Drilldown: CardReleases

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CardReleases > Subtypes : Elf or Wizard & Signet : Gandalf or Theoden

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Archer. Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1) · Archer. Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion. (1) · Archer. Skirmish: Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli). (1) · Archer. While skirmishing a Nazgul, Legolas is strength +3. (1) · At the start of your fellowship phase, you may spot 2 [elven] allies and exert Gandalf to shuffle a [Gandalf] or [elven] card from your discard pile into your draw deck.While you can spot 3 [elven] allies, Gandalf is strength +2. While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1) · Fellowship: Exert Gandalf to play a companion who has the Gandalf signet. The twilight cost of that companion is -2. (1) · Fellowship: If the twilight pool has fewer than 2 twilight tokens, add (2) to play a character from your discard pile. (1) · Skirmish: Place 3 cards from hand on top of your draw deck to make a minion skirmishing an unbound companion strength -3. Any Shadow player may place 3 cards from his or her hand on top of his or her draw deck to prevent this. (1) · The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (1) · The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards to draw 2 cards. (1) · While skirmishing a fierce minion, Arwen is strength +3. (2) · While you can spot 3 twilight tokens, Gandalf is strength +3. (1) · While you can spot 3 [ELVEN] allies whose home is site 3, each minion skirmishing Arwen is strength -3. (1) · While you cannot spot 3 companions of the same culture, Gandalf is strength -2. (2)
TaggedGameText:
Archer.
Skirmish: Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli). (1)
· Archer.
Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1)
· Archer.
While skirmishing a Nazgûl, Legolas is strength +3. (1)
· Archer.
Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion. (1)
· Fellowship: Exert Gandalf to play a companion who has the Gandalf signet. The twilight cost of that companion is -2. (1) · Fellowship: If the twilight pool has fewer than 2 twilight tokens, add twilight2 to play a character from your discard pile. (1) · Skirmish: Place 3 cards from hand on top of your draw deck to make a minion skirmishing an unbound companion strength –3. Any Shadow player may place 3 cards from his or her hand on top of his or her draw deck to prevent this. (1) · At the start of your fellowship phase, you may spot 2 elven allies and exert Gandalf to shuffle a Gandalf or elven card from your discard pile into your draw deck.
While you can spot 3 elven allies, Gandalf is strength +2.
While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1)
· The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2)
· While skirmishing a fierce minion, Arwen is strength +3. (2) · While you can spot 3 elven allies whose home is site 3, each minion skirmishing Arwen is strength -3. (1) · While you can spot 3 twilight tokens, Gandalf is strength +3. (1) · While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2)
FormattedGameText:
'''Archer.''' Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion. (1) · '''Archer.''' '''Archery:''' If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1) · '''Archer.''' While skirmishing a Nazgûl, Legolas is strength +3. (1) · '''Archer.''' '''Skirmish:''' Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli). (1) · '''Fellowship:''' Exert Gandalf to play a companion who has the Gandalf signet. The twilight cost of that companion is -2. (1) · '''Fellowship:''' If the twilight pool has fewer than 2 twilight tokens, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a character from your discard pile. (1) · '''Skirmish:''' Place 3 cards from hand on top of your draw deck to make a minion skirmishing an unbound companion strength –3. Any Shadow player may place 3 cards from his or her hand on top of his or her draw deck to prevent this. (1) · At the start of your fellowship phase, you may spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies and exert Gandalf to shuffle a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] or [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile into your draw deck. While you can spot 3 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies, Gandalf is strength +2. While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1) · The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) · While skirmishing a fierce minion, Arwen is strength +3. (2) · While you can spot 3 twilight tokens, Gandalf is strength +3. (1) · While you can spot 3 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies whose home is site 3, each minion skirmishing Arwen is strength -3. (1) · While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2)

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