Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S050.0 (1) ·
HDG-EN30S059.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN04S330.0 (1) ·
LOTR-EN04S331.0 (1) ·
LOTR-EN04S332.0 (1) ·
LOTR-EN04S334.0 (1) ·
LOTR-EN04S336.0 (1) ·
LOTR-EN07S336.0 (1) ·
LOTR-EN07S337.0 (1) ·
LOTR-ENV1S058.0 (1)
HDG-EN30S050.0 (1) ·
HDG-EN30S059.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN04S330.0 (1) ·
LOTR-EN04S331.0 (1) ·
LOTR-EN04S332.0 (1) ·
LOTR-EN04S334.0 (1) ·
LOTR-EN04S336.0 (1) ·
LOTR-EN07S336.0 (1) ·
LOTR-EN07S337.0 (1) ·
LOTR-ENV1S058.0 (1)
Each Nazgul at Weathertop is fierce. (1) ·
Each Nazgul's twilight cost is -1. (1) ·
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [gandalf] card). (1) ·
Each [DUNLAND] Man may not take wounds during the archery phase. (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Forest. Fellowship: Play Treebeard from your draw deck. (1) ·
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) ·
Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add (1). (1) ·
Plains. If the Shadow has initiative, minions are not roaming. (1) ·
Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) ·
Plains. Shadow: Spot 3 [ISENGARD] trackers to prevent the fellowship from moving again this turn. (1) ·
Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
'''Forest.''' '''Fellowship:''' Play Treebeard from your draw deck. (1) ·
'''Forest.''' While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
'''Plains.''' '''Shadow:''' Spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers to prevent the fellowship from moving again this turn. (1) ·
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) ·
'''Plains.''' Each time the Free Peoples player assigns a companion or ally to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Plains.''' If the Shadow has initiative, minions are not roaming. (1) ·
'''Plains.''' If the Shadow has initiative, the Shadow number of this site is +3. (1) ·
Each Nazgûl at Weathertop is '''fierce.''' (1) ·
Each Nazgûl’s twilight cost is -1. (1) ·
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card). (1) ·
Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
Showing below up to 14 results in range #1 to #14.