (1)
HDG-EN30S053.0 (1) ·
HDG-EN30S062.0 (1) ·
HDG-EN31S034.0 (1) ·
HDG-EN31S044.0 (1) ·
HDG-EN31S046.0 (1) ·
HDG-EN31S055.0 (1) ·
HDG-EN32S056.0 (1) ·
HDG-EN32S064.0 (1) ·
LOTR-EN00S006.0 (1) ·
LOTR-EN01S343.0 (1) ·
LOTR-EN01S344.0 (1) ·
LOTR-EN01S345.0 (1) ·
LOTR-EN01S346.0 (1) ·
LOTR-EN01S347.0 (1) ·
LOTR-EN01S348.0 (1) ·
LOTR-EN01S349.0 (1) ·
LOTR-EN02S118.0 (1) ·
LOTR-EN02S119.0 (1) ·
LOTR-EN03S116.0 (1) ·
LOTR-EN04S343.0 (1) ·
LOTR-EN04S344.0 (1) ·
LOTR-EN04S345.0 (1) ·
LOTR-EN04S346.0 (1) ·
LOTR-EN04S347.0 (1) ·
LOTR-EN04S348.0 (1) ·
LOTR-EN04S349.0 (1) ·
LOTR-EN04S350.0 (1) ·
LOTR-EN04S351.0 (1) ·
LOTR-EN07S341.0 (1) ·
LOTR-EN07S342.0 (1) ·
LOTR-EN07S343.0 (1) ·
LOTR-EN07S344.0 (1) ·
LOTR-EN07S345.0 (1) ·
LOTR-EN08S118.0 (1) ·
LOTR-EN08S119.0 (1) ·
LOTR-EN10S118.0 (1) ·
LOTR-EN10S119.0 (1) ·
LOTR-ENV1S060.0 (1)
Anduin Banks (1) ·
Balin's Tomb (2) ·
Beorn's House (1) ·
City Gates (1) ·
City of the Dead (1) ·
Crashed Gate (1) ·
Deep of Helm (1) ·
Deeping Wall (1) ·
Dol Guldur (1) ·
Dwarrowdelf Chamber (1) ·
Ered Nimrais (1) ·
Eregion Hills (1) ·
Forest River (1) ·
Goblin Town (1) ·
Great Chasm (1) ·
Helm's Gate (1) ·
Hollin (1) ·
Hornburg Courtyard (1) ·
Hornburg Parapet (1) ·
Mirkwood (1) ·
Mithril Mine (1) ·
Moria Crossroads (1) ·
Moria Lake (1) ·
Moria Stairway (1) ·
Old Forest Road (1) ·
Osgiliath Fallen (1) ·
Pass of Caradhras (1) ·
Pelennor Flat (1) ·
Pelennor Plain (1) ·
Pelennor Prairie (1) ·
Steward's Tomb (1) ·
The Bridge of Khazad-dûm (1) ·
Underground Lake (1) ·
Westemnet Hills (1) ·
White Mountains (1) ·
White Rocks (1) ·
Wooded Steep Cliff (1)
At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site. (1) ·
Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) ·
Battleground. Shadow: Play Saruman from your draw deck. (1) ·
Battleground. The fellowship archery total is +1. The minion archery total is -1. (1) ·
Battleground. The Shadow number of this site is +1 for each mounted companion. (1) ·
Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) ·
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) ·
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) ·
Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) ·
Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) ·
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) ·
Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn). (1) ·
Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) ·
Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert. (1) ·
Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. (1) ·
Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) ·
Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) ·
Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) ·
Plains. Uruk-hai are not roaming. (1) ·
Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) ·
River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) ·
Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1) ·
Underground. Each companion and minion bearing a hand weapon is damage +1. (1) ·
Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) ·
Underground. Maneuver: Play the One Ring from your draw deck. (1) ·
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) ·
Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog's twilight cost is -6. (1) ·
Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile. (1) ·
Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) ·
Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2. (1) ·
Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) ·
Underground. While you can spot a unique [moria] minion, skirmishes involving [moria] minions may not be canceled. (1) ·
When the fellowship moves to Eregion Hills, add a burden. (1) ·
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1) ·
Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
'''Battleground.''' '''Shadow:''' Play Saruman from your draw deck. (1) ·
'''Battleground.''' Each companion and minion bearing a hand weapon is strength +2. (1) ·
