Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (31)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S054.0 (1) ·
LOTR-EN01S072.0 (1) ·
LOTR-EN04S130.0 (1) ·
LOTR-EN04S183.0 (1) ·
LOTR-EN04S245.0 (1) ·
LOTR-EN04S248.0 (1) ·
LOTR-EN04S265.0 (1) ·
LOTR-EN05S074.0 (1) ·
LOTR-EN06S027.0 (1) ·
LOTR-EN07S225.0 (1) ·
LOTR-EN11S136.0 (1) ·
LOTR-EN12S057.0 (1) ·
LOTR-EN15S028.0 (1) ·
LOTR-EN15S057.0 (1) ·
LOTR-EN15S059.0 (1) ·
LOTR-EN15S071.0 (1) ·
LOTR-EN15S138.0 (1) ·
LOTR-EN15S139.0 (1) ·
LOTR-EN17S030.0 (1) ·
LOTR-EN17S033.0 (1) ·
LOTR-EN17S081.0 (1) ·
LOTR-EN17S131.0 (1) ·
LOTR-EN17S136.0 (1) ·
LOTR-EN18S068.0 (1) ·
LOTR-ENV1S014.0 (1) ·
LOTR-ENV1S030.0 (1)
HDG-EN30S054.0 (1) ·
LOTR-EN01S072.0 (1) ·
LOTR-EN04S130.0 (1) ·
LOTR-EN04S183.0 (1) ·
LOTR-EN04S245.0 (1) ·
LOTR-EN04S248.0 (1) ·
LOTR-EN04S265.0 (1) ·
LOTR-EN05S074.0 (1) ·
LOTR-EN06S027.0 (1) ·
LOTR-EN07S225.0 (1) ·
LOTR-EN11S136.0 (1) ·
LOTR-EN12S057.0 (1) ·
LOTR-EN15S028.0 (1) ·
LOTR-EN15S057.0 (1) ·
LOTR-EN15S059.0 (1) ·
LOTR-EN15S071.0 (1) ·
LOTR-EN15S138.0 (1) ·
LOTR-EN15S139.0 (1) ·
LOTR-EN17S030.0 (1) ·
LOTR-EN17S033.0 (1) ·
LOTR-EN17S081.0 (1) ·
LOTR-EN17S131.0 (1) ·
LOTR-EN17S136.0 (1) ·
LOTR-EN18S068.0 (1) ·
LOTR-ENV1S014.0 (1) ·
LOTR-ENV1S030.0 (1)
Corrupted Spy (1) ·
Damrod (1) ·
Dúnedain of the South (1) ·
Elite Rider (2) ·
Ent Avenger (2) ·
Esgaroth Volunteers (1) ·
Gandalf (2) ·
Harry Goatleaf (1) ·
Madril (1) ·
Orkish Marauder (1) ·
Prowling Orc (1) ·
Ranger of Ithilien (1) ·
Ranger of the White Tree (1) ·
Rohirrim Soldier (1) ·
Rohirrim Warrior (1) ·
Saruman (1) ·
Southron Archer (1) ·
Southron Bowman (1) ·
Southron Marcher (1) ·
Unyielding Ranger (1) ·
Uruk Crossbowman (1) ·
White Hand Slayer (1) ·
White Hand Warrior (1)
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
At the start of your fellowship phase, you may spot 2 [elven] allies and exert Gandalf to shuffle a [Gandalf] or [elven] card from your discard pile into your draw deck.While you can spot 3 [elven] allies, Gandalf is strength +2. While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1) ·
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
Gandalf is strength +1 for each of these races you can spot in the fellowship: Hobbit, Dwarf, Elf, and Man. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove (2) to make an [ORC] minion strength +1. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each fellowship phase, you may add (1) to heal a ranger. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot. (1) ·
Ranger. Hunter 1. When this is in your starting fellowship and you can spot an unbound [GONDOR] companion with cost 3 or more, his twilight cost is -2. Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. (1) ·
Ranger. Hunter 1. While you can spot a roaming minion, your [GONDOR] conditions cannot be discarded from play by Shadow cards. Maneuver: Exert 2 rangers to make a minion site number +2 until the regroup phase. (1) ·
Ring-bound. Ranger. When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2. (1) ·
Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2. (1) ·
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
Southron. Archer. While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is damage +1. While you can spot a companion who has resistance 0, this minion is fierce. (1) ·
This minion is strength +1 for each [ORC] condition in your discard pile. (1) ·
Valiant. At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1) ·
Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) ·
When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (2) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1) ·
While you can spot 3 Ents, this companion is strength +2. (2) ·
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.While at a site bearing a weather, each [isengard] minion is strength +2.Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1)
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
At the start of each fellowship phase, you may add
Each time this companion wins a skirmish, you may make a
This companion is strength +1 for each roaming minion you can spot. (1) ·
When this is in your starting fellowship and you can spot an unbound
While you can spot a roaming minion, your
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a roaming minion, this companion is strength +2. (1) ·
While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
This companion is strength +1 for each hunter minion you can spot. (1) ·
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion
While you can spot 3
While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1) · Gandalf is strength +1 for each of these races you can spot in the fellowship: Hobbit, Dwarf, Elf, and Man. (1) · This minion is strength +1 for each
While you can spot a companion who has resistance 3 or less, this minion is
While you can spot a companion who has resistance 0, this minion is
While skirmishing a wounded minion, this companion is strength +2. (1) · When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1) · While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1) · While you can spot 3 Ents, this companion is strength +2. (2) · While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, each
'''Archer.'''