'''Battleground.''' The fellowship archery total is +1. The minion archery total is ?-1. (1) ·
'''Battleground.''' The Shadow number of this site is +1 for each mounted companion. (1) ·
'''Battleground.''' While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) ·
'''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) ·
'''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn). (1) ·
'''Mountain.''' The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) ·
'''Mountain.''' When the fellowship moves to White Mountains, Théoden or 2 companions must exert. (1) ·
'''Plains.''' '''Archery:''' Spot your minion and remove 3 burdens to make the minion archery total +3. (1) ·
'''Plains.''' '''Battleground.''' The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) ·
'''Plains.''' '''Shadow:''' Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) ·
'''Plains.''' At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) ·
'''Plains.''' Uruk-hai are not roaming. (1) ·
'''Plains.''' When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) ·
'''River.''' '''Skirmish:''' Spot your minion and remove a burden to make that minion strength +2. (1) ·
'''Skirmish:''' Spot your minion and remove 2 burdens to make that minion '''damage +1'''. (1) ·
'''Underground'''. While you can spot a unique [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion, skirmishes involving [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minions may not be canceled. (1) ·
'''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''. (1) ·
'''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion. (1) ·
'''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion. (1) ·
'''Underground.''' '''Shadow:''' Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) ·
'''Underground.''' '''Shadow:''' Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) ·
'''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile. (1) ·
'''Underground.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer played each Shadow phase is -2. (1) ·
'''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) ·
At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site. (1) ·
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) ·
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) ·
Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) ·
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) ·
Underground. Maneuver: Play the One Ring from your draw deck. (1) ·
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) ·
When the fellowship moves to Eregion Hills, add a burden. (1) ·
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1) ·
Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
Showing below up to 38 results in range #1 to #38.
D
- Data:Anduin Banks (7U341)/Data
- Data:Balin's Tomb (0P6)/Data
- Data:Balin's Tomb (1U343)/Data
- Data:Beorn's House (31HH44)/Data
- Data:City Gates (7U344)/Data
- Data:City of the Dead (8U118)/Data
- Data:Crashed Gate (8U119)/Data
- Data:Deep of Helm (4U347)/Data
- Data:Deeping Wall (4U348)/Data
- Data:Dol Guldur (32HG56)/Data
- Data:Dwarrowdelf Chamber (1U344)/Data
- Data:Ered Nimrais (4U343)/Data
- Data:Eregion Hills (3U116)/Data
- Data:Forest River (31HD46)/Data
- Data:Goblin Town (31S34)/Data
- Data:Great Chasm (2U118)/Data
- Data:Helm's Gate (4U349)/Data
- Data:Hollin (2C119)/Data
- Data:Hornburg Courtyard (4U350)/Data
- Data:Hornburg Parapet (4U351)/Data
- Data:Mirkwood (30S53)/Data
- Data:Mithril Mine (1U345)/Data
- Data:Moria Crossroads (V1 60)/Data
- Data:Moria Lake (1C346)/Data
- Data:Moria Stairway (1U347)/Data
- Data:Old Forest Road (30FP62)/Data
- Data:Osgiliath Fallen (7U342)/Data
- Data:Pass of Caradhras (1U348)/Data
- Data:Pelennor Flat (7U345)/Data
- Data:Pelennor Plain (7U343)/Data
- Data:Pelennor Prairie (10U118)/Data
- Data:Steward's Tomb (10U119)/Data
- Data:The Bridge of Khazad-dum (1C349)/Data
- Data:Underground Lake (31HA55)/Data
- Data:Westemnet Hills (4U344)/Data
- Data:White Mountains (4U345)/Data
- Data:White Rocks (4U346)/Data
- Data:Wooded Steep Cliff (32FP64)/Data