'''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)''
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
'''Fierce.'''
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1. (1) ·
'''Ranger. Hunter 1.'''
When this is in your starting fellowship and you can spot an unbound [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion with cost 3 or more, his twilight cost is -2.
'''Maneuver:''' Exert this companion and spot a roaming minion to make him '''defender +1''' until the start of the regroup phase. (1) ·
'''Ranger. Hunter 1.'''
While you can spot a roaming minion, your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] conditions cannot be discarded from play by Shadow cards.
'''Maneuver:''' Exert 2 rangers to make a minion site number +2 until the regroup phase. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
At the start of each fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal a ranger. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
This companion is strength +1 for each roaming minion you can spot. (1) ·
'''Ring-bound.''' '''Ranger.'''
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a roaming minion, this companion is strength +2. (1) ·
'''Southron.''' '''Archer.'''
'''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
'''Southron.''' '''Archer.'''
While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
'''Southron.''''''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2. (1) ·
'''Valiant.'''
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion '''defender +1''' until the regroup phase. (1) ·
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1.
This companion is strength +1 for each hunter minion you can spot. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
At the start of your fellowship phase, you may spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies and exert Gandalf to shuffle a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] or [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile into your draw deck.
While you can spot 3 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies, Gandalf is strength +2.
While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1) ·
Gandalf is strength +1 for each of these races you can spot in the fellowship: Hobbit, Dwarf, Elf, and Man. (1) ·
This minion is strength +1 for each other character you can spot.
While you can spot a companion who has resistance 3 or less, this minion is '''damage +1'''.
While you can spot a companion who has resistance 0, this minion is '''fierce.''' (1) ·
This minion is strength +1 for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition in your discard pile. (1) ·
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1) ·
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1) ·
While you can spot 3 Ents, this companion is strength +2. (2) ·
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is strength +2.
'''Response''': If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1)
None (7) ·
"'...and there has been war between us for many months.'" (1) ·
"Leave none alive!" (1) ·
"What do you want?" (1) ·
As the Orcs silently approached, the fear they brought multiplied. (1) ·
Both the weapon and its wielder were foul creations of Saruman. (1) ·
Hardy desert warriors needed little rest. (1) ·
Orcs use numbers to fell a powerful foe, though it would be generous to think of it as working together. (1) ·
The Southron armies deploy archers to harass enemy troop formations. (1) ·
“...they were goodly men, pale-skinned, dark of hair, with grey eyes and faces sad and proud.” (1) ·
“After him they rode: a long line of mail-clad men, swift, shining, fell and fair to look upon.” (1) ·
“As they drew near the flash and flicker of their eyes could be seen.” (2) ·
“Their faces were hooded and masked with green, except for their eyes...” (1) ·
“‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'” (1) ·
“‘Among the Wise I am the only one that goes in for hobbit-lore: an obscure branch of knowledge, but full of surprises.'” (1) ·
“‘Curse the Southrons!'” (1) ·
“‘Let us ride on!'” (1) ·
“‘They have passed on to the Black Gate; but more may follow.'” (1) ·
“‘We come to ambush the Men of Harad.'” (1)
Showing below up to 26 results in range #1 to #26.
D
- Data:Corrupted Spy (12R57)/Data
- Data:Damrod, Dunadan of Gondor (15U57)/Data
- Data:Dunedain of the South (15C59)/Data
- Data:Elite Rider (4C265)/Data
- Data:Elite Rider (7C225)/Data
- Data:Ent Avenger (15C28)/Data
- Data:Ent Avenger (6C27)/Data
- Data:Esgaroth Volunteers (30HC54)/Data
- Data:Gandalf, Friend of the Shirefolk (1R72)/Data
- Data:Gandalf, Olorin (V1 14)/Data
- Data:Harry Goatleaf (18C68)/Data
- Data:Madril, Loyal Lieutenant (17S30)/Data
- Data:Orkish Maurader (17C81)/Data
- Data:Prowling Orc (11C136)/Data
- Data:Ranger of Ithilien (4C130)/Data
- Data:Ranger of the White Tree (17S33)/Data
- Data:Rohirrim Soldier (15S138)/Data
- Data:Rohirrim Warrior (15U139)/Data